There is no real hard limit - as long as you've got a spell card in hand, and a slot in the S/T zone for it to go, then you can activate it.
No, there isn't. Unless you count a Field Spell Card, which is a spell card but has its own zone, so technically you can have 6 spells active.
Quick-play Spell cards are Spell Speed 2, so are the same speed as all Trap cards except for Counter Trap cards which are Spell Speed 3.
there is no such a code... sucks
No, it doesn't end the battle phase.
you have to beat the game you have to beat the game
No, there isn't. Unless you count a Field Spell Card, which is a spell card but has its own zone, so technically you can have 6 spells active.
You should play the Medabots Metabee Version and not Yugioh the Sacred cards cause it is less fun.
it depends what cards are in the spell/trap section of the deck. it also depends on your style of play
no you cant
A Quick-play Spell card has a little jagged symbol after the words ''Spell Card'.
yes you can
Quick-play Spell cards are Spell Speed 2, so are the same speed as all Trap cards except for Counter Trap cards which are Spell Speed 3.
there is no such a code... sucks
Necroface. D.D.R.-return from a different dimension. and Dimensional distortion.
No, it doesn't end the battle phase.
Yes, they can. You can also play another field spell to remove the one that is currently in effect.
yes