No, you can't. You can only activate a Quick-play Spell on your opponent's turn if you have Set it on a previous turn.
Spirit Burner is a equip spell card, it may not be used during your opponents turn. Only quick play spells (indicated by a lightning bolt) may be used then.
You can only do so in your turn. You may do so during Main Phase like a normal Spell Card. You can also do so to start a Chain. For example, if your monster attacked and your opponent activated Mirror Force, you can Chain My Body as a Shield from your hand. If you plan to activate a Quick-play Spell Card during your opponent's turn, however, you must Set your Quick-play Spell Card during your Main Phase.
regular spell cards can be activated only on your turn, quick play spell cards can be set then activated during your opponents or your turn, and spell cards with the infinity sign are treated like regular spell cards but stay on the field until it is destroyed traps cannot be activated from you hand they must first be set then activated on your next turn or your opponents turn knowing when to activate these spell or trap cards is tricky you have to know when to activate them or they will end up not helping you out at all
no, because for one there is no such thing, there are counter traps but they are not quick play
No, you can't. You can only activate a Quick-play Spell on your opponent's turn if you have Set it on a previous turn.
Spirit Burner is a equip spell card, it may not be used during your opponents turn. Only quick play spells (indicated by a lightning bolt) may be used then.
During your turn, you can play a Quick-play Spell from your hand during Main Phase I or II. During your opponent's turn, you can activate it only if it is already Set on your field. Like all Spells, you play a Quick-play Spell in the Magic & Trap Card Zone. When played, its effect is activated immediately like most other card effects.
A Quick-play Spell card has a little jagged symbol after the words ''Spell Card'.
You can only do so in your turn. You may do so during Main Phase like a normal Spell Card. You can also do so to start a Chain. For example, if your monster attacked and your opponent activated Mirror Force, you can Chain My Body as a Shield from your hand. If you plan to activate a Quick-play Spell Card during your opponent's turn, however, you must Set your Quick-play Spell Card during your Main Phase.
regular spell cards can be activated only on your turn, quick play spell cards can be set then activated during your opponents or your turn, and spell cards with the infinity sign are treated like regular spell cards but stay on the field until it is destroyed traps cannot be activated from you hand they must first be set then activated on your next turn or your opponents turn knowing when to activate these spell or trap cards is tricky you have to know when to activate them or they will end up not helping you out at all
no, because for one there is no such thing, there are counter traps but they are not quick play
You can if it is a Quick-Play Spell.Normal Spells cannot be activated.
Quick-play Spell cards are Spell Speed 2, so are the same speed as all Trap cards except for Counter Trap cards which are Spell Speed 3.
Yes, this is one of the main advantages of a Quickplay Spell. But to activate it in the opponent's turn, it must have been Set on the field in the previous turn.
Polo as you need to be on the same side of horse as all your opponents.
No. To activate a spell card from hand, there must be a slot available on the field. The card is activated and is placed face-up in the S/T zone, even if it will be going straight to the graveyard when the chain resolves.