simple 1 card per turn
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At most, 10; this is because you may end up activating all 5 of both your opponent's and your own cards each, but cannot play any more and have them activate that same turn.
Materials: number cards 0-9 ( 4 of each ). paper and pencil for each player. Players: 2 to 4 Object of the game: To score the most points in 5 rounds. Directions: Shuffle the deck and place it number-side down on the table. in each round,player take turns.When it is your turn: Draw 2 cards from the top of the deck,use the cards to make a 2 digit number,record the number and all of its factors on a piece of paper. find the sum of all the factors. this is your score from the round. play 5 round the winner is the player with the most point at the end of round 5. thak u for seeing it
The only respectable Flip Effect Deck that could match the current Metagame Decks of that time was the "Emptying Jar" strategy.This composed of the two key cards: Morphing Jar and Cyber Jar. The player would continually recycle the effects of these two cards with other cards like The Shallow Graveor Book of Moon. Then, in the same turn, they would flip them back up with effects like Desert Sunlight and Book of Taiyou.When continually working this cycle, the opponent would eventually run out of cards. The player would then end his turn and his opponent, unable to Draw during his Draw Phase, would automatically concede victory to the player. This Deck was severely weakened with the banning of Cyber Jar, now only having Morphing Jar to depend on.
regular spell cards can be activated only on your turn, quick play spell cards can be set then activated during your opponents or your turn, and spell cards with the infinity sign are treated like regular spell cards but stay on the field until it is destroyed traps cannot be activated from you hand they must first be set then activated on your next turn or your opponents turn knowing when to activate these spell or trap cards is tricky you have to know when to activate them or they will end up not helping you out at all
Yes, you can Ritual Summon, or any other Special Summon as many times as you want per turn, every turn(Outside of cards that prevent you from summoning, i.e. Dark Magic Curtain).