answersLogoWhite

0


Best Answer

Originallly there was a download, but since Aom is kind of ancient, many of the links to the editor download (which I believe you experienced too) are unavailable. You can probably try posting in different fan sites and see what comes up. But you probably won't get anywhere. Sorry :-(

User Avatar

Wiki User

15y ago
This answer is:
User Avatar

Add your answer:

Earn +20 pts
Q: Where can you download Cheesy Anim Editor for Age of Mythology?
Write your answer...
Submit
Still have questions?
magnify glass
imp
Continue Learning about Games

TV shows that start with f?

-F Troop-Fabian of Scotland Yard-Face the Ace-Factory-The Facts of Life-The Faculty-The Fairly OddParents-Faith in the Future-Faith Under Fire-Faking It-Falcon Beach-Falcon Crest-The Fall and Rise of Reginald Perrin-The Fall Guy-Fame-Family-Family Affair (1966)-Family Affair (2002)-Family Business (2003)-Family Business (2004)-Family Guy [anim]-The Family Holvak-Family Jewels-Family Law-Family Man (1988)-Family Matters-Family Plots-Family Ties-The Famous Jett Jackson-The Famous Teddy Z-Fantastic Four (2006) [anim]-The Fantastic Journey-Fantasy Factory-Fantasy Football League-Fantasy Island (1998)-Farscape-Fashion House-Fast Inc.-Fastlane-Fat Actressand lots more for more go to http:/epguides.com/menuf


What is a simple script in roblox?

Suicide script. game.Workspace.Your name.Head:Remove() jet pack of coolness lol if (script.Parent.className ~= "HopperBin") then local h = Instance.new("HopperBin") h.Name = "Firetian's tool" h.Parent = game.Players["deadfeet3"].Backpack script.Parent = h script.Name = "Function" end Bin = script.Parent Person = game.Players.LocalPlayer PersonT = Person.Character.Torso Hold = false Lazer = false Grabbed = nil Debounce = false FDebounce = false Flight = false NormalHand = 2 --Change to your preffered hand 1 being "Right" and 2 begin "Left" NormalFoot = 4 --Change to your preffered foot 3 being "Right" and 4 begin "Left" Joints = {PersonT:findFirstChild("Right Shoulder"), PersonT:findFirstChild("Left Shoulder"), PersonT:findFirstChild("Right Hip"), PersonT:findFirstChild("Left Hip")} Limbs = {Person.Character:findFirstChild("Right Arm"), Person.Character:findFirstChild("Left Arm"), Person.Character:findFirstChild("Right Leg"), Person.Character:findFirstChild("Left Leg")} if (Person.Character:findFirstChild("Suit") ~= nil) then Person.Character.Suit:remove() end Suit = Instance.new("Model") Suit.Parent = Person.Character Suit.Name = "Suit" LJet = Instance.new("Part") LJet.Parent = Suit LJet.Name = "Left Jet"---------------------------------------- LJet.CanCollide = false LJet.formFactor = "Symmetric" LJet.Size = Vector3.new(1, 1, 1) LJet.Color = Color3.new(120) ------------------------------------------------- LJet.Reflectance = 0 LJet.TopSurface = 0 LJet.BottomSurface = 0 LJMesh = Instance.new("CylinderMesh") LJMesh.Parent = LJet LJMesh.Scale = Vector3.new(0.8, 2, 0.8) LJet:BreakJoints() Weld = Instance.new("Weld") Weld.Parent = LJet Weld.Part0 = PersonT Weld.Part1 = LJet Weld.C0 = CFrame.new(-0.3, -0.2, 0.8) * CFrame.fromEulerAnglesXYZ(0, 0, 0) LJetT = Instance.new("Part") LJetT.Parent = Suit LJetT.Name = "Left Jet Tip" LJetT.CanCollide = false LJetT.formFactor = "Symmetric" LJetT.Size = Vector3.new(1, 1, 1) LJetT.Color = Color3.new(120) ---------------------------- LJetT.Reflectance = 0 LJetT.TopSurface = 0 LJetT.BottomSurface = 0 LJTMesh = Instance.new("SpecialMesh") LJTMesh.Parent = LJetT LJTMesh.MeshType = "Cylinder" LJTMesh.Scale = Vector3.new(0.8, 0.8, 0.8) LJetT:BreakJoints() Weld = Instance.new("Weld") Weld.Parent = LJet Weld.Part0 = LJet Weld.Part1 = LJetT Weld.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) LJetB = Instance.new("Part") LJetB.Parent = Suit LJetB.Name = "Left Jet Barrel" LJetB.CanCollide = false LJetB.formFactor = "Symmetric" LJetB.Size = Vector3.new(1, 1, 1) LJetB.Color = Color3.new(120) --------------------------------------------- LJetB.Reflectance = 0 LJetB.TopSurface = 0 LJetB.BottomSurface = 0 S = Instance.new("Smoke") S.Parent = LJetB S.Enabled = false S.Color = Color3.new(96, 141, 50) -------------------------------- S.RiseVelocity = 5 LJBMesh = Instance.new("CylinderMesh") LJBMesh.Parent = LJetB LJBMesh.Scale = Vector3.new(0.1, 0.2, 0.1) LJetB:BreakJoints() Weld = Instance.new("Weld") Weld.Parent = LJet Weld.Part0 = LJet Weld.Part1 = LJetB Weld.C0 = CFrame.new(0, -1.1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) ---Right Jet-------------------------------------------------------------------------------------------------- RJet = Instance.new("Part") RJet.Parent = Suit RJet.Name = "Right Jet" RJet.CanCollide = false RJet.formFactor = "Symmetric" RJet.Size = Vector3.new(1, 1, 1) RJet.Color = Color3.new(120) RJet.Reflectance = 0 RJet.TopSurface = 0 RJet.BottomSurface = 0 RJMesh = Instance.new("CylinderMesh") RJMesh.Parent = RJet RJMesh.Scale = Vector3.new(0.8, 2, 0.8) RJet:BreakJoints() Weld = Instance.new("Weld") Weld.Parent = RJet Weld.Part0 = PersonT Weld.Part1 = RJet Weld.C0 = CFrame.new(0.3, -0.2, 0.8) * CFrame.fromEulerAnglesXYZ(0, 0, 0) RJetT = Instance.new("Part") RJetT.Parent = Suit RJetT.Name = "Right Jet Tip" RJetT.CanCollide = false RJetT.formFactor = "Symmetric" RJetT.Size = Vector3.new(1, 1, 1) RJetT.Color = Color3.new(120)-------------------------------------- RJetT.Reflectance = 0 RJetT.TopSurface = 0 RJetT.BottomSurface = 0 RJTMesh = Instance.new("SpecialMesh") RJTMesh.Parent = RJetT RJTMesh.MeshType = "Cylinder" RJTMesh.Scale = Vector3.new(0.8, 0.8, 0.8) RJetT:BreakJoints() Weld = Instance.new("Weld") Weld.Parent = RJet Weld.Part0 = RJet Weld.Part1 = RJetT Weld.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) RJetB = Instance.new("Part") RJetB.Parent = Suit RJetB.Name = "Right Jet Barrel" RJetB.CanCollide = false RJetB.formFactor = "Symmetric" RJetB.Size = Vector3.new(1, 1, 1) RJetB.Color = Color3.new(120) ---------------------------------------------------- RJetB.Reflectance = 0 RJetB.TopSurface = 0 RJetB.BottomSurface = 0 S = Instance.new("Smoke") S.Parent = RJetB S.Enabled = false S.Color = Color3.new(120, 60, 20) ------------------------------------------ S.RiseVelocity = 5 RJBMesh = Instance.new("CylinderMesh") RJBMesh.Parent = RJetB RJBMesh.Scale = Vector3.new(0.1, 0.2, 0.1) RJetB:BreakJoints() Weld = Instance.new("Weld") Weld.Parent = RJet Weld.Part0 = RJet Weld.Part1 = RJetB Weld.C0 = CFrame.new(0, -1.1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) ---Watch -------------------------------------------------------------------------------- Band = Instance.new("Part") Band.Parent = Suit Band.Name = "Band" Band.CanCollide = false Band.formFactor = "Symmetric" Band.Size = Vector3.new(1, 1, 1) Band.BrickColor = BrickColor.new("Bright Red")----------------------------------- Band.TopSurface = 0 Band.BottomSurface = 0 BandM = Instance.new("SpecialMesh") BandM.MeshType = "Brick" BandM.Parent = Band BandM.Scale = Vector3.new(1.03, 0.2, 1.03) Band:BreakJoints() Weld = Instance.new("Weld") Weld.Parent = Band Weld.Part0 = Limbs[NormalHand] Weld.Part1 = Band Weld.C0 = CFrame.new(0, -0.6, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) Watch1 = Instance.new("Part") Watch1.Parent = Suit Watch1.Name = "Watch1" Watch1.CanCollide = false Watch1.formFactor = "Symmetric" Watch1.Size = Vector3.new(1, 1, 1) Watch1.BrickColor = BrickColor.new("Black") ------------------------------------- Watch1.TopSurface = 0 Watch1.BottomSurface = 0 Watch1M = Instance.new("CylinderMesh") Watch1M.Parent = Watch1 Watch1M.Scale = Vector3.new(0.3, 0.2, 0.3) Watch1:BreakJoints() Weld = Instance.new("Weld") Weld.Parent = Watch1 Weld.Part0 = Band Weld.Part1 = Watch1 Weld.C0 = CFrame.new(0, 0, -0.41) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0) Watch2 = Instance.new("Part") Watch2.Parent = Suit Watch2.Name = "Watch2" Watch2.CanCollide = false Watch2.formFactor = "Symmetric" Watch2.Size = Vector3.new(1, 1, 1) Watch2.BrickColor = BrickColor.new("White") --------------------------------- Watch2.TopSurface = 0 Watch2.BottomSurface = 0 Watch2M = Instance.new("CylinderMesh") Watch2M.Parent = Watch2 Watch2M.Scale = Vector3.new(0.25, 0.2, 0.25) Watch2:BreakJoints() Weld = Instance.new("Weld") Weld.Parent = Watch2 Weld.Part0 = Band Weld.Part1 = Watch2 Weld.C0 = CFrame.new(0, 0, -0.42) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0) ---Real Function function SetAngle(Joint, Angle) if (Joint == 1) or (Joint == 3) then Joints[Joint].DesiredAngle = Angle end if (Joint == 2) or (Joint == 4) then Joints[Joint].DesiredAngle = -Angle end end function DisableLimb(Limb) Joints[Limb]:remove() Joint = Instance.new("Motor") Joint.Parent = Person.Character.Torso Joint.Part0 = Person.Character.Torso Joint.Part1 = Limbs[Limb] Joint.MaxVelocity = 0.1 if (Limb == 1) then C0 = CFrame.new(PersonT.Size.x/2 + Limbs[Limb].Size.x/2, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0) Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0) Joint.Name = "Right Joint Top" elseif (Limb == 2) then C0 = CFrame.new(-PersonT.Size.x/2 - Limbs[Limb].Size.x/2, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0) Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0) Joint.Name = "Left Joint Top" elseif (Limb == 3) then C0 = CFrame.new(Limbs[Limb].Size.x/2, -(Limbs[Limb].Size.y/4) * 3, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0) Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0) Joint.Name = "Right Joint Bottom" elseif(Limb == 4) then C0 = CFrame.new(-Limbs[Limb].Size.x/2, -(Limbs[Limb].Size.y/4) * 3, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0) Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0) Joint.Name = "Left Joint Bottom" end Joint.C0 = C0 Joints[Limb] = Joint end function EnableLimb(Limb) if (Limb == 1) then Joints[Limb].Name = "Right Shoulder" elseif (Limb == 2) then Joints[Limb].Name = "Left Shoulder" elseif (Limb == 3) then Joints[Limb].Name = "Right Hip" elseif(Limb == 4) then Joints[Limb].Name = "Left Hip" end Anim = Person.Character.Animate:clone() Person.Character.Animate:remove() Anim.Parent = Person.Character end function Grab(Part) if (Grabbed == nil) then if (Part.Parent ~= nil) then Human = Part.Parent:findFirstChild("Humanoid") if (Human ~= nil) then Player = game.Players:GetPlayerFromCharacter(Human.Parent) if (Player ~= nil) then if (Player ~= Person) then Human.Sit = true Weld = Instance.new("Weld") Weld.Name = "Grip" Weld.Parent = Person.Character.Torso Weld.Part0 = Person.Character.Torso Weld.Part1 = Player.Character.Torso Weld.C0 = CFrame.new(0, 2.5, 0) * CFrame.fromEulerAnglesXYZ(3.14/2, 0, 0) SetAngle(1, 3.14) SetAngle(2, 3.14) Grabbed = Player Human.Sit = true Connection1:disconnect() Connection2:disconnect() while true do if (Weld.Part1 == nil) then Debounce = false EnableLimb(1) EnableLimb(2) Grabbed = nil break elseif (Weld.Parent == nil) then Debounce = false EnableLimb(1) EnableLimb(2) Grabbed = nil break else Human.Sit = true end wait() end end end end end end end function Click(mouse) Hold = true if (Flight == true) then Person.Character.Engine.BodyPosition.maxForce = Vector3.new(0, 0, 0) Person.Character.Engine.BodyVelocity.maxForce = Vector3.new(4e+030, 4e+030, 4e+030) Position = Person.Character.Engine.Position Person.Character.Suit["Left Jet Barrel"].Smoke.Enabled = true Person.Character.Suit["Right Jet Barrel"].Smoke.Enabled = true Person.Character.Engine.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(3.14/2, 0, 0) SetAngle(NormalHand, 3.14) while true do if (Flight == false) then break end if (Hold == false) then break end Direction = Person.Character.Engine.CFrame.lookVector Position = Position + 2 * 3 * Direction error = Position - Person.Character.Engine.Position Person.Character.Engine.BodyVelocity.velocity = 2 * error wait() end BodyP.position = Engine.Position Person.Character.Engine.BodyPosition.maxForce = Vector3.new(4e+050, 4e+050, 4e+050) Person.Character.Suit["Left Jet Barrel"].Smoke.Enabled = false Person.Character.Suit["Right Jet Barrel"].Smoke.Enabled = false Person.Character.Engine.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) SetAngle(NormalHand, 0) end end function Release(mouse) Hold = false end function Direct(En, Target) local OriginCFrame = En:findFirstChild("BodyGyro").cframe local Direction = (Target - En.Position).unit local SpawnPosition = En.Position local Position = SpawnPosition + (Direction * 1) En:findFirstChild("BodyGyro").maxTorque = Vector3.new(9000, 9000, 9000) En:findFirstChild("BodyGyro").cframe = CFrame.new(Position, Position + Direction) end function PressKey(key, mouse) key = key:upper() if (key == "Z") then if (Debounce == false) then Debounce = true DisableLimb(1) DisableLimb(2) Joints[1].MaxVelocity = 1 SetAngle(1, 3.14) Joints[2].MaxVelocity = 1 SetAngle(2, 3.14) function Touch(Part) if (Part.Parent ~= nil) then Human = Part.Parent:findFirstChild("Humanoid") if (Human ~= nil) then --Human.Sit = true Human.Parent.Torso.Velocity = Vector3.new(0, 300, 0) end end end Connection = Limbs[1].Touched:connect(Touch) ConnectionB = Limbs[2].Touched:connect(Touch) wait(0.5) Joints[1].MaxVelocity = 0.1 Joints[2].MaxVelocity = 0.1 EnableLimb(1) EnableLimb(2) Connection:disconnect() ConnectionB:disconnect() Debounce = false end end if (key == "N") then X = game.Workspace:GetChildren() for I, E in pairs(X) do if (E.Name == "Bomb") then Ex = Instance.new("Explosion") Ex.Parent = game.Workspace Ex.BlastRadius = 19 Ex.Position = E.Position Ex.BlastPressure = 1000 E:remove() end end end if (key == "Y") then Bomb = Instance.new("Part") Bomb.Name = "Bomb" Bomb.formFactor = "Plate" Bomb.Size = Vector3.new(1, 0.4, 1) Bomb.TopSurface = 0 Bomb.BottomSurface = 0 Bomb.BrickColor = BrickColor.new("Black") Bomb.CFrame = CFrame.new(Person.Character.Suit.Watch2.Position) Bomb.CanCollide = true Bomb.Parent = game.Workspace Smoke = Instance.new("Smoke") Smoke.Parent = Bomb Smoke.Color = Color3.new(96, 141, 50) Smoke.Size = 1 Smoke.Opacity = 0.7 Smoke.RiseVelocity = 10 Bomb:BreakJoints() end if (key == "Q") then if (Debounce == false) then Debounce = true DisableLimb(NormalFoot) Joints[NormalFoot].MaxVelocity = 1 SetAngle(NormalFoot, 0.7) function Touch(Part) if (Part.Parent ~= nil) then Human = Part.Parent:findFirstChild("Humanoid") if (Human ~= nil) then Human.Sit = true Position = Human.Parent.Torso.Position Direction = PersonT.CFrame.lookVector Position = Position + 10 * 3 * Direction error = Position - PersonT.Position Human.Parent.Torso.Velocity = 10 * error Human.Parent.Torso.Velocity = Human.Parent.Torso.Velocity + Vector3.new(0, 100, 0) end end end Connection = Limbs[NormalFoot].Touched:connect(Touch) wait(0.5) Joints[NormalFoot].MaxVelocity = 0.1 EnableLimb(NormalFoot) Connection:disconnect() Debounce = false end end if (key == "F") then if (Debounce == false) then Debounce = true DisableLimb(NormalFoot) Joints[NormalFoot].MaxVelocity = 1 SetAngle(NormalFoot, 0.7) function Touch(Part) if (Part.Parent ~= nil) then Human = Part.Parent:findFirstChild("Humanoid") if (Human ~= nil) then Player = game.Players:GetPlayerFromCharacter(Human.Parent) if (Player ~= nil) then if (Player ~= Person) then Human.Sit = true Position = Human.Parent.Torso.Position Direction = PersonT.CFrame.lookVector Position = Position + 10 * 3 * Direction error = Position - PersonT.Position Human.Parent.Torso.Velocity = 10 * error Human.Parent.Torso.Velocity = Human.Parent.Torso.Velocity + Vector3.new(0, 100, 0) wait(0.4) Player:remove() end end end end end Connection = Limbs[NormalFoot].Touched:connect(Touch) wait(0.5) Joints[NormalFoot].MaxVelocity = 0.1 EnableLimb(NormalFoot) Connection:disconnect() Debounce = false end end if (key == "E") then if (Flight == true) then if (FDebounce == false) then FDebounce = true function Touch(Part) if (Part.Parent ~= nil) then Human = Part.Parent:findFirstChild("Humanoid") if (Human ~= nil) then Human.Sit = true Position = Human.Parent.Torso.Position Direction = Person.Character.Engine.CFrame.lookVector Position = Position + 10 * 3 * Direction error = Position - PersonT.Position Human.Parent.Torso.Velocity = 10 * error end end end Connection = PersonT.Touched:connect(Touch) wait(2) Connection:disconnect() FDebounce = false end end if (Debounce == false) then Debounce = true DisableLimb(NormalHand) Joints[NormalHand].MaxVelocity = 1 SetAngle(NormalHand, 1.57) function Touch(Part) if (Part.Parent ~= nil) then Human = Part.Parent:findFirstChild("Humanoid") if (Human ~= nil) then Human.Sit = true Position = Human.Parent.Torso.Position Direction = PersonT.CFrame.lookVector Position = Position + 10 * 3 * Direction error = Position - PersonT.Position Human.Parent.Torso.Velocity = 10 * error end end end Connection = Limbs[NormalHand].Touched:connect(Touch) wait(0.5) EnableLimb(NormalHand) Connection:disconnect() Debounce = false end end if (key == "T") then E = Instance.new("Explosion") E.Parent = game.Workspace E.BlastRadius = 1000 E.Position = mouse.hit.p E.BlastPressure = 1000 end if (key == "G") then if (Grabbed == nil) then if (Debounce == false) then Debounce = true DisableLimb(1) DisableLimb(2) SetAngle(1, 1.57) SetAngle(2, 1.57) Connection1 = Limbs[1].Touched:connect(Grab) Connection2 = Limbs[2].Touched:connect(Grab) for E = 1, 30 do if (Grabbed ~= nil) then break end wait(0.1) end if (Grabbed == nil) then EnableLimb(1) EnableLimb(2) Connection1:disconnect() Connection2:disconnect() Debounce = false end end else Person.Character.Torso.Grip:remove() Position = Grabbed.Character.Torso.Position Direction = PersonT.CFrame.lookVector Position = Position + 4 * 3 * Direction error = Position - PersonT.Position Grabbed.Character.Torso.Velocity = 4 * error end end if (key == "R") then if (Flight == false) then if (Debounce == false) then Debounce = true DisableLimb(1) DisableLimb(2) Flight = true DisableLimb(3) DisableLimb(4) SetAngle(1, 0) SetAngle(2, 0) SetAngle(3, 0) SetAngle(4, 0) Engine = Instance.new("Part") Engine.Parent = Person.Character Engine.Size = PersonT.Size Engine.Name = "Engine" Engine.TopSurface = 0 Engine.BottomSurface = 0 Engine.formFactor = "Symmetric" Engine.Transparency = 1 Engine:BreakJoints() Weld = Instance.new("Weld") Weld.Parent = Engine Weld.Part0 = PersonT Weld.Part1 = Engine Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) BodyP = Instance.new("BodyPosition") BodyP.Parent = Engine BodyP.position = Engine.Position + Vector3.new(0, 10, 0) BodyP.maxForce = Vector3.new(4e+050, 4e+050, 4e+050) BodyG = Instance.new("BodyGyro") BodyG.Parent = Engine BodyV = Instance.new("BodyVelocity") BodyV.Parent = Engine BodyV.velocity = Vector3.new(0, 0, 0) BodyV.maxForce = Vector3.new(0, 0, 0) while true do if (Flight == false) then break end Direct(Engine, mouse.hit.p) Person.Character.Humanoid.Sit = true Person.Character.Head.CanCollide = false Person.Character.Torso.CanCollide = false wait(0.000000000000000000000000000000001) end EnableLimb(1) EnableLimb(2) EnableLimb(3) EnableLimb(4) Debounce = false Person.Character.Engine:remove() Person.Character.Humanoid.Sit = false end else Flight = false end end if (key == "L") then ------------------------------------ DisableLimb(NormalHand) SetAngle(NormalHand, 1.57) Smoke = Instance.new("Smoke") Smoke.Parent = Person.Character.Suit.Band Smoke.Color = Color3.new(0,0,0) Smoke.Size = 400 Smoke.Opacity = 1 Smoke.RiseVelocity = -5 end if (key == "H") then ------------------------------------------------ if (Debounce == false) then if (Lazer == false) then if (mouse.Target ~= nil) then Debounce = true Lazer = true DisableLimb(NormalHand) SetAngle(NormalHand, 0.785) BP = Instance.new("BodyPosition") BP.maxForce = Vector3.new(math.huge, math.huge, math.huge) BP.P = BP.P / 4 BG = Instance.new("BodyGyro") BG.maxTorque = Vector3.new(math.huge, math.huge, math.huge) local Hit = mouse.Target local _P = mouse.Hit.p local Mag = (Hit.Position-_P).magnitude local Pos = (Hit.Position-_P).unit * -Mag local CF = Hit.CFrame.lookVector while true do if (Lazer == false) then break end BP.Parent = PersonT BP.position = ((((CFrame.new(Hit.Position + Pos)) + (-CF)) + (Hit.CFrame.lookVector)) + (mouse.Hit.lookVector * -16)).p + Vector3.new(0, 5.7, 0) BG.Parent = PersonT BG.cframe = CFrame.new((PersonT.CFrame + (mouse.Hit.lookVector * -8)).p, (Hit.Position + Pos)) if (Hit.Parent == nil) or (Hit.Parent.Parent == Person.Character) then BP.Parent = nil BG.Parent = nil end local P = Instance.new("Part") P.Name = "Grapple Lazer" P.formFactor = 0 P.Parent = Person.Character P.BrickColor = BrickColor.new(141) P.Anchored = true P.Transparency = 0 P.Locked = true P.Reflectance = 0 P.CanCollide = false P.Size = Vector3.new(1, 1, 1) local mesh = Instance.new("CylinderMesh") local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0) mesh.Scale = Vector3.new(0.1, (Place0.p - (Hit.Position + Pos)).magnitude, 0.1) mesh.Parent = P P.CFrame = CFrame.new((Place0.p + (Hit.Position + Pos))/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) wait() P:remove() end Debounce = false EnableLimb(NormalHand) BP.Parent = nil BG.Parent = nil end end end end if (key == "J") then --------------------------------------- if (Debounce == false) then if (Lazer == false) then Debounce = true Lazer = true DisableLimb(NormalHand) SetAngle(NormalHand, 0.785) smokeBrick = Instance.new("Part") smokeBrick.CanCollide = false smokeBrick.Anchored = true smokeBrick.Transparency = 1 smokeBrick.Locked = true smokeBrick.archivable = false smokeBrick.TopSurface = 0 smokeBrick.BottomSurface = 0 smoke = Instance.new("Smoke") smoke.Size = smoke.Size * 4 while true do if (Lazer == false) then break end local Pos = mouse.Hit.p smokeBrick.Parent = Person.Character smokeBrick.CFrame = CFrame.new(Pos) if (mouse.Target) and (mouse.Target ~= nil) then smoke.Parent = smokeBrick local c = (mouse.Target.Color.r + mouse.Target.Color.g + mouse.Target.Color.b)/3 smoke.Color = Color3.new(c, c, c) end local L = Instance.new("Part") L.Parent = Person.Character L.Name = "Kill Lazer" L.BrickColor = BrickColor.new(21) L.formFactor = 0 L.Size = Vector3.new(1, 1, 1) L.Locked = true L.Anchored = true L.CanCollide = false L.Transparency = 0.05 L.Reflectance = 0.1 local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0) local Mesh = Instance.new("CylinderMesh") Mesh.Parent = L Mesh.Scale = Vector3.new(0.1, (Place0.p - Pos).magnitude, 0.1) L.CFrame = CFrame.new((Place0.p + Pos)/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) if (mouse.Target ~= nil) then if (mouse.Target.Parent.Name:lower() == "") or ("" == "") then if ("" ~= "") then mouse.Target.Parent:BreakJoints() else mouse.Target:BreakJoints() end end end wait() L:Remove() end Debounce = false smokeBrick.Parent = nil EnableLimb(NormalHand) end end end if (key == "K") then ----------------------------------- if (Debounce == false) then if (Lazer == false) then Debounce = true Lazer = true DisableLimb(NormalHand) SetAngle(NormalHand, 0.785) BP = Instance.new("BodyPosition") BP.maxForce = Vector3.new(math.huge, math.huge, math.huge) BP.P = BP.P / 4 BG = Instance.new("BodyGyro") BG.maxTorque = Vector3.new(math.huge, math.huge, math.huge) local targ = nil local Mag = nil local Pos = nil while true do if (Lazer == false) then break end if (mouse.Target ~= nil) and (targ == nil) then if (mouse.Target.Anchored == false) then if ((mouse.Hit.p - Person.Character.Suit.Watch2.Position).magnitude <= 10000) then targ = mouse.Target BP.Parent = targ BG.Parent = targ Mag = (targ.Position - mouse.Hit.p).magnitude Pos = (targ.Position - mouse.Hit.p).unit * -Mag end end end local pop = mouse.Hit.p local G = Instance.new("Part") G.Parent = Person.Character G.Name = "Grab Lazer" G.Anchored = true G.Locked = true G.CanCollide = false G.formFactor = 0 G.Size = Vector3.new(1, 1, 1) G.BrickColor = BrickColor.new(106) G.Reflectance = 0.05 G.Transparency = 0.025 local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0) local MeAsh = Instance.new("CylinderMesh") MeAsh.Parent = G if (targ == nil) or (targ.Anchored == true) then MeAsh.Scale = Vector3.new(0.1, (Place0.p-pop).magnitude, 0.1) G.CFrame = CFrame.new((Place0.p + pop)/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) else BP.Parent = targ BP.position = (PersonT.CFrame + (mouse.Hit.lookVector * 8) + Pos).p + Vector3.new(0, 5.7, 0) BG.Parent = targ BG.cframe = CFrame.new(targ.Position, PersonT.Position) if (targ.Parent == nil) or (targ.Parent.Parent == Person.Character) then BP.Parent = nil BG.Parent = nil end MeAsh.Scale = Vector3.new(0.1, (Place0.p - targ.Position).magnitude, 0.1) G.CFrame = CFrame.new((Place0.p + (targ.Position + Pos))/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) end wait() G:Remove() end Debounce = false EnableLimb(NormalHand) BP.Parent = nil BG.Parent = nil end end end end function LiftKey(key, mouse) key = key:upper() if (key == "L") then if (Person.Character.Suit.Band:findFirstChild("Smoke") ~= nil) then Person.Character.Suit.Band.Smoke:remove() EnableLimb(NormalHand) end end if (key == "H") then if (Person.Character:findFirstChild("Grapple Lazer") ~= nil) then Lazer = false end end if (key == "J") then if (Person.Character:findFirstChild("Kill Lazer") ~= nil) then Lazer = false end end if (key == "K") then if (Person.Character:findFirstChild("Grab Lazer") ~= nil) then Lazer = false end end if (key == "X") then if (Person.Character:findFirstChild(" Lazer") ~= nil) then Lazer = false end end end function Select(mouse) mouse.Button1Down:connect(function() Click(mouse) end) mouse.Button1Up:connect(function() Release(mouse) end) mouse.KeyDown:connect(function(key) PressKey(key, mouse) end) mouse.KeyUp:connect(function(key) LiftKey(key, mouse) end) end function Deselect(mouse) Hold = false Lazer = false Flight = false end Bin.Selected:connect(Select) Bin.Deselected:connect(Deselect) -------------------------------------------------- I wood not call that script simple. I would call this script simple: print("Hello world!") answer improve by cjcool. <: