The cogging effect is the attraction between the magnets and the stator poles when at rest; this attraction and cogging is easily felt when trying to turn an electric motor by hand. A common misconception is that cogging is caused by the copper coils; however, this is not the case. An unequal attraction between the magnets and the stator results in the rotors reluctance to turn. The magnets sit comfortably at rest over a pole, and when the rotor is turned, they must move over an air gap before reaching the next pole. The rotor resists the turning, the magnets attempting to stay bonded to the current poles, until just over halfway through the air gap, where the attraction to the next pole is stronger than that of the previous pole, resulting in a "clunking" or jumping effect at low RPM (such as when trying to turn by hand). This is the cogging effect, resulting in a large torque required to begin rotation. The cogging effect is the attraction between the magnets and the stator poles when at rest; this attraction and cogging is easily felt when trying to turn an electric motor by hand. A common misconception is that cogging is caused by the copper coils; however, this is not the case. An unequal attraction between the magnets and the stator results in the rotors reluctance to turn. The magnets sit comfortably at rest over a pole, and when the rotor is turned, they must move over an air gap before reaching the next pole. The rotor resists the turning, the magnets attempting to stay bonded to the current poles, until just over halfway through the air gap, where the attraction to the next pole is stronger than that of the previous pole, resulting in a "clunking" or jumping effect at low RPM (such as when trying to turn by hand). This is the cogging effect, resulting in a large torque required to begin rotation.
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The short answer is, if the player that activated Effect Veiler chooses, the monster's effect is negated if it activates during the End Phase. Here's what happens when you enter the End Phase. Imagine Player A activated Effect Veiler's effect on Player B's monster:Player B has the option of trying to activate their negated monster's effectPlayer A has the option of ending the effect of Effect VeilerPlayer B must resolve the effect of their monster if they choose not to earlier (if that effect was mandatory)Player A can still keep Effect Veiler's effect active or end itPlayer B must resolve the effect of their monster if they choose not to earlier (if that effect was optional)Player A must end the effect of Effect VeilerSo if you control a Judgment Dragon that has its effect negated by Effect Veiler, your opponent can keep Judgment Dragon from sending cards off the top of your deck or let you.
no side effect
Ghost doesn't effect normal types and normal types don't effect ghost types fighting types don't effect ghost types but ghosts can effect fighting Psychic doesn't effect Dark, but dark is super effective against psychic ground types don't effect flying types, but flying types can effect ground and Electric doesn't effect ground, but ground is super effective against electric types.
No Sims game has the earthquake effect
There is only one way to negate his effect and that is by using a effect negation card the moment it is summoned as jinzo's effect is spell speed 2 your cards effect will work first.