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RAID 0 does not provide any fault tolerance.

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Q: Does RAID 0 provide fault tolerance?
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Which type of RAID does not provide fault tolerance?

A: raid 0raid 0 is no fault tolerance...coz it writes the data parallely and it doesnot contain any mirror in that.


What RAID implementation provides no fault tolerance?

RAID level 0RAID 0RAID 0 (block-level striping without parity or mirroring) has no (or zero) redundancy. It provides improved performance and additional storage but no fault tolerance. Any drive failure destroys the array, and the likelihood of failure increases with more drives in the array.


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1000000000000000000 0000000000000000000 0000000000000000000 00000000000000000000 000000000000000000000 0000000000000000000 ]0000000000000000000000 0000000000000000000000 0000000000000000000000 00000000000000000 00000000000000000000 0000000000000000 000000000000000000000 000000000000000000000000 000000000000000000000 000000000000000000 00000000000000000000000 -0000000000000000000000000 0000000000000000000000 000000000000000000000 0000000000000000000000 000000000000000000000000000 000000000000000000 00000000000000000000000000000 0000000000000000000000000 0 0 0 0 0 0 0 0 0 0 0 0 0000000000000000000000000 00000000000000000000 00000000000000 0 0 0 000 00 0 00 0 00 0 000000 0 0 0 0 0 00 0 0 00 00 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 00 0 0 0000 0 0000 00 0 0 0 0 0 0 0 0 0 0- 0 0 0 00 0 0 0 0 0 0 0 0 000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 00 0 0 0 0 00 0 00 0


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#include<stdio.h> #include<stdio.h> #define NUM_ROWS 100 #define NUM_COLS 100 int gol(int h[][NUM_COLS], int row, int col); int main() { int a[NUM_ROWS][NUM_COLS] = { {0, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 1, 0, 0}, {0, 1, 0, 1, 0, 1, 0}, {0, 0, 1, 0, 1, 0, 0}, {0, 1, 0, 1, 0, 1, 0}, {0, 0, 1, 0, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0} }; int num_rows= 7; int num_cols = 7; int life_test; life_test = game_of_life(a, num_rows, num_cols); printf ("%d", &life_test); return 0; } int gol(int h[][NUM_COLS], int row, int col) { int i, j; int a=5; for( i = 2; i < row; i++) for( j = 2; j < col; j++) if (h[i][j-1]==0) a++; else if (h[i-1][j-1]==0) a++; else if(h[i-1][j]==0) a++; else if (h[i-1][j+1])==0) a++; { if (a==4) h[i][j]= 1; else h[i][j]=0; } return h[i][j]; }