The 360 part of the name comes from how many frames per second games run in memory.Once the frames output to video displays that output changes to 60 frames per second.The reason the output was lowered to 60 frames per second was most modern HDTV displaysat the time the Xbox 360 was developed could not display more than 60 frames per second.With some displays now capable of as high as 240 frames per second (or hertz) the next Xbox will probably increase the frame rate if the standard for HDTV changes.If the standard for HDTV does not change then the next Xbox will still only output at 60 frames per second.Q: If the game runs at 360 frames per second internally, why do I get lag sometimes?A: Because 360 frames per second is the highest frames per second the games run internally.However, graphic intensive scenes and other factors can make the frame rate dip below 360 frames.Since the Xbox 360 divides it's internal frame rate by six (360/6 = 60), then when the frame rate drops below 360 fps internally the frame rate still gets divided by 6. So if the internal fps dropped to say 200 fps you would visually see 200/6 = 33.3 frames per second.The other reason Microsoft chose 60 frames per second is because science has shown that 60 frames per second is the ideal frame rate for humans to convey motion on a flat display (Movie screen, TV, etc.).Locking the frame rate to 60 achieves several factors:It stays in the HDTV standards.Most displays at the time the Xbox 360 was in development had a hard limit of 60 hertz ( frames per second).Coding is easier if you know you have a little wiggle room for frame rate dropping as 24 frames per second is the minimum recommended frame rate for the human to perceive realistic frame rate.
FPS, in terms of speed, generally means Feet Per Second. It also stands for Frames Per Second, as in the speed at which it shows the frames in a video. FPS also stands for First Person Shooter, some of these games include Call Of Duty and Halo, where you see from the characters point of view as opposed to TPS, an 'over the shoulder' view.
That shouldn't matter if you are running on java.
Not enough info. Also, do you mean what First Person Shooters can you run on your currently unidentified system, or what Frames Per Second on an unidentified program?
Well the cheapest I have seen is from treepuncher they offer minecraft servers from $1 per player slot $1.50 per player slot if you want bukkit
change your frames per second
24 frames per second are projected in most animated films.
You don't need to do a calculation here as it states that there are 47 frames every second
FPS = Frames Per Second. It is a measure of how many frames of video is generated every second. Higher FPS means smoother video.
500000
24 frames per second (standard) would be 1440 frames per minute.
50 FPS, frames per second, is sped up. The normal speed for movies is 25 frames per second. You can fast forward a movie in 30, 50, and 60 frames per second.
24 frames per second is the best FPS for cameras.
Life at 24 Frames Per Second - 2003 is rated/received certificates of: Australia:G
30 frames per second (fps) refers to the rate at which individual images or frames are displayed on a screen in one second. This frame rate is commonly used in video production and gaming to provide smooth motion and visual quality.
At 24 frames per second times 60 seconds equals 1440 frames per minute.
Frames per second