No, you can't. You can only activate a Quick-play Spell on your opponent's turn if you have Set it on a previous turn.
You do not have to Set a Quickplay Spell Card to use it in your own turn - just the same as you do not have to Set your regular Normal Spell Cards before you activate them. You can chain a Quickplay spell from hand too, as they are spell speed 2 - that is, you don't have to set them if you want to chain them to something. So if it is your battle phase and you attack, and the opponent uses Mirror Force, you can chain My Body as a Shield from your hand.However if you want to use them in the opponent's turn, you do have to set them on the field.
regular spell cards can be activated only on your turn, quick play spell cards can be set then activated during your opponents or your turn, and spell cards with the infinity sign are treated like regular spell cards but stay on the field until it is destroyed traps cannot be activated from you hand they must first be set then activated on your next turn or your opponents turn knowing when to activate these spell or trap cards is tricky you have to know when to activate them or they will end up not helping you out at all
Spirit Burner is a equip spell card, it may not be used during your opponents turn. Only quick play spells (indicated by a lightning bolt) may be used then.
Having a strong hand in poker is important because it increases your chances of winning the pot. It allows you to bet confidently and potentially bluff your opponents. A strong hand can influence your strategy by giving you more options to play aggressively or passively, depending on the situation. It can also help you control the pace of the game and manipulate your opponents' decisions.
The best strategy for playing a poker starting hand effectively is to consider your position at the table, the strength of your hand, and the actions of your opponents. It is important to be selective with the hands you play, and to adjust your strategy based on the specific circumstances of the game. Additionally, being aware of your opponents' tendencies and using proper betting techniques can help maximize your chances of success.
Yes, this is one of the main advantages of a Quickplay Spell. But to activate it in the opponent's turn, it must have been Set on the field in the previous turn.
You do not have to Set a Quickplay Spell Card to use it in your own turn - just the same as you do not have to Set your regular Normal Spell Cards before you activate them. You can chain a Quickplay spell from hand too, as they are spell speed 2 - that is, you don't have to set them if you want to chain them to something. So if it is your battle phase and you attack, and the opponent uses Mirror Force, you can chain My Body as a Shield from your hand.However if you want to use them in the opponent's turn, you do have to set them on the field.
No, Quickplay Spell Cards must be Set on the field on a previous turn, if you wish to activate them during the opponent's turn.
Yes. There's no requirement for a Quickplay Spell to be previously set on the field, for it to be activated at any part of your turn. You can add it to a chain in progress in any phase, from hand, as long as it's your turn.
You cannot play it after and someone destroyes it.
Yes, Quickplay Spells such as Mystical Space Typhoon can be chained from hand, on your own turn only. If you want to activate them in the opponent's turn, they must have been Set on a previous turn.
regular spell cards can be activated only on your turn, quick play spell cards can be set then activated during your opponents or your turn, and spell cards with the infinity sign are treated like regular spell cards but stay on the field until it is destroyed traps cannot be activated from you hand they must first be set then activated on your next turn or your opponents turn knowing when to activate these spell or trap cards is tricky you have to know when to activate them or they will end up not helping you out at all
i know that to play it you need a account
Polo as you need to be on the same side of horse as all your opponents.
Earthbound Immortals don't care who owns the Field Spell Card, only that one is in play.
The QuickPlay Multi-Emulator Frontend is free and open source so it does not cost anything to use. The cost would be limited to the price of whatever you use it to play.
Spirit Burner is a equip spell card, it may not be used during your opponents turn. Only quick play spells (indicated by a lightning bolt) may be used then.