You need to do the "Trouble on the Homefront" quest, anytime 'after' you complete Project purity, you need to get yourself within Radio reception distance of Vault 101, Megaton for instance, and you will hear the Vault 101 distress signal on you Radio, listen to it and you will then know what to do.
There are 7 vaults as follows: Vault 87 Vault 92 Vault 101 Vault 106 Vault 108 and Vault 112
If you are talking about the "Trouble on the Homefront" quest its after you complete Project purity. Travel to a relative distance from 101, Megaton for instance, and you will hear the Vault 101 distress signal on you Radio, listen to it and you will then know what to do. Good luck.
Amata, is the girl at the beginning of the game and she helps you out of Vault 101 and gives you 10mm pistol and she tells you about he fathers secret escape that is located under neither his desk if you access his computer she also is the Overseers daughter. She was planning on breaking out of the vault with you and she has a crush on your character. She planed a B-day party for you. Beginning of the game turning 10
Fallout 3 is about the lone wanderer, (you) who is a stray from vault 101 who is in search of your father (James.) This being role-playing, you choose your path to play in the game (eg. good or bad.) In the end of the game, you activate a water purifier which purifies water in some parts (near Rivet City) of the Capitol Wasteland. I can't really say. These are in my opinions. Just get the game yourself and play it.
Wizard 101 is an online role-playing game where players become students at a wizarding school.
You can not go back in and out of Vault 101. After you first leave the Vault the only time you can go back in is for the quest "Trouble On The Homefront." but once you beat that side quest you are not allowed back in Vault 101 ever.
if you tell him to leave then he goes back to vault 101.
Just North from Vault 101.
No. The vaults are simply a big plot device in the Fallout series. The vaults are used to show the McCarthyism and fear of nuclear war that was occurring in America before the events of the game, and as a starting point in Fallout, Fallout 2, and Fallout 3 to show an unfamiliarity and danger of the Wasteland. But there will be a vault 101 in reality very soon
There are 7 vaults as follows: Vault 87 Vault 92 Vault 101 Vault 106 Vault 108 and Vault 112
Yes. Seven vaults exist in Fallout 3. One of them is Vault 101, where your character begins the game. For spoilers as to who or what lives within the remaining vaults, check http://fallout.wikia.com/wiki/Vault .
bak to where you got them except for dogmeat he at vault 101
Yes, it is possible to gain access back into Vault 101 on Fallout 3 for Xbox 360. In fact sometime after you escape there is an optional quest where Amada needs your help because "chaos" is happening.
In Fallout 3 vault 101 is the only Vault still active, every single other vault the people went crazy and then they killed eachother, simply because they wanted to leave the vault so bad because they were trapped in there
Vault 106 is one of the underground vaults by Vault Tech in the game that was used to store people when the nuclear bombs hit America. It is abandoned, just like all of the other vaults except for 101, which is where your character is from.
Vault 101 is an Vault-Tec Vault designed withinitial flaws to begin with. The flaws of Vault 101 is the fact that its main doors were never designed to open. In essence, the programing of the vault door never had any reverse opening protocol, which I can assume was hacked by your father on fallout 3. It is one out of 122 vaults that Vault-Tec built with money from government firms.
No, you cannot blow Vault 101's door open. You should be able to with the Fat Man, MIRV, or Missile Launcher, but you can't.