Is that the door that says "door is locked but seems unstable" (whatever) when tried opening it? If it is, just constantly press x on the door.. it'll eventually give in and open.....
Yes, It is not region locked
Places are locked because they are friends or BC only. You have to be a friend of the creator, or a Builders Club member.
If you are talking about the bit the leads into the Dragons area, you will need a dusty Key, one of these can be obtained by going to the Room Full of Black Knights then On the East side of this room is a Jail Cell. To enter you must kill the guard outside, take the key he drops and use it with the door. Once inside you can talk to the Explorer who is locked inside and get the Dusty Key.
Groudon
Simple answer: You cant.
the door that's locked
You're not locked out until you pull the lever : go back in and pull it.
There are no sewers in Arturus. The locked hatch is Mordred's secret underground lab. (see related question for the key)
The cast of Pittsburgh - 2013 includes: Brandon Crowder as Alex Tommy Korn as Brett Lisa Tran as Locked-out woman
The conclave is a secret, locked meeting of the cardinal electors in the Sistine Chapel to elect a new pope. All voting is done by paper ballots which are later burned after counting.
It is called a conclave from the Latin cum clave - with a key. It refers to the fact that the cardinals are locked into the Sistine Chapel until after the election.
Push the two bales together, then stand on top and move to the middle of them. They should spread to reveal the locked hatch to the underground chamber.
Mordred has an underground laboratory, and the locked entrance is between the two bales of hay in the mill field. (see related question)
You click on the robot owl that follows you around and then click on the fuel rod then you get it!!!!!!!!!!!!!!!!! -Belinda-
It opens Mordred's secret underground hideout which is beneath the hay bales near the farm. Separate them to reach the locked hatch. (see related question)
The hay bales are OUTSIDE by the farm, and between them is the locked entrance to Mordred's underground lab. (see related question)
The mill gears on Astro Knights Island are in the second-floor loft of the mill, and they are locked to prevent the windmill arms from turning. Grab the short hanging rope to unlock the gears. Go outside and turn the windmill arms counter-clockwise by climbing on them, and you will see the roof dome open.