Threads on the Roblox forums can only be deleted by Roblox moderators.
You may want to look in the Roblox forums or Wiki for help.
You can do it manually or using a script.
If you are looking for someone to help you learn about Roblox, the best place to look would probably be the Roblox forums. (Probably the "Hi, I'm new" forum)
using the key tou got from the house and clicking the lock icon, or by using the lock button in the other section
Threads on the Roblox forums can only be deleted by Roblox moderators.
their our 100,000,000,000
You may want to look in the Roblox forums or Wiki for help.
You click 'New Thread' Type the name what you want then press creat thread
You click 'New Thread' Type the name what you want then press creat thread
Only Moshi Monsters staff can lock forums. Forums also become locked automatically when they reach the maximum number of messages.
You can do it manually or using a script.
If you are looking for someone to help you learn about Roblox, the best place to look would probably be the Roblox forums. (Probably the "Hi, I'm new" forum)
http://www.pcreview.co.uk/forums/thread-2009893.php
using the key tou got from the house and clicking the lock icon, or by using the lock button in the other section
fast zombie
Yes. Whenever a thread needs to read or write to memory shared with concurrent threads, it must prevent other threads from writing to that memory at the same time. That is, the threads need to be synchronised. Typically, a thread will acquire a lock on that memory, releasing it when it has finished with the memory. Only one thread can acquire a lock at any given time, so if the lock is already acquired by another thread, the current thread must wait for it to be released. However, there are often times where two or more locks need to be acquired. So long as every thread acquires locks in the exact same order this is not a problem. But if a thread acquires the locks in a different order, we can easily end up with a deadlock. Consider the following pseudocode: function f () { acquire lock A acquire lock B // ... release lock B release lock A } function g () { acquire lock B acquire lock A // ... release lock A release lock B } If f is invoked in one thread and g in another, we can easily end up with f acquiring lock A while g acquires lock B. Function f is then left in limbo waiting for function g to release lock B while g is waiting for f to release lock A. They are deadlocked because neither can progress any further.