Branch Instruction
A branch (or jump on some computer architectures, such as the PDP-8 and Intel x86) is a point in a computer program where the flow of control is altered. The term branch is usually used when referring to a program written in machine code or assembly language; in a high-level programming language, branches usually take the form of conditional statements, subroutine calls or GOTO statements. An instruction that causes a branch, a branch instruction, can be taken or not taken: if a branch is not taken, the flow of control is unchanged and the next instruction to be executed is the instruction immediately following the current instruction in memory; if taken, the next instruction to be executed is an instruction at some other place in memory. There are two usual forms of branch instruction: a conditional branch that can be either taken or not taken, depending on a condition such as a CPU flag, and an unconditional branch which is always taken.
Call Subroutine instructions
Call Subroutine instructions and Return From Subroutine instructions within the instruction stream. The first stage stores a return address in a return register when a Call Subroutine instruction is predicted. The first stage predicts a return to the return address in the return register when a Return From Subroutine instruction is predicted. A second stage decodes each Call Subroutine and Return From Subroutine instruction in order to maintain a Return Stack Buffer that stores a stack of return addresses. Each time the second stage decodes a Call Subroutine instruction, a return address is pushed onto the Return Stack Buffer. Correspondingly, each time the second stage decodes a Return From Subroutine instruction, a return address is popped off of the Return Stack Buffer. The second stage verifies predictions made by the first stage and predicts return addresses for Return From Subroutine instructions that were not predicted by the first stage. A third stage executes Return From Subroutine instructions such that the predictions are verified. Finally, a fourth stage retires Return From Subroutine instructions and ensures that no instructions fetch after a mispredicted return address are committed into permanent state.
Program interrupt
an interrupt is an asynchronous signal from hardware indicating the need for attention or a synchronous event in software indicating the need for a change in execution. A hardware interrupt causes the processor to save its state of execution via a context switch, and begin execution of an interrupt handler. Software interrupts are usually implemented as instructions in the instruction set, which cause a context switch to an interrupt handler similar to a hardware interrupt. Interrupts are a commonly used technique for computer multitasking, especially in real-time computing. Such a system is said to be interrupt-driven.
An act of interrupting is referred to as an interrupt request ("IRQ").
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Program is the US spelling.Programme is the UK spelling.
The accumulator is a general register that holds a value. It is also a special register that can be used as the target for the result of various arithmetic or logical computations. For instance, if you wanted to add two numbers, you could load the first into the accumulator, add the second to the accumulator, and then store the accumulator where wanted. The instruction register is an internal register that holds the value of the instruction opcode in order for the 8085 to decode and process the instruction. While it is shown on the Intel block diagram for the 8085, it is not directly accessible by the running program - it is for internal use only by the 8085.
A procedure is a subroutine that can be called from another part of the program. Procedures can be as small as 2 lines (the definition line, and then the procedure itself), or consist of hundreds of lines.
Debugging makes the program works fast while maintainance makes the program slow
1.) A correct solution generates the appropriate information, but a good solution is a correct solution that is also very easy to understand and maintain.