You need to have cards that use spell counters and you probably know that you can use small items like pennies to mark them. (make sure no one steals them)
I suggest following the link provide, as it will show you all the cards that use or produce spell counters.
Cards like Royal Magical Library are good for Spell Counters as one is generated every time a spell card resolves.
The spell counters will be lost, they will not be transferred to the new monster.
'Shield and Sword', a Normal Spell Card, can do that.
No, it doesn't end the battle phase.
No, there isn't. Unless you count a Field Spell Card, which is a spell card but has its own zone, so technically you can have 6 spells active.
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Any card that actually uses Spell Counters will tell you what to do with them. Breaker the Magical Warrior tells you what his own counter does, while cards like Megaton Magical Cannon say to remove spell counters from other cards.
Arcane Apprentice's effect doesn't mention Spell Counters in any way. Are you asking about the right card?
The spell counters will be lost, they will not be transferred to the new monster.
No, Crusader of Endymion cannot hold Spell Counters. Therefore, its effect will not apply to itself.
There's nothing official to represent them, but they definitely exist. Black-Winged Dragon uses Black Feather Counters, Blackwing Armor Master uses Wedge Counters.
When Magical Citadel of Endymion is initially activated, it has no Spell Counters. This is because its effect of obtaining Spell Counters does not take place until it has been successfully activated. Therefore, it does not gain a Spell Counter from its own activation.
Yes.
When you trigger an effect (such as summoning breaker or apprentice magician)that says to put a spell counter on a card that can accepts spell counters. Oh and put as much spell counters as it says you should.
Put the cursor over your Speed World 2 that's in your field spell zone then press Activate. Then you can deal 800 damage to your opponent by showing a speed spell in your hand and removing 4 speed counters. If you do the same but remove 7 then you can draw one card, and if you want, remove 10 and destroy a card on the field. Some Speed Spells need you to remove speed counters to activate.
Yes, as long as that card can be given spell counters.
A spell counter is a token placed on a card by a specific effect. What the spell counter actually does depends on what it is placed on. On Breaker the Magical Warrior for example, it gives him 300 bonus ATK and lets him use his S/T destroying effect. On Pitch Black Powerstone, they do nothing except stay there so they can be moved to another card, etc.
Yes, you can do a spell that destroys a planeswalker, or when you play a spell that deals damage to a player you can do that to a planeswalker, or when you attack you can just attack it instead. Basically a planeswalker is a player whose life is equal to the amount of loyalty counters on him/her and when it gets dealt damage remove that many loyalty counters from it. If it had 0 loyalty counters it goes to the graveyard. This confused me, too for a while.