You cannot activate Trap Hole to negate the tribute summon of Jinzo in Yu-Gi-Oh. No effect of Trap Hole can be activated because Jinzo negates traps in the game. However, your only option to totally prevent Jinzo from negating trap card effects is to negate his summon. To negate a monster's summon also prevents any of its effects on the field from applying. Cards like Solemn Warning not only negate the summoning of a monster but also prevent its effects on the field from ever applying and also destroys the monster.
Yes, Slifer and any other Egyptian God card can be destroyed by trap cards. More specifically, traps that don't target, like "Mirror Force", and traps that negate effects and destroy, like "Divine Wrath".
There is only one way to negate his effect and that is by using a effect negation card the moment it is summoned as jinzo's effect is spell speed 2 your cards effect will work first.
Only those that specifically say they destroy a card(s) on the field. Stardust can negate cards such as Mirror Force, Heavy Storm, Bottomless Trap Hole, Crush Card Virus (if it would destroy at least one monster), Mystical Space Typhoon, .... It can't negate cards such as Giant Trunade, Compulsory Evacuation Device, Dimensional Prison, D.D. Assailant, Reinforcements of the Army, ...
gladiator beast heraklinos no doubt :) you can discard a card to negate any spell or trap on either players turn and if you have a divine wrath card on the field you can protect it from card effects!
You cannot activate Trap Hole to negate the tribute summon of Jinzo in Yu-Gi-Oh. No effect of Trap Hole can be activated because Jinzo negates traps in the game. However, your only option to totally prevent Jinzo from negating trap card effects is to negate his summon. To negate a monster's summon also prevents any of its effects on the field from applying. Cards like Solemn Warning not only negate the summoning of a monster but also prevent its effects on the field from ever applying and also destroys the monster.
Yes, Slifer and any other Egyptian God card can be destroyed by trap cards. More specifically, traps that don't target, like "Mirror Force", and traps that negate effects and destroy, like "Divine Wrath".
Mystical Space Typhoon does not actually "negate" a Spell or Trap Card. You can chain any Spell or Trap Card activation with Mystical Space Typhoon, destroying it. The destruction of the card does not negate its effects.However, depending on the type of Spell or Trap card, it can prevent its effect from taking place. Continuous, Equip, and Field Spell Cards are the only Spell cards that will have their effects stopped if they are chained with Mystical Space Typhoon. The same rulings apply to Continuous Trap Cards. As long as you chain to the activation of the Spell or Trap Card with Mystical Space Typhoon and target it, when the chain resolves the Spell or Trap Card's effect will disappear.For example, if your opponent activates the Equip Spell Card Premature Burial and you chain with Mystical Space Typhoon, when the Chain resolves, Premature Burial will be destroyed and the effect will not resolve.Normal and Quick-Play Spells, and Normal Traps will carry out their effects regardless if they are destroyed. If you chain your opponent's Mirror Force or Monster Reborn activation, when the chain resolves, the card will be destroyed, but the effect will still resolve.These rulings apply to any other cards that have similar effects to Mystical Space Typhoon, such as Dust Tornado and Twister.
There is only one way to negate his effect and that is by using a effect negation card the moment it is summoned as jinzo's effect is spell speed 2 your cards effect will work first.
Only those that specifically say they destroy a card(s) on the field. Stardust can negate cards such as Mirror Force, Heavy Storm, Bottomless Trap Hole, Crush Card Virus (if it would destroy at least one monster), Mystical Space Typhoon, .... It can't negate cards such as Giant Trunade, Compulsory Evacuation Device, Dimensional Prison, D.D. Assailant, Reinforcements of the Army, ...
gladiator beast heraklinos no doubt :) you can discard a card to negate any spell or trap on either players turn and if you have a divine wrath card on the field you can protect it from card effects!
The following cards are all Continuous Trap cards that have some form of negation, just like "Imperial Order":Royal DecreeThe Emperor's HolidayTyrant's TiradeRoyal CommandRoyal OppressionRare MetalmorphSeal of WickednessTalisman of Spell Sealing"Talisman of Spell Sealing" is the most similar to "Imperial Order" considering it can negate Spells as well.
No part of Gottom's Emergency Call's resolution destroys any cards on the field. Stadust Dragon cannot negate it.
No, Ancient Gear Engineer does not retain the ability to negate card effects. It only prevents the opponent from ACTIVATING any Spell or Traps during its attack only. If a Trap Card activates outside the attack, it can do nothing against it.For example, if you attack with Ancient Gear Engineer, its effect prevents your opponent from activating any Spell or Trap Cards during the attack. Therefore, if your opponent had a face-down Raigeki Break, he/she cannot activate it.However, if before your Main Phase 1 ends as you are about to enter the Battle Phase, your opponent has a face-down Raigeki Break, he/she can activate it, discard one card, and destroy your Ancient Gear Engineer.
If the opponent chooses Trap Cards for Eradicator Epidemic Virus (he chooses when EEV is activated) you can chain Fake Trap. When EEV resolves, only Fake Trap will be destroyed amongst your Trap Cards, however you have to reveal any set Trap Cards, but not Spell Cards.If the opponent picked Spell Cards, then you can't chain Fake Trap at all.
Any amount, so long as you have the spell/trap zone spaces for them.
No. Here is what happens when a player summons Jinzo. The turn player offers tribute, and places Jinzo on the field. His continuous effect is not yet 'switched on', nor any other continuous effects. This is where either player can negate his summon with a summon negation card. If neither player does so, then he is considered to be successfully summoned, his own continuous effect is now active, and while now is the time to play cards in response to the successful summon, he's preventing any traps from being activated, which includes Trap Hole.