you can equip it with up to five equip cards unless you have other spell or trap cards on the field then you could only equip it with as many free spaces there are There is no limit to how many cards can be equipped to a monster unless it says so on the card. The only limit is how many you can have on the field at one time, so the de facto limit is 10 (5 on your side of the field and 5 on your opponent's side of the field).
Monster cards do not have life points and there is no concept of 'damaging' a monster card except for battle. In battle a monster either dies or it does not, there is no accumulating damage such as in Magic the Gathering. A monster can fight off an infinite amount of monsters that are weaker than it, but is destroyed if it battles with one of equal or greater power.
Synchro monsters are indeed powerful, but just remember they are just like any other monster card. The best way to defeat many of them is to use cards that remove them from play or send them back into the Extra Deck. Destroying and sending them to the Graveyard is not always the best option since:"Stardust Dragon", a popular Synchro monster, can negate cards that destroy like "Mirror Force", so "Dimmensional Prison" is recommended since it doesn't destroy; it just removes from play.Even if you have a strong monster, "Colossal Fighter", another popular Synchro, can reborn its self again and again if destroyed in battle.And mainly, "Monster Reborn" makes it super easy for them to return. Sure you can "Monster Reborn" the monster yourself, but it's often too risky.If you want to stop Synchro Summoning in the first place, an anti-Special Summon deck is a good idea. Use cards like "Vanity's Fiend", "Royal Oppression", "Fossil Dyna Pachycephalo", and many more.
Hermos is not a real monster card, not even in the show. He was not summoned to fight directly, like the other two legendary dragons, he would be combined with another card. In Hermos' case, he would be combined to make a new Equip card.
You need to tribute 2 monsters to summon a Lv7 or more monster, so you need 2 for a 'Blue-Eyes White Dragon'.
you can equip it with up to five equip cards unless you have other spell or trap cards on the field then you could only equip it with as many free spaces there are There is no limit to how many cards can be equipped to a monster unless it says so on the card. The only limit is how many you can have on the field at one time, so the de facto limit is 10 (5 on your side of the field and 5 on your opponent's side of the field).
there are 33 cards in the pack
146
You can Set one monster, and as many S/T cards as you've got cards and open slots available.
Yes! There are many cards forspecial summoning monsters from the grave, but many are banned or limited. Monster Reborn, Call of the Haunted). Many players consider these cards unfair, and sometimes you can only play in Traditional format, or if you and your opponent agree on them.
Monster cards do not have life points and there is no concept of 'damaging' a monster card except for battle. In battle a monster either dies or it does not, there is no accumulating damage such as in Magic the Gathering. A monster can fight off an infinite amount of monsters that are weaker than it, but is destroyed if it battles with one of equal or greater power.
First you get up on the machine then equip on the Toxic Blaster then when the monster attacks you try to miss its attacks, but when it opens its mouth use the space bar and hit as many times as you can! Save
There are 7 ojama monster cards and 3 magic/spell, 1 trap. There are the cards Ojama Green, Ojama Yellow, Ojama Black, Ojama Red, Ojama Blue, Ojama Knight, and Ojama King for monster cards. For the others, there are Ojamuscle, Ojamagic, Ojama Delta Hurricane, Ojama Trio, and Ojama Country.
Monster Recovery reads; "Unite 1 of your own monsters on your side of the field and your hand with your Deck and then shuffle it. Draw the same number of cards that were in your hand from the Deck. (You cannot activate this card if you have your opponent's card in your hand.)" So, you choose one of your monsters on the field. Then you shuffle that monster, and all the cards in your hand, into your deck. Then you draw as many cards as you had in your hand previously, so if you shuffled three cards in, then you draw 3 card (note the monster you shuffled in does not count towards this). If somehow you have an opponent's card in hand, through Amazoness Chain Master or Exchange, then Monster Recovery cannot be activated.
There is no way to give a precise answer because they continue to add new cards to the Moshi Mash Up Cards. The Moshi Monster Online Store says "100's".
Normally you may have 5 on the field. 'Trap monsters' take up a monster card zone, but they also take up an S/T zone, so don't free one up. Magical Hats can temporarily let you have 7 trap cards on the field, as it is able to take two Trap cards and put them into the monster zone as 0/0 face-down monster cards. But that's a situation unique to that one card.
The stanard Landrover Defender is equiped with two seats. There is a station wagon model that comes equiped with 4-6 seats, your choice.