You need to do the "Trouble on the Homefront" quest, anytime 'after' you complete Project purity, you need to get yourself within Radio reception distance of Vault 101, Megaton for instance, and you will hear the Vault 101 distress signal on you Radio, listen to it and you will then know what to do.
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There are 7 vaults as follows: Vault 87 Vault 92 Vault 101 Vault 106 Vault 108 and Vault 112
If you are talking about the "Trouble on the Homefront" quest its after you complete Project purity. Travel to a relative distance from 101, Megaton for instance, and you will hear the Vault 101 distress signal on you Radio, listen to it and you will then know what to do. Good luck.
Amata, is the girl at the beginning of the game and she helps you out of Vault 101 and gives you 10mm pistol and she tells you about he fathers secret escape that is located under neither his desk if you access his computer she also is the Overseers daughter. She was planning on breaking out of the vault with you and she has a crush on your character. She planed a B-day party for you. Beginning of the game turning 10
Fallout 3 is about the lone wanderer, (you) who is a stray from vault 101 who is in search of your father (James.) This being role-playing, you choose your path to play in the game (eg. good or bad.) In the end of the game, you activate a water purifier which purifies water in some parts (near Rivet City) of the Capitol Wasteland. I can't really say. These are in my opinions. Just get the game yourself and play it.
Wizard 101 is an online role-playing game where players become students at a wizarding school.