Synchro Monsters are placed in the Extra Deck along with the Fusion Monsters at the beginning of a Duel.
Monsters considered destroyed by battle cannot return themselves from the field to hand or deck. If Fiber Jar was considered destroyed by battle, it will not shuffle itself back into deck even though its on the field while the effect resolves. After resolution, it will go to the graveyard.
Destroyed or tributed Fusion Monsters go to the graveyard. They will return to the Extra Deck if something tries to return them to hand or deck.
No, the Crystal Beast goes to the graveyard if tributed. Crystal Beasts only get to choose to go to the S/T zone if they are 'destroyed'. Tributing, or 'sending', are not destruction effects. Effects that destroy will say so on the card, and also monsters can be destroyed by battle.
Just like regular monsters, Fusion monsters will go to the Graveyard if they are destoyed. If a Fusion monster is supposed to "return to the owner's hand" or "return to the owner's deck" because of a card effect, it is returned to the Extra/ Fusion Deck.
Obviously into the graveyard.
Synchro Monsters are placed in the Extra Deck along with the Fusion Monsters at the beginning of a Duel.
Almost all Synchro Monsters specify "One Tuner + one or more non-Tuner monsters" or similar. However XX-Saber Gottoms does not, as well as a Tuner, he just requires Earth monsters as components, these can be Earth attribute Tuners if you wish. Also, Red Nova Dragon has two tuners as a requirement.
get a dark signer to be your partner, go to the card shop, once there a card pack will have appeared, if you buy enough you will find dark synchro monsters in it.
Monsters considered destroyed by battle cannot return themselves from the field to hand or deck. If Fiber Jar was considered destroyed by battle, it will not shuffle itself back into deck even though its on the field while the effect resolves. After resolution, it will go to the graveyard.
Generally, no. Synchro Summoning is almost always done on the field similar to Contact Fusion. There are some exceptions to this rule such as the card: Eccentric Boy. It allows you to use monsters in your Hand as the other Synchro Material Monsters, similar to Polymerization.Eccentric BoyWIND/Spellcaster/Tuner/Effect/Level 3ATK: 800DEF: 200When using this card as a Synchro Material Monster, the other Synchro Material Monster is 1 monster in your hand. The Synchro Monster that used this card as a Synchro Material Monster cannot activate its effects, has its effect(s) negated, and is Removed from Play when it is removed from the field.
Destroyed or tributed Fusion Monsters go to the graveyard. They will return to the Extra Deck if something tries to return them to hand or deck.
fight scout go in battle with get all the monsters
No, the Crystal Beast goes to the graveyard if tributed. Crystal Beasts only get to choose to go to the S/T zone if they are 'destroyed'. Tributing, or 'sending', are not destruction effects. Effects that destroy will say so on the card, and also monsters can be destroyed by battle.
The maximum level a monster can achieve is Lv12 but it's wrong to say that you can't go higher than 12 for other purposes such as adding them together for whatever reason. To Synchro Summon a Lv12 monster, the combined levels of the tuner plus material monsters must be 12 exactly. If the monsters you're trying to use as material exceed 12 levels, then they cannot be used for a Synchro Summon. If they added up to Lv15, that would mean they can only summon a (non-existent) Lv15 Synchro, nothing says it therefore 'counts' as being able to summon Lv12.
An attacked flip effect monster's effect will activate after damage calculation, but before monsters destroyed by battle go to the graveyard, so it will be after the effect's resolution. Note that even though a monsters considered destroyed by battle will still be on the field at the time, it can't be returned to hand or deck by such effects.
A good warrior-based synchro deck should include the following: Quickdraw Synchron Dandylion Reinforcement of the Army The Warrior Returning Alive Marauding Captain Junk Archer Colossal Fighter Drill Warrior There's a powerful deck called Dandywarriors, that uses Quickdraw to discard Dandylion, which would special summon Quickdraw and two fluff tokens, thus allowing you to synchro summon the more effective synchro monsters that required a "Synchron" (Junk Archer, Junk Warrior, Drill Warrior, etc.). Now, with Dandylion limited to 1 per deck, the best way to pull this combo off is to recycle Dandylion using Drill Warrior's effect, so you can keep using that one Dadnylion to synchro for more and more monsters. Marauding Captain(s) can protect your monsters, or your entire field from attack, so I'd always recommend at least 2 in any warrior-centered deck. Junk Archer and Drill Warrior also both have ways around monsters that you can't beat with attack points, and Colossal Fighter can resurrect himself or any other warrior monster from your graveyard when he's destroyed. The rest is up to the individual player. There are a lot of good warrior-type synchro monsters and combos to choose from, but a strong DandyWarrior deck is the best way to go, imo, and it still works with only one Dandylion, but it's trickier.