No, the Crystal Beast goes to the graveyard if tributed.
Crystal Beasts only get to choose to go to the S/T zone if they are 'destroyed'. Tributing, or 'sending', are not destruction effects. Effects that destroy will say so on the card, and also monsters can be destroyed by battle.
The main drawback with the Crystal Beast series is its reliability on occupying the Spell & Trap Card Zone. This leaves the player with very little flexibility concerning Spell and Trap Cards as the zone must be left open for Crystal Beastmonsters and essential Crystal Beast Continuous Spell Cards.The series also heavily relies on the destruction of the Crystal Beast monsters so that they can be placed in the Spell & Trap Card Zone. This allows the opponent more flexibility when figuring out how to win.For more weaknesses about the Crystal Beast series, click on the "Related Link" below and look under the "Weaknesses" heading.
Yes they do, as they activate their effect when they are destroyed and sent to the graveyard.
no, they are treated as spells
Rainbow Dragon's card text has 3 parts; effects 2 and 3 can be used any time a Normal Trap could be activated (independantly or in response to actions other than Counter Traps, but not on the turn Rainbow Dragon was summoned): 1. You need 7 different "Crystal Beast" cards on your field and/or in your graveyard to special summon this card from your hand; you cannot summon it any other way. (This means you need to play or discard all seven crystal beasts; extra copies of the same beast don't count. Also, the Trap "Rainbow Gravity" overrides this effect.) 2. You can send all "Crystal Beast" monsters you control to the graveyard to increase this card's Attack by 1000 per card sent. (Crystal Beasts in your spell and trap zone are excluded from this.) 3. You can remove all "Crystal Beast" cards in your graveyard from play to return all cards on the field to the owners' decks. (You need at least one crystal beast in your graveyard to use this effect.) Think of Rainbow Dragon as a beatstick with a couple of Trap cards built in.
gladiator beast heraklinos no doubt :) you can discard a card to negate any spell or trap on either players turn and if you have a divine wrath card on the field you can protect it from card effects!
No
The main drawback with the Crystal Beast series is its reliability on occupying the Spell & Trap Card Zone. This leaves the player with very little flexibility concerning Spell and Trap Cards as the zone must be left open for Crystal Beastmonsters and essential Crystal Beast Continuous Spell Cards.The series also heavily relies on the destruction of the Crystal Beast monsters so that they can be placed in the Spell & Trap Card Zone. This allows the opponent more flexibility when figuring out how to win.For more weaknesses about the Crystal Beast series, click on the "Related Link" below and look under the "Weaknesses" heading.
I only know the second one. First, you summon the crystal beast in your hand. Then, you chain it and use torrental tribute. Third, you use crystal beast topaz tiger's effect. Fourth, you activate the card "crystal blessing" to put in your trap and spell place 2 crystal beast sapphire pegasus. Then, use crystal beacon to summon ruby carbuncle. Sixth, use ruby carbuncle's effect to summon all of your monsters in the trap and spell places. (you don't have to use sapphire pegasus' effect). Last, attack with all monsters.
Yes they do, as they activate their effect when they are destroyed and sent to the graveyard.
no, it is considered ONLY as a continuous spell card while in the S/T zones, and not a monster... Sincerely, James
it depends what cards are in the spell/trap section of the deck. it also depends on your style of play
no, they are treated as spells
depends on the sacred beast one is 3 continues face up spell cards another is 3 continues face up trap cards and the last one is 3 fiend type monsters and you need to sacrifice 3 monsters because there so powerful
No, they can not be used for Tribute Summons. The one scenario that they could be used as Tributes is to summon "Hamon, Lord of Striking Thunder" since Crystal Beasts in the Spell/ Trap card area are treated as Continuous Spells.
Rainbow Dragon's card text has 3 parts; effects 2 and 3 can be used any time a Normal Trap could be activated (independantly or in response to actions other than Counter Traps, but not on the turn Rainbow Dragon was summoned): 1. You need 7 different "Crystal Beast" cards on your field and/or in your graveyard to special summon this card from your hand; you cannot summon it any other way. (This means you need to play or discard all seven crystal beasts; extra copies of the same beast don't count. Also, the Trap "Rainbow Gravity" overrides this effect.) 2. You can send all "Crystal Beast" monsters you control to the graveyard to increase this card's Attack by 1000 per card sent. (Crystal Beasts in your spell and trap zone are excluded from this.) 3. You can remove all "Crystal Beast" cards in your graveyard from play to return all cards on the field to the owners' decks. (You need at least one crystal beast in your graveyard to use this effect.) Think of Rainbow Dragon as a beatstick with a couple of Trap cards built in.
no you cant use crystal promise something else this card is a trap that lets you summon rainbow dragon without crystal beasts rainbow dragon cant summon with crystal promise unless it was crystal beast rainbow dragon
I use a crystal beast deck and its awesome but my friend josh just made this badass D.D. (different dimension) deck and it usually wins against my crystal beasts. The thing that makes crystal beasts effective is is the effect they all share which is when destroyed, they can be put in the spell and traps area so he uses dimension fissure and macro cosmos. Dimension fissure removes your monsters from play when they are destroyed so if your opponent uses crystal beasts he/she cannot put them in spells and traps. Marco cosmos removes all used/destroyed spells and traps from play. When playing against a crystal beast user, these cards are espicially effective and can keep your opponent from summoning rainbow/rainbow dark dragon (I dont use it but most do) or using the magic card crystal abundance ( user must have 4 crystal beasts in spell and trap card zone to activate and by sending these to the graveyard every card on the field is destroyed but the user then gets to summon as many crystal beast from the graveyard as the number of cards destroyed on your side of the field) or the trap card crystal raigeki which lets you send one crystal beast card (as spell card) to destroy one card on the field)I agree with most of this answer, however using Dimensional Fissure as a counter to the crystal beasts is not as effective as you seem to think. Dimensional Fissure states that "Any monster sent to the Graveyard is removed from play instead." Whereas the Crystal Beasts all state in their effects that "If this card is destroyed while in a monster card zone you can place it face up in your Spell and Trap Card Zone as a continuous Spell Card instead of sending it to the Graveyard." Therefore the Crystal Beasts can be chosen to never be sent to the graveyard by their effect and so cannot be removed from play by Dimensional Fissure. However Dimensional Fissure, Macro Cosmos, Banisher of the Light and Banisher of the Radiance are still effective at countering the summon of Rainbow Dragon.