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Suicide script. game.Workspace.Your name.Head:Remove() jet pack of coolness lol if (script.Parent.className ~= "HopperBin") then local h = Instance.new("HopperBin") h.Name = "Firetian's tool" h.Parent = game.Players["deadfeet3"].Backpack script.Parent = h script.Name = "Function" end Bin = script.Parent Person = game.Players.LocalPlayer PersonT = Person.Character.Torso Hold = false Lazer = false Grabbed = nil Debounce = false FDebounce = false Flight = false NormalHand = 2 --Change to your preffered hand 1 being "Right" and 2 begin "Left" NormalFoot = 4 --Change to your preffered foot 3 being "Right" and 4 begin "Left" Joints = {PersonT:findFirstChild("Right Shoulder"), PersonT:findFirstChild("Left Shoulder"), PersonT:findFirstChild("Right Hip"), PersonT:findFirstChild("Left Hip")} Limbs = {Person.Character:findFirstChild("Right Arm"), Person.Character:findFirstChild("Left Arm"), Person.Character:findFirstChild("Right Leg"), Person.Character:findFirstChild("Left Leg")} if (Person.Character:findFirstChild("Suit") ~= nil) then Person.Character.Suit:remove() end Suit = Instance.new("Model") Suit.Parent = Person.Character Suit.Name = "Suit" LJet = Instance.new("Part") LJet.Parent = Suit LJet.Name = "Left Jet"---------------------------------------- LJet.CanCollide = false LJet.formFactor = "Symmetric" LJet.Size = Vector3.new(1, 1, 1) LJet.Color = Color3.new(120) ------------------------------------------------- LJet.Reflectance = 0 LJet.TopSurface = 0 LJet.BottomSurface = 0 LJMesh = Instance.new("CylinderMesh") LJMesh.Parent = LJet LJMesh.Scale = Vector3.new(0.8, 2, 0.8) LJet:BreakJoints() Weld = Instance.new("Weld") Weld.Parent = LJet Weld.Part0 = PersonT Weld.Part1 = LJet Weld.C0 = CFrame.new(-0.3, -0.2, 0.8) * CFrame.fromEulerAnglesXYZ(0, 0, 0) LJetT = Instance.new("Part") LJetT.Parent = Suit LJetT.Name = "Left Jet Tip" LJetT.CanCollide = false LJetT.formFactor = "Symmetric" LJetT.Size = Vector3.new(1, 1, 1) LJetT.Color = Color3.new(120) ---------------------------- LJetT.Reflectance = 0 LJetT.TopSurface = 0 LJetT.BottomSurface = 0 LJTMesh = Instance.new("SpecialMesh") LJTMesh.Parent = LJetT LJTMesh.MeshType = "Cylinder" LJTMesh.Scale = Vector3.new(0.8, 0.8, 0.8) LJetT:BreakJoints() Weld = Instance.new("Weld") Weld.Parent = LJet Weld.Part0 = LJet Weld.Part1 = LJetT Weld.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) LJetB = Instance.new("Part") LJetB.Parent = Suit LJetB.Name = "Left Jet Barrel" LJetB.CanCollide = false LJetB.formFactor = "Symmetric" LJetB.Size = Vector3.new(1, 1, 1) LJetB.Color = Color3.new(120) --------------------------------------------- LJetB.Reflectance = 0 LJetB.TopSurface = 0 LJetB.BottomSurface = 0 S = Instance.new("Smoke") S.Parent = LJetB S.Enabled = false S.Color = Color3.new(96, 141, 50) -------------------------------- S.RiseVelocity = 5 LJBMesh = Instance.new("CylinderMesh") LJBMesh.Parent = LJetB LJBMesh.Scale = Vector3.new(0.1, 0.2, 0.1) LJetB:BreakJoints() Weld = Instance.new("Weld") Weld.Parent = LJet Weld.Part0 = LJet Weld.Part1 = LJetB Weld.C0 = CFrame.new(0, -1.1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) ---Right Jet-------------------------------------------------------------------------------------------------- RJet = Instance.new("Part") RJet.Parent = Suit RJet.Name = "Right Jet" RJet.CanCollide = false RJet.formFactor = "Symmetric" RJet.Size = Vector3.new(1, 1, 1) RJet.Color = Color3.new(120) RJet.Reflectance = 0 RJet.TopSurface = 0 RJet.BottomSurface = 0 RJMesh = Instance.new("CylinderMesh") RJMesh.Parent = RJet RJMesh.Scale = Vector3.new(0.8, 2, 0.8) RJet:BreakJoints() Weld = Instance.new("Weld") Weld.Parent = RJet Weld.Part0 = PersonT Weld.Part1 = RJet Weld.C0 = CFrame.new(0.3, -0.2, 0.8) * CFrame.fromEulerAnglesXYZ(0, 0, 0) RJetT = Instance.new("Part") RJetT.Parent = Suit RJetT.Name = "Right Jet Tip" RJetT.CanCollide = false RJetT.formFactor = "Symmetric" RJetT.Size = Vector3.new(1, 1, 1) RJetT.Color = Color3.new(120)-------------------------------------- RJetT.Reflectance = 0 RJetT.TopSurface = 0 RJetT.BottomSurface = 0 RJTMesh = Instance.new("SpecialMesh") RJTMesh.Parent = RJetT RJTMesh.MeshType = "Cylinder" RJTMesh.Scale = Vector3.new(0.8, 0.8, 0.8) RJetT:BreakJoints() Weld = Instance.new("Weld") Weld.Parent = RJet Weld.Part0 = RJet Weld.Part1 = RJetT Weld.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) RJetB = Instance.new("Part") RJetB.Parent = Suit RJetB.Name = "Right Jet Barrel" RJetB.CanCollide = false RJetB.formFactor = "Symmetric" RJetB.Size = Vector3.new(1, 1, 1) RJetB.Color = Color3.new(120) ---------------------------------------------------- RJetB.Reflectance = 0 RJetB.TopSurface = 0 RJetB.BottomSurface = 0 S = Instance.new("Smoke") S.Parent = RJetB S.Enabled = false S.Color = Color3.new(120, 60, 20) ------------------------------------------ S.RiseVelocity = 5 RJBMesh = Instance.new("CylinderMesh") RJBMesh.Parent = RJetB RJBMesh.Scale = Vector3.new(0.1, 0.2, 0.1) RJetB:BreakJoints() Weld = Instance.new("Weld") Weld.Parent = RJet Weld.Part0 = RJet Weld.Part1 = RJetB Weld.C0 = CFrame.new(0, -1.1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) ---Watch -------------------------------------------------------------------------------- Band = Instance.new("Part") Band.Parent = Suit Band.Name = "Band" Band.CanCollide = false Band.formFactor = "Symmetric" Band.Size = Vector3.new(1, 1, 1) Band.BrickColor = BrickColor.new("Bright Red")----------------------------------- Band.TopSurface = 0 Band.BottomSurface = 0 BandM = Instance.new("SpecialMesh") BandM.MeshType = "Brick" BandM.Parent = Band BandM.Scale = Vector3.new(1.03, 0.2, 1.03) Band:BreakJoints() Weld = Instance.new("Weld") Weld.Parent = Band Weld.Part0 = Limbs[NormalHand] Weld.Part1 = Band Weld.C0 = CFrame.new(0, -0.6, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) Watch1 = Instance.new("Part") Watch1.Parent = Suit Watch1.Name = "Watch1" Watch1.CanCollide = false Watch1.formFactor = "Symmetric" Watch1.Size = Vector3.new(1, 1, 1) Watch1.BrickColor = BrickColor.new("Black") ------------------------------------- Watch1.TopSurface = 0 Watch1.BottomSurface = 0 Watch1M = Instance.new("CylinderMesh") Watch1M.Parent = Watch1 Watch1M.Scale = Vector3.new(0.3, 0.2, 0.3) Watch1:BreakJoints() Weld = Instance.new("Weld") Weld.Parent = Watch1 Weld.Part0 = Band Weld.Part1 = Watch1 Weld.C0 = CFrame.new(0, 0, -0.41) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0) Watch2 = Instance.new("Part") Watch2.Parent = Suit Watch2.Name = "Watch2" Watch2.CanCollide = false Watch2.formFactor = "Symmetric" Watch2.Size = Vector3.new(1, 1, 1) Watch2.BrickColor = BrickColor.new("White") --------------------------------- Watch2.TopSurface = 0 Watch2.BottomSurface = 0 Watch2M = Instance.new("CylinderMesh") Watch2M.Parent = Watch2 Watch2M.Scale = Vector3.new(0.25, 0.2, 0.25) Watch2:BreakJoints() Weld = Instance.new("Weld") Weld.Parent = Watch2 Weld.Part0 = Band Weld.Part1 = Watch2 Weld.C0 = CFrame.new(0, 0, -0.42) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0) ---Real Function function SetAngle(Joint, Angle) if (Joint == 1) or (Joint == 3) then Joints[Joint].DesiredAngle = Angle end if (Joint == 2) or (Joint == 4) then Joints[Joint].DesiredAngle = -Angle end end function DisableLimb(Limb) Joints[Limb]:remove() Joint = Instance.new("Motor") Joint.Parent = Person.Character.Torso Joint.Part0 = Person.Character.Torso Joint.Part1 = Limbs[Limb] Joint.MaxVelocity = 0.1 if (Limb == 1) then C0 = CFrame.new(PersonT.Size.x/2 + Limbs[Limb].Size.x/2, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0) Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0) Joint.Name = "Right Joint Top" elseif (Limb == 2) then C0 = CFrame.new(-PersonT.Size.x/2 - Limbs[Limb].Size.x/2, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0) Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0) Joint.Name = "Left Joint Top" elseif (Limb == 3) then C0 = CFrame.new(Limbs[Limb].Size.x/2, -(Limbs[Limb].Size.y/4) * 3, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0) Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0) Joint.Name = "Right Joint Bottom" elseif(Limb == 4) then C0 = CFrame.new(-Limbs[Limb].Size.x/2, -(Limbs[Limb].Size.y/4) * 3, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0) Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0) Joint.Name = "Left Joint Bottom" end Joint.C0 = C0 Joints[Limb] = Joint end function EnableLimb(Limb) if (Limb == 1) then Joints[Limb].Name = "Right Shoulder" elseif (Limb == 2) then Joints[Limb].Name = "Left Shoulder" elseif (Limb == 3) then Joints[Limb].Name = "Right Hip" elseif(Limb == 4) then Joints[Limb].Name = "Left Hip" end Anim = Person.Character.Animate:clone() Person.Character.Animate:remove() Anim.Parent = Person.Character end function Grab(Part) if (Grabbed == nil) then if (Part.Parent ~= nil) then Human = Part.Parent:findFirstChild("Humanoid") if (Human ~= nil) then Player = game.Players:GetPlayerFromCharacter(Human.Parent) if (Player ~= nil) then if (Player ~= Person) then Human.Sit = true Weld = Instance.new("Weld") Weld.Name = "Grip" Weld.Parent = Person.Character.Torso Weld.Part0 = Person.Character.Torso Weld.Part1 = Player.Character.Torso Weld.C0 = CFrame.new(0, 2.5, 0) * CFrame.fromEulerAnglesXYZ(3.14/2, 0, 0) SetAngle(1, 3.14) SetAngle(2, 3.14) Grabbed = Player Human.Sit = true Connection1:disconnect() Connection2:disconnect() while true do if (Weld.Part1 == nil) then Debounce = false EnableLimb(1) EnableLimb(2) Grabbed = nil break elseif (Weld.Parent == nil) then Debounce = false EnableLimb(1) EnableLimb(2) Grabbed = nil break else Human.Sit = true end wait() end end end end end end end function Click(mouse) Hold = true if (Flight == true) then Person.Character.Engine.BodyPosition.maxForce = Vector3.new(0, 0, 0) Person.Character.Engine.BodyVelocity.maxForce = Vector3.new(4e+030, 4e+030, 4e+030) Position = Person.Character.Engine.Position Person.Character.Suit["Left Jet Barrel"].Smoke.Enabled = true Person.Character.Suit["Right Jet Barrel"].Smoke.Enabled = true Person.Character.Engine.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(3.14/2, 0, 0) SetAngle(NormalHand, 3.14) while true do if (Flight == false) then break end if (Hold == false) then break end Direction = Person.Character.Engine.CFrame.lookVector Position = Position + 2 * 3 * Direction error = Position - Person.Character.Engine.Position Person.Character.Engine.BodyVelocity.velocity = 2 * error wait() end BodyP.position = Engine.Position Person.Character.Engine.BodyPosition.maxForce = Vector3.new(4e+050, 4e+050, 4e+050) Person.Character.Suit["Left Jet Barrel"].Smoke.Enabled = false Person.Character.Suit["Right Jet Barrel"].Smoke.Enabled = false Person.Character.Engine.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) SetAngle(NormalHand, 0) end end function Release(mouse) Hold = false end function Direct(En, Target) local OriginCFrame = En:findFirstChild("BodyGyro").cframe local Direction = (Target - En.Position).unit local SpawnPosition = En.Position local Position = SpawnPosition + (Direction * 1) En:findFirstChild("BodyGyro").maxTorque = Vector3.new(9000, 9000, 9000) En:findFirstChild("BodyGyro").cframe = CFrame.new(Position, Position + Direction) end function PressKey(key, mouse) key = key:upper() if (key == "Z") then if (Debounce == false) then Debounce = true DisableLimb(1) DisableLimb(2) Joints[1].MaxVelocity = 1 SetAngle(1, 3.14) Joints[2].MaxVelocity = 1 SetAngle(2, 3.14) function Touch(Part) if (Part.Parent ~= nil) then Human = Part.Parent:findFirstChild("Humanoid") if (Human ~= nil) then --Human.Sit = true Human.Parent.Torso.Velocity = Vector3.new(0, 300, 0) end end end Connection = Limbs[1].Touched:connect(Touch) ConnectionB = Limbs[2].Touched:connect(Touch) wait(0.5) Joints[1].MaxVelocity = 0.1 Joints[2].MaxVelocity = 0.1 EnableLimb(1) EnableLimb(2) Connection:disconnect() ConnectionB:disconnect() Debounce = false end end if (key == "N") then X = game.Workspace:GetChildren() for I, E in pairs(X) do if (E.Name == "Bomb") then Ex = Instance.new("Explosion") Ex.Parent = game.Workspace Ex.BlastRadius = 19 Ex.Position = E.Position Ex.BlastPressure = 1000 E:remove() end end end if (key == "Y") then Bomb = Instance.new("Part") Bomb.Name = "Bomb" Bomb.formFactor = "Plate" Bomb.Size = Vector3.new(1, 0.4, 1) Bomb.TopSurface = 0 Bomb.BottomSurface = 0 Bomb.BrickColor = BrickColor.new("Black") Bomb.CFrame = CFrame.new(Person.Character.Suit.Watch2.Position) Bomb.CanCollide = true Bomb.Parent = game.Workspace Smoke = Instance.new("Smoke") Smoke.Parent = Bomb Smoke.Color = Color3.new(96, 141, 50) Smoke.Size = 1 Smoke.Opacity = 0.7 Smoke.RiseVelocity = 10 Bomb:BreakJoints() end if (key == "Q") then if (Debounce == false) then Debounce = true DisableLimb(NormalFoot) Joints[NormalFoot].MaxVelocity = 1 SetAngle(NormalFoot, 0.7) function Touch(Part) if (Part.Parent ~= nil) then Human = Part.Parent:findFirstChild("Humanoid") if (Human ~= nil) then Human.Sit = true Position = Human.Parent.Torso.Position Direction = PersonT.CFrame.lookVector Position = Position + 10 * 3 * Direction error = Position - PersonT.Position Human.Parent.Torso.Velocity = 10 * error Human.Parent.Torso.Velocity = Human.Parent.Torso.Velocity + Vector3.new(0, 100, 0) end end end Connection = Limbs[NormalFoot].Touched:connect(Touch) wait(0.5) Joints[NormalFoot].MaxVelocity = 0.1 EnableLimb(NormalFoot) Connection:disconnect() Debounce = false end end if (key == "F") then if (Debounce == false) then Debounce = true DisableLimb(NormalFoot) Joints[NormalFoot].MaxVelocity = 1 SetAngle(NormalFoot, 0.7) function Touch(Part) if (Part.Parent ~= nil) then Human = Part.Parent:findFirstChild("Humanoid") if (Human ~= nil) then Player = game.Players:GetPlayerFromCharacter(Human.Parent) if (Player ~= nil) then if (Player ~= Person) then Human.Sit = true Position = Human.Parent.Torso.Position Direction = PersonT.CFrame.lookVector Position = Position + 10 * 3 * Direction error = Position - PersonT.Position Human.Parent.Torso.Velocity = 10 * error Human.Parent.Torso.Velocity = Human.Parent.Torso.Velocity + Vector3.new(0, 100, 0) wait(0.4) Player:remove() end end end end end Connection = Limbs[NormalFoot].Touched:connect(Touch) wait(0.5) Joints[NormalFoot].MaxVelocity = 0.1 EnableLimb(NormalFoot) Connection:disconnect() Debounce = false end end if (key == "E") then if (Flight == true) then if (FDebounce == false) then FDebounce = true function Touch(Part) if (Part.Parent ~= nil) then Human = Part.Parent:findFirstChild("Humanoid") if (Human ~= nil) then Human.Sit = true Position = Human.Parent.Torso.Position Direction = Person.Character.Engine.CFrame.lookVector Position = Position + 10 * 3 * Direction error = Position - PersonT.Position Human.Parent.Torso.Velocity = 10 * error end end end Connection = PersonT.Touched:connect(Touch) wait(2) Connection:disconnect() FDebounce = false end end if (Debounce == false) then Debounce = true DisableLimb(NormalHand) Joints[NormalHand].MaxVelocity = 1 SetAngle(NormalHand, 1.57) function Touch(Part) if (Part.Parent ~= nil) then Human = Part.Parent:findFirstChild("Humanoid") if (Human ~= nil) then Human.Sit = true Position = Human.Parent.Torso.Position Direction = PersonT.CFrame.lookVector Position = Position + 10 * 3 * Direction error = Position - PersonT.Position Human.Parent.Torso.Velocity = 10 * error end end end Connection = Limbs[NormalHand].Touched:connect(Touch) wait(0.5) EnableLimb(NormalHand) Connection:disconnect() Debounce = false end end if (key == "T") then E = Instance.new("Explosion") E.Parent = game.Workspace E.BlastRadius = 1000 E.Position = mouse.hit.p E.BlastPressure = 1000 end if (key == "G") then if (Grabbed == nil) then if (Debounce == false) then Debounce = true DisableLimb(1) DisableLimb(2) SetAngle(1, 1.57) SetAngle(2, 1.57) Connection1 = Limbs[1].Touched:connect(Grab) Connection2 = Limbs[2].Touched:connect(Grab) for E = 1, 30 do if (Grabbed ~= nil) then break end wait(0.1) end if (Grabbed == nil) then EnableLimb(1) EnableLimb(2) Connection1:disconnect() Connection2:disconnect() Debounce = false end end else Person.Character.Torso.Grip:remove() Position = Grabbed.Character.Torso.Position Direction = PersonT.CFrame.lookVector Position = Position + 4 * 3 * Direction error = Position - PersonT.Position Grabbed.Character.Torso.Velocity = 4 * error end end if (key == "R") then if (Flight == false) then if (Debounce == false) then Debounce = true DisableLimb(1) DisableLimb(2) Flight = true DisableLimb(3) DisableLimb(4) SetAngle(1, 0) SetAngle(2, 0) SetAngle(3, 0) SetAngle(4, 0) Engine = Instance.new("Part") Engine.Parent = Person.Character Engine.Size = PersonT.Size Engine.Name = "Engine" Engine.TopSurface = 0 Engine.BottomSurface = 0 Engine.formFactor = "Symmetric" Engine.Transparency = 1 Engine:BreakJoints() Weld = Instance.new("Weld") Weld.Parent = Engine Weld.Part0 = PersonT Weld.Part1 = Engine Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) BodyP = Instance.new("BodyPosition") BodyP.Parent = Engine BodyP.position = Engine.Position + Vector3.new(0, 10, 0) BodyP.maxForce = Vector3.new(4e+050, 4e+050, 4e+050) BodyG = Instance.new("BodyGyro") BodyG.Parent = Engine BodyV = Instance.new("BodyVelocity") BodyV.Parent = Engine BodyV.velocity = Vector3.new(0, 0, 0) BodyV.maxForce = Vector3.new(0, 0, 0) while true do if (Flight == false) then break end Direct(Engine, mouse.hit.p) Person.Character.Humanoid.Sit = true Person.Character.Head.CanCollide = false Person.Character.Torso.CanCollide = false wait(0.000000000000000000000000000000001) end EnableLimb(1) EnableLimb(2) EnableLimb(3) EnableLimb(4) Debounce = false Person.Character.Engine:remove() Person.Character.Humanoid.Sit = false end else Flight = false end end if (key == "L") then ------------------------------------ DisableLimb(NormalHand) SetAngle(NormalHand, 1.57) Smoke = Instance.new("Smoke") Smoke.Parent = Person.Character.Suit.Band Smoke.Color = Color3.new(0,0,0) Smoke.Size = 400 Smoke.Opacity = 1 Smoke.RiseVelocity = -5 end if (key == "H") then ------------------------------------------------ if (Debounce == false) then if (Lazer == false) then if (mouse.Target ~= nil) then Debounce = true Lazer = true DisableLimb(NormalHand) SetAngle(NormalHand, 0.785) BP = Instance.new("BodyPosition") BP.maxForce = Vector3.new(math.huge, math.huge, math.huge) BP.P = BP.P / 4 BG = Instance.new("BodyGyro") BG.maxTorque = Vector3.new(math.huge, math.huge, math.huge) local Hit = mouse.Target local _P = mouse.Hit.p local Mag = (Hit.Position-_P).magnitude local Pos = (Hit.Position-_P).unit * -Mag local CF = Hit.CFrame.lookVector while true do if (Lazer == false) then break end BP.Parent = PersonT BP.position = ((((CFrame.new(Hit.Position + Pos)) + (-CF)) + (Hit.CFrame.lookVector)) + (mouse.Hit.lookVector * -16)).p + Vector3.new(0, 5.7, 0) BG.Parent = PersonT BG.cframe = CFrame.new((PersonT.CFrame + (mouse.Hit.lookVector * -8)).p, (Hit.Position + Pos)) if (Hit.Parent == nil) or (Hit.Parent.Parent == Person.Character) then BP.Parent = nil BG.Parent = nil end local P = Instance.new("Part") P.Name = "Grapple Lazer" P.formFactor = 0 P.Parent = Person.Character P.BrickColor = BrickColor.new(141) P.Anchored = true P.Transparency = 0 P.Locked = true P.Reflectance = 0 P.CanCollide = false P.Size = Vector3.new(1, 1, 1) local mesh = Instance.new("CylinderMesh") local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0) mesh.Scale = Vector3.new(0.1, (Place0.p - (Hit.Position + Pos)).magnitude, 0.1) mesh.Parent = P P.CFrame = CFrame.new((Place0.p + (Hit.Position + Pos))/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) wait() P:remove() end Debounce = false EnableLimb(NormalHand) BP.Parent = nil BG.Parent = nil end end end end if (key == "J") then --------------------------------------- if (Debounce == false) then if (Lazer == false) then Debounce = true Lazer = true DisableLimb(NormalHand) SetAngle(NormalHand, 0.785) smokeBrick = Instance.new("Part") smokeBrick.CanCollide = false smokeBrick.Anchored = true smokeBrick.Transparency = 1 smokeBrick.Locked = true smokeBrick.archivable = false smokeBrick.TopSurface = 0 smokeBrick.BottomSurface = 0 smoke = Instance.new("Smoke") smoke.Size = smoke.Size * 4 while true do if (Lazer == false) then break end local Pos = mouse.Hit.p smokeBrick.Parent = Person.Character smokeBrick.CFrame = CFrame.new(Pos) if (mouse.Target) and (mouse.Target ~= nil) then smoke.Parent = smokeBrick local c = (mouse.Target.Color.r + mouse.Target.Color.g + mouse.Target.Color.b)/3 smoke.Color = Color3.new(c, c, c) end local L = Instance.new("Part") L.Parent = Person.Character L.Name = "Kill Lazer" L.BrickColor = BrickColor.new(21) L.formFactor = 0 L.Size = Vector3.new(1, 1, 1) L.Locked = true L.Anchored = true L.CanCollide = false L.Transparency = 0.05 L.Reflectance = 0.1 local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0) local Mesh = Instance.new("CylinderMesh") Mesh.Parent = L Mesh.Scale = Vector3.new(0.1, (Place0.p - Pos).magnitude, 0.1) L.CFrame = CFrame.new((Place0.p + Pos)/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) if (mouse.Target ~= nil) then if (mouse.Target.Parent.Name:lower() == "") or ("" == "") then if ("" ~= "") then mouse.Target.Parent:BreakJoints() else mouse.Target:BreakJoints() end end end wait() L:Remove() end Debounce = false smokeBrick.Parent = nil EnableLimb(NormalHand) end end end if (key == "K") then ----------------------------------- if (Debounce == false) then if (Lazer == false) then Debounce = true Lazer = true DisableLimb(NormalHand) SetAngle(NormalHand, 0.785) BP = Instance.new("BodyPosition") BP.maxForce = Vector3.new(math.huge, math.huge, math.huge) BP.P = BP.P / 4 BG = Instance.new("BodyGyro") BG.maxTorque = Vector3.new(math.huge, math.huge, math.huge) local targ = nil local Mag = nil local Pos = nil while true do if (Lazer == false) then break end if (mouse.Target ~= nil) and (targ == nil) then if (mouse.Target.Anchored == false) then if ((mouse.Hit.p - Person.Character.Suit.Watch2.Position).magnitude <= 10000) then targ = mouse.Target BP.Parent = targ BG.Parent = targ Mag = (targ.Position - mouse.Hit.p).magnitude Pos = (targ.Position - mouse.Hit.p).unit * -Mag end end end local pop = mouse.Hit.p local G = Instance.new("Part") G.Parent = Person.Character G.Name = "Grab Lazer" G.Anchored = true G.Locked = true G.CanCollide = false G.formFactor = 0 G.Size = Vector3.new(1, 1, 1) G.BrickColor = BrickColor.new(106) G.Reflectance = 0.05 G.Transparency = 0.025 local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0) local MeAsh = Instance.new("CylinderMesh") MeAsh.Parent = G if (targ == nil) or (targ.Anchored == true) then MeAsh.Scale = Vector3.new(0.1, (Place0.p-pop).magnitude, 0.1) G.CFrame = CFrame.new((Place0.p + pop)/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) else BP.Parent = targ BP.position = (PersonT.CFrame + (mouse.Hit.lookVector * 8) + Pos).p + Vector3.new(0, 5.7, 0) BG.Parent = targ BG.cframe = CFrame.new(targ.Position, PersonT.Position) if (targ.Parent == nil) or (targ.Parent.Parent == Person.Character) then BP.Parent = nil BG.Parent = nil end MeAsh.Scale = Vector3.new(0.1, (Place0.p - targ.Position).magnitude, 0.1) G.CFrame = CFrame.new((Place0.p + (targ.Position + Pos))/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) end wait() G:Remove() end Debounce = false EnableLimb(NormalHand) BP.Parent = nil BG.Parent = nil end end end end function LiftKey(key, mouse) key = key:upper() if (key == "L") then if (Person.Character.Suit.Band:findFirstChild("Smoke") ~= nil) then Person.Character.Suit.Band.Smoke:remove() EnableLimb(NormalHand) end end if (key == "H") then if (Person.Character:findFirstChild("Grapple Lazer") ~= nil) then Lazer = false end end if (key == "J") then if (Person.Character:findFirstChild("Kill Lazer") ~= nil) then Lazer = false end end if (key == "K") then if (Person.Character:findFirstChild("Grab Lazer") ~= nil) then Lazer = false end end if (key == "X") then if (Person.Character:findFirstChild(" Lazer") ~= nil) then Lazer = false end end end function Select(mouse) mouse.Button1Down:connect(function() Click(mouse) end) mouse.Button1Up:connect(function() Release(mouse) end) mouse.KeyDown:connect(function(key) PressKey(key, mouse) end) mouse.KeyUp:connect(function(key) LiftKey(key, mouse) end) end function Deselect(mouse) Hold = false Lazer = false Flight = false end Bin.Selected:connect(Select) Bin.Deselected:connect(Deselect) -------------------------------------------------- I wood not call that script simple. I would call this script simple: print("Hello world!") answer improve by cjcool. <:
on Google Play Store
anim or six
The meaning of anim is six(6)
Vida Anim was born on 1983-12-07.
The prefix anim- can mean life, anger, spirit, or mind. Some words include animal, animate, animosity, etc.
My name is Adam = Adam is anim dom Is anim dom is pronounced like : Iss/an/im/dum.
The Chuukese word for welcome depends on what time of day. For example: Morning- Ran anim....After noon-Nekunion Anim.....Night- Nepwong Anim. But if you mean welcome when you say Thank you then you say Kinisou back.
Yes.
life, spirit
The cast of Anim ang dapat patayin - 1969 includes: Joseph Estrada
In Filipino, 1996 is said as "isang libo siyam na raan at siyamnapu't anim".
The six primary values translates to "Ang anim na pangunahing pagpapahalaga" in Filipino.