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Tumbang preso or tumba lata

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Q: Which filipino game that uses a can and pamato?
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What is piko games?

Piko is a form of hopscotch. The players stand behind the edge of a box, and each should throw their cue ball. The first to play is determined depending on the players' agreement (e.g. nearest to the moon, wings or chest). Whoever succeeds in throwing the cue ball nearest to the place that they have agreed upon will play first. The next nearest is second, and so on.Piko is a game that joins all children of the world together wherever they live, whenever they lived. Piko is unbelievably old. When ancient Roman cities were dug up, drawings of hopscotch lines were found on the stone floors. Everywhere it is played for one aim: to win a place to call one's own. In the Philippines, the game is also known as kipkip, pikuba, laban ang segking.PLAYING COURTStone floor drawn with chalk, charcoalOn the ground-drawn with a sharp stick (in this event, masking tape)5 rectangles arranged vertically, rectangles 3 and 5 are divided equally (3aand 3b; 5a and 5b): no.6 is a drawing of a half moon.MATERIALSPamato (maybe a flat stone, a brick chip, the bottom piece of a clay pot or a smoothchunk of window glass)GAME MECHANICSThe players stand in front of a rectangle no.1. Each player takes turn in tossing his pamato inside the 4th rectangle's dividing line. The player who tosses his pamato closest to this line gets to play first. This is called manohan.Only hops and skips are allowed using either the left or the right foot. Landing on both feet is only allowed in the area or areas considered as home or "bahay" of a certain player who has earned it after successfully finishing the game. No other player can step on this area.The 1st player tosses his pamato to rectangle no.1. Neither theplayer nor the pamato must touch the line otherwise the player losses his turn.The player then tosses his pamato to rectangle no.2, 3a, 3b, 4,5a, 5b and 6.The player then plays the game all over again this time starting from rectangle no. 5.After he has played in the entire rectangle, he tosses the pamato strong enough to pass over rectangle no. 1. Hops passing rectangle no. 5 to 1 then jumps over the pamato.Player picks up the pamato. With his back turned against the rectangular play area, he tosses his pamato towards the direction of the play area. Where the pamato lands, that area becomes his home or bahay.The game starts all over again for the 1st player. The rest continues with the game they have left off.The player with the most number of homes, wins.


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