Air Combat - 1976 VG was released on:
USA: 1976
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Basically, yes. Different wands and staffs give different bonuses to "magic accuracy", with the result that you have a higher chance of causing damage, thus increasing average damage-per-second. This has nothing to do with saving runes. However, a staff of air will use no air runes for spells that require them; similarly, a staff of fire, water, or earth will save you the corresponding runes. Since the air spells only use air runes, you can cast them for free if you wield a staff of air. A staff of light, on the other hand, gives you a 1/8 chance to save ANY type of rune, so on average, it will save you 1/8 of the total cost. Please note that the basic combat spells - that is, most combat spells in the standard spellbook - are now fairly cheap - especially if compared to the time before the Evolution of Combat upgrade - since they use only elemental runes.
You click on the spellbook icon, then click on a spell to cast it. Some spells may require to to cast on some object; for example in the case of a combat spell, you must select what you want to attack. For combat spells, it is better to choose the "autocast" option (right-click on the spell), to quickly cast the spell repeatedly. Most spells require items called runes, which you must buy, find or make. Moving the mouse over a spell will show you which runes you need. The runes are used each time the spell is cast, so you need a relatively large number of runes. You can save some runes by wielding a special staff; for example, one of the most basic combat runes requires air runes and mind runes. By wielding a staff of air, you save the air runes - but you will still need to buy the mind runes.
sound . smell. light
when a cold air front meets a warm air front
You exhale air.