A trap card in the Yu-Gi-Oh trading card game is a great way to change the out come of a duel. They are the pink cards. For example kunai with chain. To use a trap card you have to place it from your hand into one of the spell/trap card zones. You can place as many as you want per turn, but only up to five traps can be on your side of the field at any time. You can usually use traps during your opponents turn, for example, if you placed the card Mirror Force in a trap card zone during your turn, and your opponent tries to attack one of your monsters, you can reveal your Mirror Force trap card to negate the attack and destroy all of your opponent's monsters! As said before, you can usually only activate a trap card on your opponent's turn. If you set a trap card you can use it once your turn ends and your opponent does what is necessary to activate it. When you finish using the trap card it goes into your Graveyard. You can use as many traps as you want during a round, just like you can place as many you want during a round. Unlike Spell cards, trap cards must be set down before you can use them. You cannot use them directly from your hand.
no, it's a normal magic card, you can only use it when it's your turn.
No. It is Spell Speed 1, and can only be used on face-up Traps. That means the only things you can destroy with it are your opponent's active continuous traps, but it can never 'counter' a trap, or be used in chain to one.
No. It is an Ignition Effect, meaning you may only activate Snipe Hunter's effect during your turn.
A card's continuous effect will be applied before players can activate cards like Trap Hole. That means potentially Muka Muka will be summoned with a high enough ATK to allow a player to use Trap Hole to destroy it.
A trap card in the Yu-Gi-Oh trading card game is a great way to change the out come of a duel. They are the pink cards. For example kunai with chain. To use a trap card you have to place it from your hand into one of the spell/trap card zones. You can place as many as you want per turn, but only up to five traps can be on your side of the field at any time. You can usually use traps during your opponents turn, for example, if you placed the card Mirror Force in a trap card zone during your turn, and your opponent tries to attack one of your monsters, you can reveal your Mirror Force trap card to negate the attack and destroy all of your opponent's monsters! As said before, you can usually only activate a trap card on your opponent's turn. If you set a trap card you can use it once your turn ends and your opponent does what is necessary to activate it. When you finish using the trap card it goes into your Graveyard. You can use as many traps as you want during a round, just like you can place as many you want during a round. Unlike Spell cards, trap cards must be set down before you can use them. You cannot use them directly from your hand.
no, it's a normal magic card, you can only use it when it's your turn.
You can if it is a Quick-Play Spell.Normal Spells cannot be activated.
no you cant because when you set a trap card you cant use again on the same turn
Trap Stun will resolve first, and then your trap's effect will be negated when it tries to resolve, the card will go to the graveyard.
Block Attack is a Normal Spell Card. Normal Spell Cards can only be activated in your own turn, in main phase 1 or 2.
yes
You take control of it for as long as it remains on the field.
No. It is Spell Speed 1, and can only be used on face-up Traps. That means the only things you can destroy with it are your opponent's active continuous traps, but it can never 'counter' a trap, or be used in chain to one.
Yes, Trap Hole targets the monster you use it against.
As long as you are in the Battle Phase, then yes, you could use Trap Jammer against Crush Card Virus.
You cannot discard your own continuous effect spell/trap card. It must be removed by card effect. Even if it is it's own effect. You can, however, choose not to use its effect. If you choose not to use its effect by not paying its cost, then the card is destroyed. If you choose not to use its optional effect, then it stays on the field until you choose to use it again. If you have a continuous effect card on the field, chances are that you wanted it there so destroying it yourself is kind of a moot point anyway. there are continuous trap and spell cards that has no cost for activating. you cannot disregard this effect if you don't destroy the card by another spell or trap card or at some point effects of monster cards. -shar0414-