12 principles of animation
The 12 priciples of animation are
1. squash and stretch- rubbery movement
2. anticipation--holding at certain points
3. staging-planning action
4. straight ahead action-pose to pose Key frames
5. Slow in and out
6. Follow though and overlapping action
7. timing and spacing
8. Arcs- direction of movement
9. secondary action-add a little extra to movement
10. exaggeration
11. solid drawing
12. apeal
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computer animation, clay animation and stop motoin -animation
Linear animation involves animating for linear media like video and film. Interactive animation refers to animating for use on interactive media like video games and computers.
Animation loop is the repetition of part of the animation. For example, an animator can animate a clock pendulum swinging from one side to the other just once, then repeat the animated portion using animation softwares instead of repeating his work manually.
Youtube because when you think of youtube you think of computer animation. .
its an animation