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Heavy Storm

Attribute: SPELL

Type: Normal

Level: N/A

ATK: N/A

DEF: N/A

Destroy all Spell and Trap Cards on the field.

Harpie's Feather Duster

Attribute: SPELL

Type: Normal

Level: N/A

ATK: N/A

DEF: N/a

Destroy all of your opponent's Spell and Trap Cards on the field.

Mystical Space Typhoon

Attribute: SPELL

Type: Quick-Play

Level: N/A

ATK: N/A

DEF: N/A

Destroy 1 Spell or Trap Card on the field.

Dust Tornado

Attribute: TRAP

Type: Normal

Level: N/A

ATK: N/A

DEF: N/A

Select and destroy 1 Spell or Trap Card your opponent controls. You can then Set 1 Spell or Trap Card from your Hand.

Breaker the Magical Warrior

Attribute: DARK

Type: Spellcaster/Effect

Level: 4

ATK: 1600

DEF: 1000

When this card is Normal Summoned, place 1 Spell Counter on it (max. 1). This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card to destroy 1 Spell or Trap Card on the field.

Greenkappa

Attribute: DARK

Type: Warrior/Effect

Level: 3

ATK: 650

DEF: 900

FLIP: Select 2 face-down Spell or Trap Cards on the field and destroy them.

A Wingbeat of Giant Dragon

Attribute: SPELL

Type: Normal

Level: N/A

ATK: N/A

DEF: N/A

Return 1 face-up Level 5 or higher Dragon-Type monster you control to its owner's Hand and destroy all Spell and Trap Cards.

Dark Magic Attack

Attribute: SPELL

Type: Normal

Level: N/A

ATK: N/A

DEF: N/A

Activate only while you control a face-up "Dark Magician". Destroy all Spell and Trap Cards your opponent controls.

R - Righteous Justice

Attribute: SPELL

Type: Normal

Level: N/A

ATK: N/A

DEF: N/A

Destroy Spell or Trap Cards equal to the number of face-up "Elemental Hero" cards you control.

Harpies' Hunting Ground

Attribute: SPELL

Type: Field

Level: N/A

ATK: N/A

DEF: N/A

When "Harpie Lady" or "Harpie Lady Sisters" is Normal Summoned or Special Summoned, destroy 1 Spell or Trap Card on the field. All face-up Winged Beast-Type monsters gain 200 ATK and DEF.

Driving Snow

Attribute: TRAP

Type: Normal

Level: N/A

ATK: N/A

DEF: N/A

You can activate this card when 1 or more of your Trap Cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Spell or Trap Card on the field.

Gust

Attribute: TRAP

Type: Normal

Level: N/A

ATK: N/A

DEF: N/A

You can activate this card when 1 or more of your Spell Cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Spell or Trap Card on the field.

Order to Smash

Attribute: TRAP

Type: Normal

Level: N/A

ATK: N/A

DEF: N/A

Select 1 face-up Level 2 or lower Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, you can Tribute the selected Normal Monster and destroy 1 or 2 Spell or Trap Cards on your opponent's side of the field.

Rain Storm

Attribute: TRAP

Type: Normal

Level: N/A

ATK: N/A

DEF: N/A

Select 1 "Cloudian" monster you control. Reduce that monster' ATK by 1000 or 2000 points, and apply the appropriate effect:

  • 1000 points: Destroy 1 Spell or Trap Card your opponent controls.
  • 2000 points: Destroy 2 cards your opponent controls.

Chiron the Mage

Attribute: EARTH

Type: Beast-Warrior/Effect

Level: 4

ATK: 1800

DEF: 1000

Once per turn, you can discard 1 Spell Card to destroy 1 Spell or Trap Card your opponent controls.

Elemental Hero Stratos

Attribute: WIND

Type:Warrior/Effect

Level: 4

ATK: 1800

DEF: 300

When this card is Normal or Special Summoned, you can select and activate 1 of these effects:

  • Destroy Spell or Trap Cards on the field up to the number of "Elemental Hero", "Destiny Hero", and "Evil Hero" monsters you control (not counting this card).
  • Select and add 1 "Elemental Hero", "Destiny Hero", or "Evil Hero" monster from your Deck to your Hand.

Gladiator Beast Bestiari

Attribute: WIND

Type:Winged Beast

Level: 4

ATK: 1500

DEF: 800

When this card is Special Summoned by the effect of a "Gladiator Beast" monster, destroy 1 Spell or Trap Card. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Bestiari".

Assault Mercenary

Attribute: EARTH

Type: Warrior

Level: 4

ATK: 1800

DEF: 300

Once per turn, you can return 1 "Assault Mode Activate" from your Hand or Graveyard to the Deck to destroy 1 Spell or Trap Card your opponent controls.

Earthbound Whirlwind

Attribute: SPELL

Type: Normal

Level: N/A

ATK: N/A

DEF: N/A

Activate only while you control a face-up "Earthbound Immortal" monster. Destroy all Spell and Trap Cards your opponent controls.

Black Brutdrago

Attribute: FIRE

Type: Dragon/Synchro/Effect

Level: 8

ATK: 3000

DEF: 2600

1 Tuner + 1 or more non-Tuner Gemini monsters

Once per turn, you can send 1 Gemini monster from your Hand to the Graveyard to select and destroy 1 Spell or Trap Card your opponent controls. When this card is destroyed and sent to the Graveyard, you can select 1 Gemini monster in your Graveyard and Special Summon it. The Special Summoned Gemini monster is treated as an Effect Monster, and gains its effects.

Expolsive Magician

Attribute: LIGHT

Type: Spellcaster/Synchro/Effect

Level: 6

ATK: 2500

DEF: 1800

1 Tuner + 1 or more non-Tuner Spellcaster-Type monsters

You can remove 2 Spell Counters from your side of the field to select and destroy 1 Spell or Trap Card your opponent controls.

Twister

Attribute: SPELL

Type: Quick-Play

Level: N/A

ATK: N/A

DEF: N/A

Pay 500 Life Points. Destroy 1 face-up Spell or Trap Card.

Tornado

Attribute: SPELL

Type: Quick-Play

Level: N/A

ATK: N/A

DEF: N/A

Activate only when there are 3 or more cards in your opponent's Spell & Trap Card Zone. Destroy 1 card in your opponent's Spell & Trap Card Zone.

Delta Crow - Anti Reverse

Attribute: TRAP

Type: Normal

Level: N/A

ATK: N/A

DEF: N/A

Activate only while you control a face-up "Blackwing" monster. If you control exactly 3 "Blackwing" monsters, this card can be activated from your Hand. Destroy all face-down Spell and Trap Cards your opponent controls.

Stamping Destruction

Attribute: SPELL

Type: Normal

Level: N/A

ATK: N/A

DEF: N/A

You can only activate this card when you have a face-up Dragon-Type monster on your side of the field. Destroy 1 Spell or Trap Card on the field and inflict 500 points of damage to the controller of that card.

Malevolent Catastrophe

Attribute: TRAP

Type: Normal

Level: N/A

ATK: N/A

DEF: N/A

Activate only when your opponent's monster declares an attack. Destroy all Spell and Trap Cards.

Shining Silver Force

Attribute: TRAP

Type: Normal

Level: N/A

ATK: N/A

DEF: N/A

Activate only when your opponent activates a Trap Card that inflicts damage. Negate the activation of that card and destroy it and all face-up Spell and Trap Cards your opponent controls.

Mystical Wind Typhoon

Attribute: SPELL

Type: Quick-Play

Level: N/A

ATK: N/A

DEF: N/A

Activate only as Chain Link 3 or higher. Destory 1 Spell or Trap Card on the field. You cannot activate this card if multiple cards/effects with the same name are in that Chain.

Gryphon's Feather Duster

Attribute: SPELL

Type: Normal

Level: N/A

ATK: N/A

DEF: N/A

Destroy all Spell and Trap Cards on your side of the field. Increase your Life Points by the number of destroyed cards x 500.

Gladiator Beast's Battle Halberd

Attribute: SPELL

Type: Equip

Level: N/A

ATK: N/A

DEF: N/A

Equip only to a "Gladiator Beast" monster. When it attacks, destroy 1 Spell or Trap Card at the end of the Damage Step. When the equipped monster is returned to the Deck and this card is sent to the Graveyard, return this card to your Hand.

Uria, Lord of Searing Flames

Attribute: FIRE

Type: Pyro/Effect

Level: 10

ATK: 0

DEF: 0

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 face-up Trap Cards you control to the Graveyard. This card gains 1000 ATK for each Continuous Trap Card in your Graveyard. Once per turn, you can destroy 1 Set Spell or Trap Card your opponent controls. Spell and Trap Cards cannot be activated in response to this effect's activation.

Mobius the Frost Monarch

Attribute: WATER

Type: Aqua/Effect

Level: 6

ATK: 2400

DEF: 1000

When this card is Tribute Summoned, you can destroy up to 2 Spell or Trap Cards on the field.

Sinister Sprocket

Attribute: DARK

Type: Fiend/Tuner/Effect

Level: 1

ATK: 400

DEF: 0

If this card is sent to the Graveyard for the Synchro Summon of a DARK Synchro Monster, you can destroy 1 face-up Spell or Trap Card.

These are only some examples of cards that retain the ability to destroy Spell or Trap Cards. There are many more that are not mentioned here.

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Q: What cards can destroy spells or traps in Yu-Gi-Oh?
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Continue Learning about Games

Can you destroy Slifer the Sky Dragon with a trap card?

Yes, Slifer and any other Egyptian God card can be destroyed by trap cards. More specifically, traps that don't target, like "Mirror Force", and traps that negate effects and destroy, like "Divine Wrath".


Is it true that Mystical Space Typhoon is incapable of negating cards like Sakuretsu Armor Raigeki Break Rush Recklessly etc?

Yes, "Mystical Space Typhoon" can not negate "Sakuresu Armor" and the rest of the cards mentioned. That is because there is a difference between negating and destroying. "Destroy" means to destroy a card and send it to the Graveyard. "Negate" means to prevent the card's effect from resolving. This is the best way to explain it: Since (most) Normal and Quick Spells, and Normal and Counter Traps don't have continuous effects, their effects still resolve. If a card's effect is considered continuous or requires it to stay on the field (such as Continuous, Equip and Field Spells, and Continuous Traps), when destroyed it's effect can no longer be active.


Does the term control mean controlling monster cards or spells and traps?

A card you 'control' is something on your side of the field, be it a monster, spell or trap, and it can be something the opponent owns, but you've taken control of by whatever means.


Can you destroy your own trap card in Yu-Gi-Oh?

No, you cannot. Source: I'm a 6 year Tournament Player. That's assuming the original question was asking if you could voluntarily destroy your own trap cards for no reason, without it being part of an effect. You can freely target and destroy your own traps with cards like Mystical Space Typhoon though.


Can slifer negate the effect of spells and traps?

No. Slifer the Sky Dragon's Normal Summon can't be negated, and cards/effects cannot be used in response to its Normal Summon. However apart from that it has no other protection, it cannot negate anything.

Related questions

Does the Card Mystical Space Typhoon Negate the activision of trapspell cards?

It cannot negate the activation of a trap card. It is basically the opposite of Magic Jammer. Mystical Space Typhoon can destroy face down spells and traps, continuous spells and traps, and field and equip spell cards.


What is the effect of slifer?

The attack=cards in your hand multiplyed by 1000. Spells, traps, and effects doesn't work.


Can The Egyptian God Cards be destroyed by Dark Hole or Lightning Vortex?

Every God card's effect states, "While this card is face-up on the field, it cannot be targeted by Spells, Traps or Monsters that designate a target." Since these cards don't target, they can destroy the God cards. (Unlike the TV show, the God cards can't automatically negate any attack or effect that can destroy them.)


What are the 3 gods cards effect's?

The cannot be affected by spells, traps, or monster's effects. So they are really unstoppable.


What is the Heavy Storm card?

Heavy Storm is a Normal Spell Card that destroys Spell and Trap cards on the field. It's most useful if your opponent has Set cards, active Equip Spells, and Continuous Spells and Traps but you have none.


Can somebody rate this yugioh deck and help make it better cheaply and not over 10?

Whats your deck? I like to make my deck with if you're going for 40 cards 20 monsters(usually 11 level 4 and 9 tribute summons) and then 20 spells/traps I'll look at your deck if you tell me what they are


How many magic and traps should you have in your deck?

If you have 40 cards in your deck you should have about 20 monsters, 10 spells, and 10 traps unless you want to unbalance it on purpose.


I need Help on my elemental deck Is this deck fine If not what are some good cards i can put in it?

Get Elemental Hero Electrum. If you don't have it, that's fine because that deck isn't bad. answer: add some equip cards or killer cards so that your weaker E Hero cards can survive on their own while you are waiting for your more valuable cards. Answer: Make Sure your deck is well balanced between monsters and spells and traps. Good spells and traps make the difference between winning and losing.


Can traps and spells destroy the Egyptian god cards?

Yes, just read their own specific protection effects. Neither Ra nor Obelisk can have their summons negated, nor can their summons be responded to (apart from by Ra's optional trigger) so that means cards like Bottomless Trap Hole can't be used against them. Obelisk cannot be targeted. So you cannot use Sakuretsu Armor, Raigeki Break against him, nor can you Equip him. However Ra does not have those protections, those all work on him. Both of them can be destroyed by spells or traps that do not target. So Smashing Ground, Dark Hole will destroy them. Torrential Tribute cannot be used against their own summoning, but can destroy them if it is used against the summon of another monster.


If you activate a Spell or Trap card in Yu-Gi-Oh like Urgent Tuning and then send it to the graveyard for a chained Emergency Provisions will you still get Urgent Tuning's effect?

You can activate spells and traps, and then chain Emergency Provisions at the end, sending all those activated cards to the graveyard for the cost. Unless a card's effect is 'negated', removing the activating card from the field will not stop the effect resolving. So all those spells and traps will resolve correctly - unless they are cards that need to stay on the field, like continuous, Equip cards, or Field spells.


When the winged dragon of ra is summoned can spells and traps not be activated for the whole game?

No, it only means you can't respond to his summon with spells, traps or monster effects, so cards like Torrential Tribute will forcibly miss a chance to activate. The only thing that can be done in response, is one of Ra's own effects, either his ATK-adding trigger or his destruction Igniton Effect.After this 'response window' passes, spells, traps and monster effects can be used, it's only his own summon that is protected.


Can you destroy Slifer the Sky Dragon with a trap card?

Yes, Slifer and any other Egyptian God card can be destroyed by trap cards. More specifically, traps that don't target, like "Mirror Force", and traps that negate effects and destroy, like "Divine Wrath".