A trap card in the Yu-Gi-Oh trading card game is a great way to change the out come of a duel. They are the pink cards. For example kunai with chain. To use a trap card you have to place it from your hand into one of the spell/trap card zones. You can place as many as you want per turn, but only up to five traps can be on your side of the field at any time. You can usually use traps during your opponents turn, for example, if you placed the card Mirror Force in a trap card zone during your turn, and your opponent tries to attack one of your monsters, you can reveal your Mirror Force trap card to negate the attack and destroy all of your opponent's monsters! As said before, you can usually only activate a trap card on your opponent's turn. If you set a trap card you can use it once your turn ends and your opponent does what is necessary to activate it. When you finish using the trap card it goes into your Graveyard. You can use as many traps as you want during a round, just like you can place as many you want during a round. Unlike Spell cards, trap cards must be set down before you can use them. You cannot use them directly from your hand.
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Dust Tornado is a Normal Trap Card. It destroys one Spell or Trap Card on the field, then you can set 1 Spell or Trap Card.
Yes, as long as the spell card is a Quickplay Spell, and the trap card is not a Counter Trap. So you cannot chain Monster Reborn to any trap. Nor can you chain Book of Moon to a Counter Trap, for example.
Fake Trap's latest text from the booster pack Dark Beginnings 1 reads: You can only activate this card when your opponent uses an effect of a Spell, Trap, or Effect Monster to destroy Trap Card(s) on your side of the field. Destroy this card as a substitute of those Trap Card(s) and the other Trap Card(s) are not destroyed. If a Set card(s) would have been destroyed, pick up and see the Set card(s).According to this, if your opponent activates Heavy Stormand you have Fake Trap set and at least one other Trap card, you can chain with Fake Trap. When the effect of Heavy Storm resolves your set Spell cards, if you have any, are destroyed and your Trap or Traps are protected. Of course, you'll need to show your opponent the Traps that would have been destroyed to confirm that your not cheating.
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