Inverse Universe
TRAP/Normal
Card Number: 79161790
Switch the ATK and DEF of all face-up Effect Monsters on the field.
Chaos King Archfiend
DARK/Fiend/Synchro/Effect/Level 7
ATK: 2600
DEF: 2600
Card Number: 36407615
1 Fiend-Type Tuner + 1 or more non-Tuner monsters
When this card attacks, you can switch the ATK and DEF of all face-up monsters your opponent controls until the end of the Battle Phase.
No. When a monster you control attacks a monster with a Defense higher then the Attack of your monster, you take damage equal to the difference but neither monster is destroyed. The only exception is due to card effects such as Des Kangaroo.
If the attacking monster is switched into Defence position, the attack ends. Damage Calculation is not entered, you do not compare the monsters' ATK or DEF.
Yes. Once per turn, a monster may switch from face-up attack mode to face-up defence mode, or vice-versa, as long as the monster was not summoned that turn, and had not declared an attack. If the monster is face-down, then turning it face up into attack mode is a Flip Summon, which can't be done on the turn the monster was Set from hand.
Nothing, unless the card specifically mentions a penalty for not attacking. If a monster is in defense mode it is not able to declare an attack, and there are no consequences for not attacking unless the monster's text mentions one.
Not manually, no. A monster that has declared an attack that turn, may not switch into defence mode. But it can be switched by the effect of other cards, including their own, in the case of Goblin Attack Force.
shield & sword though changes opponents as well
No. When a monster you control attacks a monster with a Defense higher then the Attack of your monster, you take damage equal to the difference but neither monster is destroyed. The only exception is due to card effects such as Des Kangaroo.
Yes if you wait a turn
Yes. If you hit a monster with higher defense than your attack, your attacking monster isn't destroyed, but you take damage. If the defending monster's defense is lower than your attack, then the defending monster is destroyed, but the defending player takes no damage, unless through an effect like "Dragon's Rage" or "Elemental Hero Flame Wingman"
Unless there is a card effect preventing it, it can attack.
If the attacking monster is switched into Defence position, the attack ends. Damage Calculation is not entered, you do not compare the monsters' ATK or DEF.
Yes. Once per turn, a monster may switch from face-up attack mode to face-up defence mode, or vice-versa, as long as the monster was not summoned that turn, and had not declared an attack. If the monster is face-down, then turning it face up into attack mode is a Flip Summon, which can't be done on the turn the monster was Set from hand.
In the shows, the other god cards can to make a monster with endless attack and defense. But in the TCG there is nothing.
You cannot tribute summon a monster in face up defense position. You can either tribute summon a monster in face down defense or face up attack position. If you want to summon in face up defense, you need to special summon.
Nothing, unless the card specifically mentions a penalty for not attacking. If a monster is in defense mode it is not able to declare an attack, and there are no consequences for not attacking unless the monster's text mentions one.
In general, if one effect tells you to do something, and another effect says you cannot do that thing, the can't effect will win out. So if a monster says it must attack, it doesn't win out over an effect which says it can't attack. If a monster can attack all of the opponent's monsters, this does not override the effect which makes one of them unable to be selected as an attack target.
The monster is flipped into face-up defense position and any battle damage that occurs is calculated. Afterwards the monster that was attacked remains on the field and is not sent to the Graveyard.Examples of monsters that cannot be destroyed in battle are Spirit Reaper and Marshmallon.If a monster attacks with an effect that enables it to deal damage equal to the difference in its ATK and the defending monster's DEF (like Twin-Sword Marauder or a monster equipped with Big Bang Shot), the damage is calculated but the monster is still not destroyed in battle.