my estimated guess would be around, possibly 600 or more
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Quick-play Spell cards are Spell Speed 2, so are the same speed as all Trap cards except for Counter Trap cards which are Spell Speed 3.
Depends on the field spell. Inherently, Armityle has no effect that says he is immune to the effect of field spell cards.
Normal Monsters Effect Monsters Fusion Monsters Ritual Monsters Synchro Monsters XYZ Monsters Spell Cards Trap Cards
regular spell cards can be activated only on your turn, quick play spell cards can be set then activated during your opponents or your turn, and spell cards with the infinity sign are treated like regular spell cards but stay on the field until it is destroyed traps cannot be activated from you hand they must first be set then activated on your next turn or your opponents turn knowing when to activate these spell or trap cards is tricky you have to know when to activate them or they will end up not helping you out at all
Yes, they are. Back around the time when the game was first released, green bordered cards were called Magic Cards. However this term is actually a trademark belonging to Wizards of the Coast, publisher of Magic the Gathering. Since both products are a similar nature, this infringed on the trademark, so Konami changed Magic Card to Spell Card, then Magic Ruler to Spell Ruler. In game terms, Magic Card and Spell Card are totally interchangable, different names for the same thing. If something instructs you to affect a Magic Card, it will apply to Spell Cards too, and vice versa.