only when a dragon card is active on the playing field.
No, Alector has no effects that can be used in the opponent's turn. His summon effect is something that can only be done in your main phases, and his negation effect is an Ignition Effect so again, can only be done in your turn.
Magical hats can only be used during your opponent's battle phase. Seeing as they can't flip their monsters during their battle phase, no. However, if your opponent does activate a spell or trap card during the battle phase, you can use Magical hats and protect your monsters. Overall, yes. You can use magical hats to protect your monsters from targeting effects as long as it's during your opponent's battle phase.
In general, yes. Continuous effects are only applied while the monster is on the field, an activated effects (Ignition, Trigger and Quick) can only activate when the monster is on the field. If they activate in other zones (Honest, while in hand, Zeta Reticulant, while in the graveyard, DD Survivor, while out of play) then it will specifically say so on the card.
The following monsters inflict damage to your opponent when destroyed. Some of these effects will depend on whether you or your opponent destroyed it and/or if it was destroyed in battle or by a card effect:AbakiEarthbound Immortal Aslla piscuBalloon LizardMecha-Dog MarronOxygeddon
You can activate any quick effect that can summon, during the battle phase. There are also many Triggered effects that would activate here too. But you cannot Normal Summon, or perform Special Summons that aren't resolvable effects, like Synchro Summons or Chaos Sorcerer.
When one or more specific cards a chosen by a card effect, it is considered "targeting". For example, when you activate "Soul Taker", you must target, or choose, the monster you want to use its effect on. When you activate "Sakaretsu Armor", you are targeting the monster who is attacking. That means those card effects won't work if the targeted monster is gone. For example, if you activate "Soul Taker" on a Fusion Monster, and your opponent activates "De-Fusion", the targeted monster is gone so the effect would not activate. If your opponent activates "Book of Moon" to flip their monster face-down when you activated "Sakaretsu Armor", the card's target is technically not there.
You can only activate Quick Effects, Traps, and Quickplay Spells in your opponent's turn, as well as some cards may Trigger automatically when conditions are met. Field Spell Cards are none of the above. You cannot activate them in your opponent's turn.
Yes, your opponent can use "Monster Reborn" on your Destiny End Dragoon, as long as it is in the Graveyard. Destiny End Dragoon does not have any protection against being targeted by effects like "Monster Reborn." However, if it was destroyed by a card effect that specifically mentions it cannot be targeted or revived, then it would not be possible for your opponent to bring it back.
Blue-Eyes Shining Dragon is only protected from effects that target it, so non-targeted effects work fine. Lightning Vortex, Smashing Ground, DD Warrior Lady, Neospacian Grand Mole, Mirror Force, Torrential Tribute are all examples of non-targeted effects.
There is no "order" in which the cards on the field are destroyed - it is considered that all cards are destroyed at the same time. When it comes to the order of activation of the effects of cards that came as a result of being destroyed by "Demise", this is the order: # The current turn's player's (the one who activated "Demise"'s effect) mandatory effects. These are effects that must take place and do not ask the player if they would like to activate the effect like "Sangan". If there is more than one, you may choose the order. # The opponent's mandatory effects # The current turn's player's optional effects. Effects like "Mystic Tomato" that ask the player if they would like to activate the card's effect. If there is more than one, they can choose the order. # The opponent's optional effects. The chain would resolve starting with the opponent's optional effects and continue to the current turn's player's effects.
No, you can use Divine Wrath on your own activated monster effects if you wish. Just as long as it is indeed an effect that activates and therefore uses the chain.
No, it requires a Tribute. Unless stated otherwise, like on cards such as Soul Exchange, a tribute must be something you control. You cannot tribute an opponent's monster as a cost for your own effects or summons.
No because the five cards that are chosen from your deck aren't actually added to your hand they are separate and shown to your opponent and your opponent picks one to add and you discard the remaining cards.
"Maiden with Eyes of Blue" in the Yu-Gi-Oh! trading card game can be targeted by card effects that specify a target, but cannot be targeted by effects that do not specify a target. Additionally, when "Maiden with Eyes of Blue" is targeted by an opponent's card effect, you can Special Summon a "Blue-Eyes White Dragon" from your hand, Deck, or Graveyard.
In Magic: The Gathering, there are cards and abilities that allow you to gain life when your opponent loses life. This usually happens through effects that transfer life from your opponent to you, or by triggering abilities that activate when your opponent loses life. This mechanic can help you stay in the game longer by replenishing your life total while also putting pressure on your opponent.
Cyber Dragon doesn't have any activated effects. Cyber Dragon's special summon can only be performed on your own turn, in your main phases.
Unless specifically stated otherwise (Royal Oppression, etc), you can only activate the effects of a card you have control of. If 'your' Winged Rhynos is on the opponent's side of the field, then in game terms, it is 'his' monster. He's the only one that can activate the effect.