No, monsters can only be normal or special summoned to the monster card zone. Crystal Beasts go to the S/T zone when destroyed, you don't place them there automatically.
No, the Crystal Beast goes to the graveyard if tributed. Crystal Beasts only get to choose to go to the S/T zone if they are 'destroyed'. Tributing, or 'sending', are not destruction effects. Effects that destroy will say so on the card, and also monsters can be destroyed by battle.
Apart from Uria's effect that prevents a S/T card being used in response to his effect activation, the Sacred Beasts have no other Spell protection.
Rainbow Dragon's card text has 3 parts; effects 2 and 3 can be used any time a Normal Trap could be activated (independantly or in response to actions other than Counter Traps, but not on the turn Rainbow Dragon was summoned): 1. You need 7 different "Crystal Beast" cards on your field and/or in your graveyard to special summon this card from your hand; you cannot summon it any other way. (This means you need to play or discard all seven crystal beasts; extra copies of the same beast don't count. Also, the Trap "Rainbow Gravity" overrides this effect.) 2. You can send all "Crystal Beast" monsters you control to the graveyard to increase this card's Attack by 1000 per card sent. (Crystal Beasts in your spell and trap zone are excluded from this.) 3. You can remove all "Crystal Beast" cards in your graveyard from play to return all cards on the field to the owners' decks. (You need at least one crystal beast in your graveyard to use this effect.) Think of Rainbow Dragon as a beatstick with a couple of Trap cards built in.
The main drawback with the Crystal Beast series is its reliability on occupying the Spell & Trap Card Zone. This leaves the player with very little flexibility concerning Spell and Trap Cards as the zone must be left open for Crystal Beastmonsters and essential Crystal Beast Continuous Spell Cards.The series also heavily relies on the destruction of the Crystal Beast monsters so that they can be placed in the Spell & Trap Card Zone. This allows the opponent more flexibility when figuring out how to win.For more weaknesses about the Crystal Beast series, click on the "Related Link" below and look under the "Weaknesses" heading.
Crystal Beasts in the Spell and Trap Card Zone can be treated as Continuous Spell Cards, allowing you to activate their effects and send them to the Graveyard when destroyed. This means you can activate their effects from the Spell and Trap Card Zone, like summoning Crystal Beast monsters from your Spell and Trap Card Zone. Just remember, they can't defend your Life Points like a good ol' fashioned Trap Card.
No, monsters can only be normal or special summoned to the monster card zone. Crystal Beasts go to the S/T zone when destroyed, you don't place them there automatically.
No, they can not be used for Tribute Summons. The one scenario that they could be used as Tributes is to summon "Hamon, Lord of Striking Thunder" since Crystal Beasts in the Spell/ Trap card area are treated as Continuous Spells.
No, the Crystal Beast goes to the graveyard if tributed. Crystal Beasts only get to choose to go to the S/T zone if they are 'destroyed'. Tributing, or 'sending', are not destruction effects. Effects that destroy will say so on the card, and also monsters can be destroyed by battle.
get the card pack force of the breaker
No. A 'Crystal Beast monster' is a monster with the words 'Crystal Beast' in the name. So any card that works on a 'Crystal Beast' card, will not work on Rainbow Dragon, even though it is undeniably related to crystal beasts.
the card number is 79407975 if you want to check go to http://yugioh.wikia.com/wiki/Rainbow_Dark_Dragon
Oh, dude, making an anti-Crystal Beast deck is like trying to avoid getting caught in a rainstorm without an umbrella - not impossible, but definitely a pain. You wanna pack your deck with cards that can counter those shiny crystal critters, like spell and trap removal, monster negation, and maybe some good ol' monster destruction effects. Just remember, the Crystal Beasts may sparkle, but your deck needs to shine brighter to take 'em down!
i would go crystal beast as when the beasts get killed the go to your spell zone and count a continues spells so you can special summon Hamon, Lord of Striking Thunder and you can combo to get rainbow drago that's 2 monsters with 4000 attack and awesome effects Armed dragon deck in my opinion because it's faster to summon compared to pilling up crystal beasts and armed dragon lv10 can easily wipe out hamon and rainbow dragon with his effect at the low cost of 1 card in your hand. Added to that he's a 3000 beater.
no, it is considered ONLY as a continuous spell card while in the S/T zones, and not a monster... Sincerely, James
No, they can only enter the S/T zone when an effect places them there. They usually go there when destroyed, as per their own effect, but Sapphire Pegasus can place them there from deck too.
If a monster ever finds itself in the S/T zone, it ceases to become a monster, and is now a Continuous Spell Card. It loses all effects, cannot attack, nor is it affected by cards that specifically affect monsters. The only exception to this are monsters that become equip cards (like Unions and Dark Necrofear), and only when they use their own effect, never when they are forcibly taken by cards like Relinquished.