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One View, From One Person:

Not being funny but I would say try a different theme as some of the chaos cards are forbidden. But if you insist on using it try Chaos Necromancer and staple cards like Neo-Spacian Grand Mole, Mirror Force and Smashing Ground.

If you must have a forbidden deck, I would suggest Black Luster Soldier - Envoy of the Beginning, Chaos Emperor Dragon - Envoy of the End, Dark Magician of Chaos, and Chaos Sorcerer. Also make sure you have a well balence of LIGHT and DARK monsters, kind of close to 50:50. Also make sure you have a lot of cards from Invasion of Chaos.

Another View, From Another Person:

Unless you are just making a "For Fun" deck, you can only play this in Traditional. The staple cards, a.k.a. the Envoys, are both banned, for obvious reasons, so its completely irrelevant otherwise.

If you ARE playing Traditional so that you may use the two staple banned cards, the next step is to use MANY of the banned cards. Not so much because its banned, therefore you must use it for the simple title, but because it was banned for a reason, and that reason (Like the Envoys) was legitimate. They are game-altering, extremely powerful, and little to no cost to use, at least not to justify what they accomplish. And again, only in Traditional... since it only really works in Traditional.

I wouldn't recommend 50:50 ratio on the Light:Dark monsters, mainly because (If you have access to plenty of cards) you'll find the Dark monsters have more advantageous effects to your overall goal, as opposed to Light monsters. (Try 7:11:2, or something of the sort, 2 being other attributes). Next, you'll want draw power, seeing as the Chaos monsters can be dead cards (Pointless in your hand) very easily if you don't have the necessary monsters to remove. Pot of Greed, Graceful Charity, Allure of Darkness, Cyber Valley, Morphing Jar, and Cyber Jar I would recommend (Three of which are banned. SHOCK)

Jinzo... you need Jinzo. Jinzo will stop those nasty trap cards that will foil your game plays. Traps are your biggest enemy, in my opinion. Best part about Jinzo? ITS NOT BANNED! (Or limited, for that matter)

Dark Magician of Chaos recylces spell cards, much like Magician of Faith. However, its when its summoned, so... let's say you drew Monster Reborn, and this card and Jinzo are in your graveyard, you can get both out with that one Reborn. A.k.a. recycles those powerful broken strategies Chaos Decks have.

Imperial Order you also need. While Jinzo will negate it if he's out, you're unlikely to find a situation as such (You should only Play Jinzo when your about to attack with Heavy Hitters). Imperial stops ALL spell cards, so it also hurts you. But YOU get to decide if you want to pay the 700LP every one of your standby phases, so if you drew a spell card that you are DYING to use, you can toss Imperial. It's banned, btw.

Dark Bribe. Negate one spell or trap, and your opponent draws one card. Obviously not a replacement for Jinzo or Imperial, but it can save you in a pinch, SPECIFICALLY against BANNED spell or trap cards, since what they will draw won't possibly replace what they lost. NOT BANNED.

Hanewata. Yes, Hanewata. Since you'll be playing Traditional, you're BOUND to face Chaos Decks. Since you're playing Traditional, you're BOUND to see Chaos Emperor Dragon - Envoy of the End. Since you're playing Traditional, you're bound to see him blow up everything you've been working for. What do you do? Hanewata can be discarded during either player's turn, and by doing so you can negate all effect damage done to you this turn, so you can (technically) render an enemy's Chaos Envoy muteless! (I say muteless because the primary aspect of it's effect was shut off, but all cards were still destroyed) It will buy you time, and you'd have to discard it anyways due to his effect, so... why not? Also, its a Light monster, so that helps. And lastly, its a TUNER, which opens up the doors of Synchro Monsters, and while I'm not saying they are necessary, they can help in a pinch. (Also, since Synchro Monsters are very frequent now, as are tuners, you can use Change of Heart or Snatch Steal to take their Tuners and summon your own Synchros). NOT BANNED.

Snatch Steal. Basically a Continuous Change of Heart. Cost is that your oppoenent gains Life Points. Its a game changing card. Banned...

Delinquent Duo. Takes away two of your opponent's cards for just 1000LP. Banned...

Raigeki.

Change of Heart.

Monster Reborn.

Raigeki.

...

I'm NOT mentioning all the banned cards.

And then, for the hell of it, run Penguin Soldier. BEST. CARD. EVER. I love it.

Other than that, I'd recommend going for a 43 card deck, personally. It's the best balance of all the cards you need in the DECK and all the cards you need in you're HAND.

Lastly, the final card you need, in any deck, Mirror Force... but good luck with that one.

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βˆ™ 15y ago
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βˆ™ 12y ago

A Deck Containing Tribute cards Magic Cards Trap Cards Exodia Jinzo (To Destroy And Traps) And Oblisk Slyfer and Ra
i believe that Zombies and dinosaurs (jurrac and original) are ones of the best but that's my opinion. synchros prove to be really good and supposedly gladiator beasts.

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βˆ™ 14y ago

There is no 'most powerful deck', it depends on the situation or perspective . But one of the structure decks that packs more powerful cards is 'Rise of Dragon Lords'. it includes gilford the lightning, the creator incarnate, the creator, mausoleum of the emperor, foolish burial, morphing jar, tyrant dragon, and the cover card is Felgrand dragon(extremely useless due to the difficulty of summon it). this deck focus on special summon monsters from the graveyard. But if 'The End of anubis' were on the field' the owner of this deck could be screwed. and this deck has way too many High level monsters. but it's a very good deck though. Although the best structure decks are the zombie decks(Zombie world and zombie madness). they are considered overpowered by some people. every deck has its strong points, so i can't answer to your question. also, check out machine re-volt. it contain the three gadgets.

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