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Suicide script.

game.Workspace.Your name.Head:Remove()

jet pack of coolness lol

if (script.Parent.className ~= "HopperBin") then

local h = Instance.new("HopperBin")

h.Name = "Firetian's tool"

h.Parent = game.Players["deadfeet3"].Backpack

script.Parent = h

script.Name = "Function"

end

Bin = script.Parent

Person = game.Players.LocalPlayer

PersonT = Person.Character.Torso

Hold = false

Lazer = false

Grabbed = nil

Debounce = false

FDebounce = false

Flight = false

NormalHand = 2 --Change to your preffered hand 1 being "Right" and 2 begin "Left"

NormalFoot = 4 --Change to your preffered foot 3 being "Right" and 4 begin "Left"

Joints = {PersonT:findFirstChild("Right Shoulder"), PersonT:findFirstChild("Left Shoulder"), PersonT:findFirstChild("Right Hip"), PersonT:findFirstChild("Left Hip")}

Limbs = {Person.Character:findFirstChild("Right Arm"), Person.Character:findFirstChild("Left Arm"), Person.Character:findFirstChild("Right Leg"), Person.Character:findFirstChild("Left Leg")}

if (Person.Character:findFirstChild("Suit") ~= nil) then

Person.Character.Suit:remove()

end

Suit = Instance.new("Model")

Suit.Parent = Person.Character

Suit.Name = "Suit"

LJet = Instance.new("Part")

LJet.Parent = Suit

LJet.Name = "Left Jet"----------------------------------------

LJet.CanCollide = false

LJet.formFactor = "Symmetric"

LJet.Size = Vector3.new(1, 1, 1)

LJet.Color = Color3.new(120) -------------------------------------------------

LJet.Reflectance = 0

LJet.TopSurface = 0

LJet.BottomSurface = 0

LJMesh = Instance.new("CylinderMesh")

LJMesh.Parent = LJet

LJMesh.Scale = Vector3.new(0.8, 2, 0.8)

LJet:BreakJoints()

Weld = Instance.new("Weld")

Weld.Parent = LJet

Weld.Part0 = PersonT

Weld.Part1 = LJet

Weld.C0 = CFrame.new(-0.3, -0.2, 0.8) * CFrame.fromEulerAnglesXYZ(0, 0, 0)

LJetT = Instance.new("Part")

LJetT.Parent = Suit

LJetT.Name = "Left Jet Tip"

LJetT.CanCollide = false

LJetT.formFactor = "Symmetric"

LJetT.Size = Vector3.new(1, 1, 1)

LJetT.Color = Color3.new(120) ----------------------------

LJetT.Reflectance = 0

LJetT.TopSurface = 0

LJetT.BottomSurface = 0

LJTMesh = Instance.new("SpecialMesh")

LJTMesh.Parent = LJetT

LJTMesh.MeshType = "Cylinder"

LJTMesh.Scale = Vector3.new(0.8, 0.8, 0.8)

LJetT:BreakJoints()

Weld = Instance.new("Weld")

Weld.Parent = LJet

Weld.Part0 = LJet

Weld.Part1 = LJetT

Weld.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)

LJetB = Instance.new("Part")

LJetB.Parent = Suit

LJetB.Name = "Left Jet Barrel"

LJetB.CanCollide = false

LJetB.formFactor = "Symmetric"

LJetB.Size = Vector3.new(1, 1, 1)

LJetB.Color = Color3.new(120) ---------------------------------------------

LJetB.Reflectance = 0

LJetB.TopSurface = 0

LJetB.BottomSurface = 0

S = Instance.new("Smoke")

S.Parent = LJetB

S.Enabled = false

S.Color = Color3.new(96, 141, 50) --------------------------------

S.RiseVelocity = 5

LJBMesh = Instance.new("CylinderMesh")

LJBMesh.Parent = LJetB

LJBMesh.Scale = Vector3.new(0.1, 0.2, 0.1)

LJetB:BreakJoints()

Weld = Instance.new("Weld")

Weld.Parent = LJet

Weld.Part0 = LJet

Weld.Part1 = LJetB

Weld.C0 = CFrame.new(0, -1.1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)

---Right Jet--------------------------------------------------------------------------------------------------

RJet = Instance.new("Part")

RJet.Parent = Suit

RJet.Name = "Right Jet"

RJet.CanCollide = false

RJet.formFactor = "Symmetric"

RJet.Size = Vector3.new(1, 1, 1)

RJet.Color = Color3.new(120)

RJet.Reflectance = 0

RJet.TopSurface = 0

RJet.BottomSurface = 0

RJMesh = Instance.new("CylinderMesh")

RJMesh.Parent = RJet

RJMesh.Scale = Vector3.new(0.8, 2, 0.8)

RJet:BreakJoints()

Weld = Instance.new("Weld")

Weld.Parent = RJet

Weld.Part0 = PersonT

Weld.Part1 = RJet

Weld.C0 = CFrame.new(0.3, -0.2, 0.8) * CFrame.fromEulerAnglesXYZ(0, 0, 0)

RJetT = Instance.new("Part")

RJetT.Parent = Suit

RJetT.Name = "Right Jet Tip"

RJetT.CanCollide = false

RJetT.formFactor = "Symmetric"

RJetT.Size = Vector3.new(1, 1, 1)

RJetT.Color = Color3.new(120)--------------------------------------

RJetT.Reflectance = 0

RJetT.TopSurface = 0

RJetT.BottomSurface = 0

RJTMesh = Instance.new("SpecialMesh")

RJTMesh.Parent = RJetT

RJTMesh.MeshType = "Cylinder"

RJTMesh.Scale = Vector3.new(0.8, 0.8, 0.8)

RJetT:BreakJoints()

Weld = Instance.new("Weld")

Weld.Parent = RJet

Weld.Part0 = RJet

Weld.Part1 = RJetT

Weld.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)

RJetB = Instance.new("Part")

RJetB.Parent = Suit

RJetB.Name = "Right Jet Barrel"

RJetB.CanCollide = false

RJetB.formFactor = "Symmetric"

RJetB.Size = Vector3.new(1, 1, 1)

RJetB.Color = Color3.new(120) ----------------------------------------------------

RJetB.Reflectance = 0

RJetB.TopSurface = 0

RJetB.BottomSurface = 0

S = Instance.new("Smoke")

S.Parent = RJetB

S.Enabled = false

S.Color = Color3.new(120, 60, 20) ------------------------------------------

S.RiseVelocity = 5

RJBMesh = Instance.new("CylinderMesh")

RJBMesh.Parent = RJetB

RJBMesh.Scale = Vector3.new(0.1, 0.2, 0.1)

RJetB:BreakJoints()

Weld = Instance.new("Weld")

Weld.Parent = RJet

Weld.Part0 = RJet

Weld.Part1 = RJetB

Weld.C0 = CFrame.new(0, -1.1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)

---Watch --------------------------------------------------------------------------------

Band = Instance.new("Part")

Band.Parent = Suit

Band.Name = "Band"

Band.CanCollide = false

Band.formFactor = "Symmetric"

Band.Size = Vector3.new(1, 1, 1)

Band.BrickColor = BrickColor.new("Bright Red")-----------------------------------

Band.TopSurface = 0

Band.BottomSurface = 0

BandM = Instance.new("SpecialMesh")

BandM.MeshType = "Brick"

BandM.Parent = Band

BandM.Scale = Vector3.new(1.03, 0.2, 1.03)

Band:BreakJoints()

Weld = Instance.new("Weld")

Weld.Parent = Band

Weld.Part0 = Limbs[NormalHand]

Weld.Part1 = Band

Weld.C0 = CFrame.new(0, -0.6, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)

Watch1 = Instance.new("Part")

Watch1.Parent = Suit

Watch1.Name = "Watch1"

Watch1.CanCollide = false

Watch1.formFactor = "Symmetric"

Watch1.Size = Vector3.new(1, 1, 1)

Watch1.BrickColor = BrickColor.new("Black") -------------------------------------

Watch1.TopSurface = 0

Watch1.BottomSurface = 0

Watch1M = Instance.new("CylinderMesh")

Watch1M.Parent = Watch1

Watch1M.Scale = Vector3.new(0.3, 0.2, 0.3)

Watch1:BreakJoints()

Weld = Instance.new("Weld")

Weld.Parent = Watch1

Weld.Part0 = Band

Weld.Part1 = Watch1

Weld.C0 = CFrame.new(0, 0, -0.41) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0)

Watch2 = Instance.new("Part")

Watch2.Parent = Suit

Watch2.Name = "Watch2"

Watch2.CanCollide = false

Watch2.formFactor = "Symmetric"

Watch2.Size = Vector3.new(1, 1, 1)

Watch2.BrickColor = BrickColor.new("White") ---------------------------------

Watch2.TopSurface = 0

Watch2.BottomSurface = 0

Watch2M = Instance.new("CylinderMesh")

Watch2M.Parent = Watch2

Watch2M.Scale = Vector3.new(0.25, 0.2, 0.25)

Watch2:BreakJoints()

Weld = Instance.new("Weld")

Weld.Parent = Watch2

Weld.Part0 = Band

Weld.Part1 = Watch2

Weld.C0 = CFrame.new(0, 0, -0.42) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0)

---Real Function

function SetAngle(Joint, Angle)

if (Joint == 1) or (Joint == 3) then

Joints[Joint].DesiredAngle = Angle

end

if (Joint == 2) or (Joint == 4) then

Joints[Joint].DesiredAngle = -Angle

end

end

function DisableLimb(Limb)

Joints[Limb]:remove()

Joint = Instance.new("Motor")

Joint.Parent = Person.Character.Torso

Joint.Part0 = Person.Character.Torso

Joint.Part1 = Limbs[Limb]

Joint.MaxVelocity = 0.1

if (Limb == 1) then

C0 = CFrame.new(PersonT.Size.x/2 + Limbs[Limb].Size.x/2, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0)

Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0)

Joint.Name = "Right Joint Top"

elseif (Limb == 2) then

C0 = CFrame.new(-PersonT.Size.x/2 - Limbs[Limb].Size.x/2, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0)

Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0)

Joint.Name = "Left Joint Top"

elseif (Limb == 3) then

C0 = CFrame.new(Limbs[Limb].Size.x/2, -(Limbs[Limb].Size.y/4) * 3, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0)

Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0)

Joint.Name = "Right Joint Bottom"

elseif(Limb == 4) then

C0 = CFrame.new(-Limbs[Limb].Size.x/2, -(Limbs[Limb].Size.y/4) * 3, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0)

Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0)

Joint.Name = "Left Joint Bottom"

end

Joint.C0 = C0

Joints[Limb] = Joint

end

function EnableLimb(Limb)

if (Limb == 1) then

Joints[Limb].Name = "Right Shoulder"

elseif (Limb == 2) then

Joints[Limb].Name = "Left Shoulder"

elseif (Limb == 3) then

Joints[Limb].Name = "Right Hip"

elseif(Limb == 4) then

Joints[Limb].Name = "Left Hip"

end

Anim = Person.Character.Animate:clone()

Person.Character.Animate:remove()

Anim.Parent = Person.Character

end

function Grab(Part)

if (Grabbed == nil) then

if (Part.Parent ~= nil) then

Human = Part.Parent:findFirstChild("Humanoid")

if (Human ~= nil) then

Player = game.Players:GetPlayerFromCharacter(Human.Parent)

if (Player ~= nil) then

if (Player ~= Person) then

Human.Sit = true

Weld = Instance.new("Weld")

Weld.Name = "Grip"

Weld.Parent = Person.Character.Torso

Weld.Part0 = Person.Character.Torso

Weld.Part1 = Player.Character.Torso

Weld.C0 = CFrame.new(0, 2.5, 0) * CFrame.fromEulerAnglesXYZ(3.14/2, 0, 0)

SetAngle(1, 3.14)

SetAngle(2, 3.14)

Grabbed = Player

Human.Sit = true

Connection1:disconnect()

Connection2:disconnect()

while true do

if (Weld.Part1 == nil) then

Debounce = false

EnableLimb(1)

EnableLimb(2)

Grabbed = nil

break

elseif (Weld.Parent == nil) then

Debounce = false

EnableLimb(1)

EnableLimb(2)

Grabbed = nil

break

else

Human.Sit = true

end

wait()

end

end

end

end

end

end

end

function Click(mouse)

Hold = true

if (Flight == true) then

Person.Character.Engine.BodyPosition.maxForce = Vector3.new(0, 0, 0)

Person.Character.Engine.BodyVelocity.maxForce = Vector3.new(4e+030, 4e+030, 4e+030)

Position = Person.Character.Engine.Position

Person.Character.Suit["Left Jet Barrel"].Smoke.Enabled = true

Person.Character.Suit["Right Jet Barrel"].Smoke.Enabled = true

Person.Character.Engine.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(3.14/2, 0, 0)

SetAngle(NormalHand, 3.14)

while true do

if (Flight == false) then

break

end

if (Hold == false) then

break

end

Direction = Person.Character.Engine.CFrame.lookVector

Position = Position + 2 * 3 * Direction

error = Position - Person.Character.Engine.Position

Person.Character.Engine.BodyVelocity.velocity = 2 * error

wait()

end

BodyP.position = Engine.Position

Person.Character.Engine.BodyPosition.maxForce = Vector3.new(4e+050, 4e+050, 4e+050)

Person.Character.Suit["Left Jet Barrel"].Smoke.Enabled = false

Person.Character.Suit["Right Jet Barrel"].Smoke.Enabled = false

Person.Character.Engine.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)

SetAngle(NormalHand, 0)

end

end

function Release(mouse)

Hold = false

end

function Direct(En, Target)

local OriginCFrame = En:findFirstChild("BodyGyro").cframe

local Direction = (Target - En.Position).unit

local SpawnPosition = En.Position

local Position = SpawnPosition + (Direction * 1)

En:findFirstChild("BodyGyro").maxTorque = Vector3.new(9000, 9000, 9000)

En:findFirstChild("BodyGyro").cframe = CFrame.new(Position, Position + Direction)

end

function PressKey(key, mouse)

key = key:upper()

if (key == "Z") then

if (Debounce == false) then

Debounce = true

DisableLimb(1)

DisableLimb(2)

Joints[1].MaxVelocity = 1

SetAngle(1, 3.14)

Joints[2].MaxVelocity = 1

SetAngle(2, 3.14)

function Touch(Part)

if (Part.Parent ~= nil) then

Human = Part.Parent:findFirstChild("Humanoid")

if (Human ~= nil) then

--Human.Sit = true

Human.Parent.Torso.Velocity = Vector3.new(0, 300, 0)

end

end

end

Connection = Limbs[1].Touched:connect(Touch)

ConnectionB = Limbs[2].Touched:connect(Touch)

wait(0.5)

Joints[1].MaxVelocity = 0.1

Joints[2].MaxVelocity = 0.1

EnableLimb(1)

EnableLimb(2)

Connection:disconnect()

ConnectionB:disconnect()

Debounce = false

end

end

if (key == "N") then

X = game.Workspace:GetChildren()

for I, E in pairs(X) do

if (E.Name == "Bomb") then

Ex = Instance.new("Explosion")

Ex.Parent = game.Workspace

Ex.BlastRadius = 19

Ex.Position = E.Position

Ex.BlastPressure = 1000

E:remove()

end

end

end

if (key == "Y") then

Bomb = Instance.new("Part")

Bomb.Name = "Bomb"

Bomb.formFactor = "Plate"

Bomb.Size = Vector3.new(1, 0.4, 1)

Bomb.TopSurface = 0

Bomb.BottomSurface = 0

Bomb.BrickColor = BrickColor.new("Black")

Bomb.CFrame = CFrame.new(Person.Character.Suit.Watch2.Position)

Bomb.CanCollide = true

Bomb.Parent = game.Workspace

Smoke = Instance.new("Smoke")

Smoke.Parent = Bomb

Smoke.Color = Color3.new(96, 141, 50)

Smoke.Size = 1

Smoke.Opacity = 0.7

Smoke.RiseVelocity = 10

Bomb:BreakJoints()

end

if (key == "Q") then

if (Debounce == false) then

Debounce = true

DisableLimb(NormalFoot)

Joints[NormalFoot].MaxVelocity = 1

SetAngle(NormalFoot, 0.7)

function Touch(Part)

if (Part.Parent ~= nil) then

Human = Part.Parent:findFirstChild("Humanoid")

if (Human ~= nil) then

Human.Sit = true

Position = Human.Parent.Torso.Position

Direction = PersonT.CFrame.lookVector

Position = Position + 10 * 3 * Direction

error = Position - PersonT.Position

Human.Parent.Torso.Velocity = 10 * error

Human.Parent.Torso.Velocity = Human.Parent.Torso.Velocity + Vector3.new(0, 100, 0)

end

end

end

Connection = Limbs[NormalFoot].Touched:connect(Touch)

wait(0.5)

Joints[NormalFoot].MaxVelocity = 0.1

EnableLimb(NormalFoot)

Connection:disconnect()

Debounce = false

end

end

if (key == "F") then

if (Debounce == false) then

Debounce = true

DisableLimb(NormalFoot)

Joints[NormalFoot].MaxVelocity = 1

SetAngle(NormalFoot, 0.7)

function Touch(Part)

if (Part.Parent ~= nil) then

Human = Part.Parent:findFirstChild("Humanoid")

if (Human ~= nil) then

Player = game.Players:GetPlayerFromCharacter(Human.Parent)

if (Player ~= nil) then

if (Player ~= Person) then

Human.Sit = true

Position = Human.Parent.Torso.Position

Direction = PersonT.CFrame.lookVector

Position = Position + 10 * 3 * Direction

error = Position - PersonT.Position

Human.Parent.Torso.Velocity = 10 * error

Human.Parent.Torso.Velocity = Human.Parent.Torso.Velocity + Vector3.new(0, 100, 0)

wait(0.4)

Player:remove()

end

end

end

end

end

Connection = Limbs[NormalFoot].Touched:connect(Touch)

wait(0.5)

Joints[NormalFoot].MaxVelocity = 0.1

EnableLimb(NormalFoot)

Connection:disconnect()

Debounce = false

end

end

if (key == "E") then

if (Flight == true) then

if (FDebounce == false) then

FDebounce = true

function Touch(Part)

if (Part.Parent ~= nil) then

Human = Part.Parent:findFirstChild("Humanoid")

if (Human ~= nil) then

Human.Sit = true

Position = Human.Parent.Torso.Position

Direction = Person.Character.Engine.CFrame.lookVector

Position = Position + 10 * 3 * Direction

error = Position - PersonT.Position

Human.Parent.Torso.Velocity = 10 * error

end

end

end

Connection = PersonT.Touched:connect(Touch)

wait(2)

Connection:disconnect()

FDebounce = false

end

end

if (Debounce == false) then

Debounce = true

DisableLimb(NormalHand)

Joints[NormalHand].MaxVelocity = 1

SetAngle(NormalHand, 1.57)

function Touch(Part)

if (Part.Parent ~= nil) then

Human = Part.Parent:findFirstChild("Humanoid")

if (Human ~= nil) then

Human.Sit = true

Position = Human.Parent.Torso.Position

Direction = PersonT.CFrame.lookVector

Position = Position + 10 * 3 * Direction

error = Position - PersonT.Position

Human.Parent.Torso.Velocity = 10 * error

end

end

end

Connection = Limbs[NormalHand].Touched:connect(Touch)

wait(0.5)

EnableLimb(NormalHand)

Connection:disconnect()

Debounce = false

end

end

if (key == "T") then

E = Instance.new("Explosion")

E.Parent = game.Workspace

E.BlastRadius = 1000

E.Position = mouse.hit.p

E.BlastPressure = 1000

end

if (key == "G") then

if (Grabbed == nil) then

if (Debounce == false) then

Debounce = true

DisableLimb(1)

DisableLimb(2)

SetAngle(1, 1.57)

SetAngle(2, 1.57)

Connection1 = Limbs[1].Touched:connect(Grab)

Connection2 = Limbs[2].Touched:connect(Grab)

for E = 1, 30 do

if (Grabbed ~= nil) then

break

end

wait(0.1)

end

if (Grabbed == nil) then

EnableLimb(1)

EnableLimb(2)

Connection1:disconnect()

Connection2:disconnect()

Debounce = false

end

end

else

Person.Character.Torso.Grip:remove()

Position = Grabbed.Character.Torso.Position

Direction = PersonT.CFrame.lookVector

Position = Position + 4 * 3 * Direction

error = Position - PersonT.Position

Grabbed.Character.Torso.Velocity = 4 * error

end

end

if (key == "R") then

if (Flight == false) then

if (Debounce == false) then

Debounce = true

DisableLimb(1)

DisableLimb(2)

Flight = true

DisableLimb(3)

DisableLimb(4)

SetAngle(1, 0)

SetAngle(2, 0)

SetAngle(3, 0)

SetAngle(4, 0)

Engine = Instance.new("Part")

Engine.Parent = Person.Character

Engine.Size = PersonT.Size

Engine.Name = "Engine"

Engine.TopSurface = 0

Engine.BottomSurface = 0

Engine.formFactor = "Symmetric"

Engine.Transparency = 1

Engine:BreakJoints()

Weld = Instance.new("Weld")

Weld.Parent = Engine

Weld.Part0 = PersonT

Weld.Part1 = Engine

Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)

BodyP = Instance.new("BodyPosition")

BodyP.Parent = Engine

BodyP.position = Engine.Position + Vector3.new(0, 10, 0)

BodyP.maxForce = Vector3.new(4e+050, 4e+050, 4e+050)

BodyG = Instance.new("BodyGyro")

BodyG.Parent = Engine

BodyV = Instance.new("BodyVelocity")

BodyV.Parent = Engine

BodyV.velocity = Vector3.new(0, 0, 0)

BodyV.maxForce = Vector3.new(0, 0, 0)

while true do

if (Flight == false) then

break

end

Direct(Engine, mouse.hit.p)

Person.Character.Humanoid.Sit = true

Person.Character.Head.CanCollide = false

Person.Character.Torso.CanCollide = false

wait(0.000000000000000000000000000000001)

end

EnableLimb(1)

EnableLimb(2)

EnableLimb(3)

EnableLimb(4)

Debounce = false

Person.Character.Engine:remove()

Person.Character.Humanoid.Sit = false

end

else

Flight = false

end

end

if (key == "L") then ------------------------------------

DisableLimb(NormalHand)

SetAngle(NormalHand, 1.57)

Smoke = Instance.new("Smoke")

Smoke.Parent = Person.Character.Suit.Band

Smoke.Color = Color3.new(0,0,0)

Smoke.Size = 400

Smoke.Opacity = 1

Smoke.RiseVelocity = -5

end

if (key == "H") then ------------------------------------------------

if (Debounce == false) then

if (Lazer == false) then

if (mouse.Target ~= nil) then

Debounce = true

Lazer = true

DisableLimb(NormalHand)

SetAngle(NormalHand, 0.785)

BP = Instance.new("BodyPosition")

BP.maxForce = Vector3.new(math.huge, math.huge, math.huge)

BP.P = BP.P / 4

BG = Instance.new("BodyGyro")

BG.maxTorque = Vector3.new(math.huge, math.huge, math.huge)

local Hit = mouse.Target

local _P = mouse.Hit.p

local Mag = (Hit.Position-_P).magnitude

local Pos = (Hit.Position-_P).unit * -Mag

local CF = Hit.CFrame.lookVector

while true do

if (Lazer == false) then

break

end

BP.Parent = PersonT

BP.position = ((((CFrame.new(Hit.Position + Pos)) + (-CF)) + (Hit.CFrame.lookVector)) + (mouse.Hit.lookVector * -16)).p + Vector3.new(0, 5.7, 0)

BG.Parent = PersonT

BG.cframe = CFrame.new((PersonT.CFrame + (mouse.Hit.lookVector * -8)).p, (Hit.Position + Pos))

if (Hit.Parent == nil) or (Hit.Parent.Parent == Person.Character) then

BP.Parent = nil

BG.Parent = nil

end

local P = Instance.new("Part")

P.Name = "Grapple Lazer"

P.formFactor = 0

P.Parent = Person.Character

P.BrickColor = BrickColor.new(141)

P.Anchored = true

P.Transparency = 0

P.Locked = true

P.Reflectance = 0

P.CanCollide = false

P.Size = Vector3.new(1, 1, 1)

local mesh = Instance.new("CylinderMesh")

local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0)

mesh.Scale = Vector3.new(0.1, (Place0.p - (Hit.Position + Pos)).magnitude, 0.1)

mesh.Parent = P

P.CFrame = CFrame.new((Place0.p + (Hit.Position + Pos))/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)

wait()

P:remove()

end

Debounce = false

EnableLimb(NormalHand)

BP.Parent = nil

BG.Parent = nil

end

end

end

end

if (key == "J") then ---------------------------------------

if (Debounce == false) then

if (Lazer == false) then

Debounce = true

Lazer = true

DisableLimb(NormalHand)

SetAngle(NormalHand, 0.785)

smokeBrick = Instance.new("Part")

smokeBrick.CanCollide = false

smokeBrick.Anchored = true

smokeBrick.Transparency = 1

smokeBrick.Locked = true

smokeBrick.archivable = false

smokeBrick.TopSurface = 0

smokeBrick.BottomSurface = 0

smoke = Instance.new("Smoke")

smoke.Size = smoke.Size * 4

while true do

if (Lazer == false) then

break

end

local Pos = mouse.Hit.p

smokeBrick.Parent = Person.Character

smokeBrick.CFrame = CFrame.new(Pos)

if (mouse.Target) and (mouse.Target ~= nil) then

smoke.Parent = smokeBrick

local c = (mouse.Target.Color.r + mouse.Target.Color.g + mouse.Target.Color.b)/3

smoke.Color = Color3.new(c, c, c)

end

local L = Instance.new("Part")

L.Parent = Person.Character

L.Name = "Kill Lazer"

L.BrickColor = BrickColor.new(21)

L.formFactor = 0

L.Size = Vector3.new(1, 1, 1)

L.Locked = true

L.Anchored = true

L.CanCollide = false

L.Transparency = 0.05

L.Reflectance = 0.1

local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0)

local Mesh = Instance.new("CylinderMesh")

Mesh.Parent = L

Mesh.Scale = Vector3.new(0.1, (Place0.p - Pos).magnitude, 0.1)

L.CFrame = CFrame.new((Place0.p + Pos)/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)

if (mouse.Target ~= nil) then

if (mouse.Target.Parent.Name:lower() == "") or ("" == "") then

if ("" ~= "") then

mouse.Target.Parent:BreakJoints()

else

mouse.Target:BreakJoints()

end

end

end

wait()

L:Remove()

end

Debounce = false

smokeBrick.Parent = nil

EnableLimb(NormalHand)

end

end

end

if (key == "K") then -----------------------------------

if (Debounce == false) then

if (Lazer == false) then

Debounce = true

Lazer = true

DisableLimb(NormalHand)

SetAngle(NormalHand, 0.785)

BP = Instance.new("BodyPosition")

BP.maxForce = Vector3.new(math.huge, math.huge, math.huge)

BP.P = BP.P / 4

BG = Instance.new("BodyGyro")

BG.maxTorque = Vector3.new(math.huge, math.huge, math.huge)

local targ = nil

local Mag = nil

local Pos = nil

while true do

if (Lazer == false) then

break

end

if (mouse.Target ~= nil) and (targ == nil) then

if (mouse.Target.Anchored == false) then

if ((mouse.Hit.p - Person.Character.Suit.Watch2.Position).magnitude <= 10000) then

targ = mouse.Target

BP.Parent = targ

BG.Parent = targ

Mag = (targ.Position - mouse.Hit.p).magnitude

Pos = (targ.Position - mouse.Hit.p).unit * -Mag

end

end

end

local pop = mouse.Hit.p

local G = Instance.new("Part")

G.Parent = Person.Character

G.Name = "Grab Lazer"

G.Anchored = true

G.Locked = true

G.CanCollide = false

G.formFactor = 0

G.Size = Vector3.new(1, 1, 1)

G.BrickColor = BrickColor.new(106)

G.Reflectance = 0.05

G.Transparency = 0.025

local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0)

local MeAsh = Instance.new("CylinderMesh")

MeAsh.Parent = G

if (targ == nil) or (targ.Anchored == true) then

MeAsh.Scale = Vector3.new(0.1, (Place0.p-pop).magnitude, 0.1)

G.CFrame = CFrame.new((Place0.p + pop)/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)

else

BP.Parent = targ

BP.position = (PersonT.CFrame + (mouse.Hit.lookVector * 8) + Pos).p + Vector3.new(0, 5.7, 0)

BG.Parent = targ

BG.cframe = CFrame.new(targ.Position, PersonT.Position)

if (targ.Parent == nil) or (targ.Parent.Parent == Person.Character) then

BP.Parent = nil

BG.Parent = nil

end

MeAsh.Scale = Vector3.new(0.1, (Place0.p - targ.Position).magnitude, 0.1)

G.CFrame = CFrame.new((Place0.p + (targ.Position + Pos))/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)

end

wait()

G:Remove()

end

Debounce = false

EnableLimb(NormalHand)

BP.Parent = nil

BG.Parent = nil

end

end

end

end

function LiftKey(key, mouse)

key = key:upper()

if (key == "L") then

if (Person.Character.Suit.Band:findFirstChild("Smoke") ~= nil) then

Person.Character.Suit.Band.Smoke:remove()

EnableLimb(NormalHand)

end

end

if (key == "H") then

if (Person.Character:findFirstChild("Grapple Lazer") ~= nil) then

Lazer = false

end

end

if (key == "J") then

if (Person.Character:findFirstChild("Kill Lazer") ~= nil) then

Lazer = false

end

end

if (key == "K") then

if (Person.Character:findFirstChild("Grab Lazer") ~= nil) then

Lazer = false

end

end

if (key == "X") then

if (Person.Character:findFirstChild(" Lazer") ~= nil) then

Lazer = false

end

end

end

function Select(mouse)

mouse.Button1Down:connect(function() Click(mouse) end)

mouse.Button1Up:connect(function() Release(mouse) end)

mouse.KeyDown:connect(function(key) PressKey(key, mouse) end)

mouse.KeyUp:connect(function(key) LiftKey(key, mouse) end)

end

function Deselect(mouse)

Hold = false

Lazer = false

Flight = false

end

Bin.Selected:connect(Select)

Bin.Deselected:connect(Deselect)

--------------------------------------------------

I wood not call that script simple.

I would call this script simple:

print("Hello world!")

answer improve by cjcool. <:

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14y ago

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