You want to know just the difference in the 'needles' for outlining and shading? because there are a lot more functions on a tattoo machine that need to be swapped around and altered for setting up for lining and shading, such as, adjusting the armature bar, changing the tubes, and the voltage, etc.....
but the lining and shading needles differ, for the most part, on the tips of the needle. If you look closely at a needle that would be used for lining, you will notice it has a singular sharp tip, used for creating one smooth line into the skin. Now, if you select a needle used for shading or colouring, you will notice the tip of the needle is divided into several sharp points, similar to the end of a brush. There are other things to take into consideration with the needles, such as the thickness of the needle, most needle manufacturing companies will mark the thickness of the needle in red print of the packaging that each needle is contained in, for example 'R3' (rounded tip 3) it is importent to learn the different sizes and how to apply them, this will depend on how large the area you are lining or shading is
In both the instance of the liner and the shader, one generally sets the needles out about the width of a dime. You only want to go through about three of the seven layers of skin for the best results.
Not usually. A "round" needle is actually a group of needles welded together. An outlining needle is one needle. If you outlined with a shading needle you'd get a very thick line. If the piece has real thick outlines, you could use a shading needle to do them, but most tattoos have thin outlines. This would be what you call lack of knowledge see me myself i have used up to an eighteen round liner (18 RL) the difference is the configuration where a liner is set so that the tips of the needles are clustered in a tight round configuration the shader's are a little more spread out , and to answer your question you could use a shader to line with but your line would be foggy or blurry because you points are spread to far apart
Depending on the tattoo, the artist will use a liner of 1-9 small needles, and a shader of 4-14 small needles. the needles only go in through the first layer of skin, approx 1/16 - 3/32 in. As for the pain, everyone is different.
Until you have the skill to use a liner for coloring I would suggest you keep to the shader for coloring, you can dig holes in your client with a liner and that would not be a good idea. When using a shader for coloring use small circles to fill in the areas you want to color, ensure you have good skin tension and don't rush.
The difference between the two machines is the gap of tension in regards to the armature bar to the frame as well the gap between the contact screw to the spring. For a liner, you will want there to be more tension with the bar and a little bit of give with the spring. For a shader, you will want there to be less tension with the bar and more with the spring. The age old reference tool for this in regards to the proper amount of gap between the screw and the spring is; the width of a nickel for a liner, and the width of a dime for a shader. With this said, this is not a universal reference and all machines have the potential to be different. It all comes down to the type of metal that your frame is made of, the type of metal your armature bar is made of, the quality of your coil wrappings, the electrical integrity of your power supply, etc., etc. You get what you pay for with tattoo equipment, and nowhere is this more relevant than with your machines, ink, needles and your power supply so don't be cheap when it comes to buying supplies.
Shaders are usually called by the name of their configuration. most coil machines use 3 needles as their liners, then they move to a flat shader then on to round shaders with more needles for higher concentration of ink injection.
to do the outline on a tattoo you need a needle called a liner for instance you could use a 14 round liner. now for shading you need a shader which is another kind of needle now you can use a 14 round shader or a 14 flat mag shader that answer your question and an p.s you can get a needle any size they can go as small as 1 all the way up to a 49 flat and so on
Typically "shader" refers to Round Shaders, which are set up in a round configuration. They go anywhere from 5 needles to 50 depending on how big the piece that you are doing is.
a liner usually runs faster and delivers more of a punch. shaders run slower and back off easier because they make more passes over a single area of skin. these are, of course, really basic answers. there are more in depth reasons. consult your tattooist, and he/she can fill you in.
About 200 bucks!
The difference is Rhino is a more grippier substance and Super Liner is more plastic.
depending on the size i would just use a 7RS big the shading area the larger i would use the 9RS or Flat Shader