When a monster attacks a defense position monster with DEF equal to to the attacking monster's ATK, no damage is inflicted to either player's Life Points and no monsters are destroyed in battle. Some monsters have effects that activate before or after they battle, so you must take those into account as well.
Relinquished's equipped monster is destroyed if Relinquished's ATK is lower than the foe's attacking monster's ATK. If Relinquished is in Defense position, its equipped monster is destroyed if its DEF is less than the attacking monster's ATK. Either way, Relinquished remains on the field.
Nothing, unless the card specifically mentions a penalty for not attacking. If a monster is in defense mode it is not able to declare an attack, and there are no consequences for not attacking unless the monster's text mentions one.
Well, a lack of specifics prompts me to tell everything. Each monster has a specific amount of ATK (Attack Points) and DEF (Defense Points), depicted at the bottom of the card. Generally, the points will be multiples of 100, though there are several that end in 50 and a few with other numbers, but those were only released in the early stages of the game; aside from their re-releases, there haven't been any since. Also, no card released has had any basic ATK or DEF below 0 or above 5000.A monster with ATK and DEF of less than 1000 is considered weak; between 1000 and 2000 is average; between 2000 and 3000 is powerful; between 3000 and 4000 is exceptionally powerful; anything higher...well, let's just say you don't want to mess with anything like that if you're not an experienced Duelist, and usually not even then.Generally, monsters with 0 ATK have a strong DEF and/or an effect that can compensate, and likewise, monsters with 0 DEF will have a strong ATK and/or an effect. And for monsters that have 0 ATK and DEF, they ALWAYS have a special effect to help them out. Well, okay, not always, but at last count there were only three exceptions, and their usefulness is revealed when combined with certain cards that they're meant for.Now, in terms of gameplay; first, bear in mind that the following descriptions are the basic rules of the game, but there is at least one exception to almost everything mentioned here by means of a Spell, Trap, or Effect Monster card.Monsters can be Normal Summoned in face-up Attack Position or Set in face-down Defense Position. Monsters can change their positions once per turn. Face-down Defense Position monsters are flipped face-up when they switch to Attack Position. Face-up monsters cannot be flipped face-down. Monsters can only attack if they're in Attack Position. Monsters cannot change into Defense Position in the same turn that they attack or the same turn they are Summoned. Monsters in Attack Position are placed vertically, right-side up in the perspective of the card's controller. Monsters in Defense Position are placed horizontally.When a monster attacks another monster in Attack Position, one of three things happens:1. If the attacking monster has greater ATK than the monster it attacks, the attacked monster is destroyed and the controller of that monster loses Life Points equal to the difference between the two monsters' ATK.2. If the attacking monster has less ATK than the monster it attacks, the attacking monster is destroyed and the controller of that monster loses Life Points equal to the difference between the two monsters' ATK.3. If the attacking monster has equal ATK to the monster it attacks, both monsters are destroyed and neither player loses Life Points.When a monster attacks a monster in Defense Position, one of three things happens:1. If the attacking monster has greater ATK than the DEF of the monster it attacks, the attacked monster is destroyed and the controller of that monster loses no Life Points.2. If the attacking monster has less ATK than the DEF of the monster it attacks, neither monster is destroyed and the controller of the attacking monster loses Life Points equal to the difference between the attacking monster's ATK and the attacked monster's DEF.3. If the attacking monster has equal ATK to the DEF of the monster it attacks, neither monster is destroyed and neither player loses Life Points.One last note: if a monster attacks a face-down Defense Position monster, it is flipped face-up, but stays in Defense Position.And that is everything you need to know about ATK and DEF.
No. When a monster you control attacks a monster with a Defense higher then the Attack of your monster, you take damage equal to the difference but neither monster is destroyed. The only exception is due to card effects such as Des Kangaroo.
When a monster attacks a defense position monster with DEF equal to to the attacking monster's ATK, no damage is inflicted to either player's Life Points and no monsters are destroyed in battle. Some monsters have effects that activate before or after they battle, so you must take those into account as well.
Relinquished's equipped monster is destroyed if Relinquished's ATK is lower than the foe's attacking monster's ATK. If Relinquished is in Defense position, its equipped monster is destroyed if its DEF is less than the attacking monster's ATK. Either way, Relinquished remains on the field.
If your opponent attacks, you can activate Book of Moonto flip the attacking monster face-down and cancel the attack. However, if you chain the activation of Book of Moon with Dark Mirror Force (assuming your opponent has a face-down Defense Position monster WHEN he/she attacks), the attacking monster will not be affected by Dark Mirror Force as a chain always resolves BACKWARDS. Therefore, Book of Moonwould be Chain Link 1 and Dark Mirror Force would be Chain Link 2. When resolving, the effect of Dark Mirror Forceactivates first, removing your opponent's Defense Position monsters (this does not include the attacking monster as it must be face-up and in Attack Position to have attacked in the first place) from play. Then the effect of Book of Moon resolves, flipping the attacking monster face-down. Note that you could not even activate Dark Mirror Force unless your opponent has a Defense Position monster to begin with.Assuming the same scenario, if you decide to activate Dark Mirror Force FIRST, then Book of Moon (targeting the attacking monster), then Dark Mirror Force would become Chain Link 1 and Book of Moon would become Chain Link 2. Again, the chain would resolve backwards, starting with the effect of Book of Moon. Your opponent's attacking monster is flipped face-down first. Then the effect of Dark Mirror Force resolves, Removing from Play all of your opponent's Defense Position monsters, including the original attacking monster (as it is now in Defense Position).
Nothing, unless the card specifically mentions a penalty for not attacking. If a monster is in defense mode it is not able to declare an attack, and there are no consequences for not attacking unless the monster's text mentions one.
Generally there is an irritant effecting the local skin area in question. This can mean that the irritant is attacking skin cells, or that the body is utilizing its defense mecanism to attack the irritant.
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A GREAT WHITES MOUTH ITS JAWS EXTEND OUT OF ITS MOUTH WHEN ATTACKING, THIS IS TO PREVENT ITS LIPS FROM GETTING CUT
the can destroy it with their acid
Well, a lack of specifics prompts me to tell everything. Each monster has a specific amount of ATK (Attack Points) and DEF (Defense Points), depicted at the bottom of the card. Generally, the points will be multiples of 100, though there are several that end in 50 and a few with other numbers, but those were only released in the early stages of the game; aside from their re-releases, there haven't been any since. Also, no card released has had any basic ATK or DEF below 0 or above 5000.A monster with ATK and DEF of less than 1000 is considered weak; between 1000 and 2000 is average; between 2000 and 3000 is powerful; between 3000 and 4000 is exceptionally powerful; anything higher...well, let's just say you don't want to mess with anything like that if you're not an experienced Duelist, and usually not even then.Generally, monsters with 0 ATK have a strong DEF and/or an effect that can compensate, and likewise, monsters with 0 DEF will have a strong ATK and/or an effect. And for monsters that have 0 ATK and DEF, they ALWAYS have a special effect to help them out. Well, okay, not always, but at last count there were only three exceptions, and their usefulness is revealed when combined with certain cards that they're meant for.Now, in terms of gameplay; first, bear in mind that the following descriptions are the basic rules of the game, but there is at least one exception to almost everything mentioned here by means of a Spell, Trap, or Effect Monster card.Monsters can be Normal Summoned in face-up Attack Position or Set in face-down Defense Position. Monsters can change their positions once per turn. Face-down Defense Position monsters are flipped face-up when they switch to Attack Position. Face-up monsters cannot be flipped face-down. Monsters can only attack if they're in Attack Position. Monsters cannot change into Defense Position in the same turn that they attack or the same turn they are Summoned. Monsters in Attack Position are placed vertically, right-side up in the perspective of the card's controller. Monsters in Defense Position are placed horizontally.When a monster attacks another monster in Attack Position, one of three things happens:1. If the attacking monster has greater ATK than the monster it attacks, the attacked monster is destroyed and the controller of that monster loses Life Points equal to the difference between the two monsters' ATK.2. If the attacking monster has less ATK than the monster it attacks, the attacking monster is destroyed and the controller of that monster loses Life Points equal to the difference between the two monsters' ATK.3. If the attacking monster has equal ATK to the monster it attacks, both monsters are destroyed and neither player loses Life Points.When a monster attacks a monster in Defense Position, one of three things happens:1. If the attacking monster has greater ATK than the DEF of the monster it attacks, the attacked monster is destroyed and the controller of that monster loses no Life Points.2. If the attacking monster has less ATK than the DEF of the monster it attacks, neither monster is destroyed and the controller of the attacking monster loses Life Points equal to the difference between the attacking monster's ATK and the attacked monster's DEF.3. If the attacking monster has equal ATK to the DEF of the monster it attacks, neither monster is destroyed and neither player loses Life Points.One last note: if a monster attacks a face-down Defense Position monster, it is flipped face-up, but stays in Defense Position.And that is everything you need to know about ATK and DEF.
It happens when one Pokemon attacks another Pokemon that is of a type that has an advantage over the attacking Pokemon. For example, a grass type attacking a fire type, or a water attacking a grass type.
the offensive team switches to play defense and the previously defensive team picks up the disc and can attack their opponents end zone (i.e. they switch to offense). this happens whenever the offensive team drops the disc or it hits the floor whilst they are attacking, be it through a missed-throw or if a defensive player knocks the disc to the ground. defense do not have to catch the disc to turn over the play.
No. When a monster you control attacks a monster with a Defense higher then the Attack of your monster, you take damage equal to the difference but neither monster is destroyed. The only exception is due to card effects such as Des Kangaroo.