You can activate Quickplay Spell cards in your opponent's turn, if you have Set them on the field. As well as that, some of your face-up continuous and continuous-like cards may have a trigger than activates when a certain condition is met, these can activate in the opponent's turn too (Black Garden is one).
regular spell cards can be activated only on your turn, quick play spell cards can be set then activated during your opponents or your turn, and spell cards with the infinity sign are treated like regular spell cards but stay on the field until it is destroyed traps cannot be activated from you hand they must first be set then activated on your next turn or your opponents turn knowing when to activate these spell or trap cards is tricky you have to know when to activate them or they will end up not helping you out at all
A best yugioh deck would be a deck that eliminates your opponents options. like a deck with jinzo and horus, the black flame dragon LV 8 both can stop your opponents spell and trap cards. also a deck with cards like needle worm can discard your opponents deck so when they have no cards left you win.
No, Normal Spell Cards like Dark Hole can only be activated on your turn during your Main Phase 1 or 2.
Yes, of course. Quickplay spells can be activated at most times during the battle phase and up to the end phase, the spell speed 1 ones can be activated in Main Phase 2.
Spirit Burner is a equip spell card, it may not be used during your opponents turn. Only quick play spells (indicated by a lightning bolt) may be used then.
Yes.
regular spell cards can be activated only on your turn, quick play spell cards can be set then activated during your opponents or your turn, and spell cards with the infinity sign are treated like regular spell cards but stay on the field until it is destroyed traps cannot be activated from you hand they must first be set then activated on your next turn or your opponents turn knowing when to activate these spell or trap cards is tricky you have to know when to activate them or they will end up not helping you out at all
Block Attack is a Normal Spell Card. Normal Spell Cards can only be activated in your own turn, in main phase 1 or 2.
No you cannot. Even if you set cards on your oppoent's turn, the rule for Traps is that they can only be activated during the turn after they are set. Once your turn rolls around you activate your new set card.
As an Ignition Effect monster, Breaker's effect can only be activated in your own Main Phases.
A best yugioh deck would be a deck that eliminates your opponents options. like a deck with jinzo and horus, the black flame dragon LV 8 both can stop your opponents spell and trap cards. also a deck with cards like needle worm can discard your opponents deck so when they have no cards left you win.
No, Normal Spell Cards like Dark Hole can only be activated on your turn during your Main Phase 1 or 2.
Yes, of course. Quickplay spells can be activated at most times during the battle phase and up to the end phase, the spell speed 1 ones can be activated in Main Phase 2.
When Magical Citadel of Endymion is initially activated, it has no Spell Counters. This is because its effect of obtaining Spell Counters does not take place until it has been successfully activated. Therefore, it does not gain a Spell Counter from its own activation.
OPPONENTS...
Spirit Burner is a equip spell card, it may not be used during your opponents turn. Only quick play spells (indicated by a lightning bolt) may be used then.
It's a Quickplay Spell card, so can be activated in your battle phase.