heres a list of the gamesRed Storm Rising: A submarine sim game loosely based on the novel of the same name. Produced in 1988 by MicroProse for IBM PC Compatible, C64, and Amiga.SSN: The novel of the same name is based on it.Shadow Watch: Turn based strategy based on the Power Play novel [1].Rainbow Six Series: Squad-based first-person shooters, based on the novel of the same name, typically taking place in closed urban environments. Tom Clancy's Rainbow Six (1998)Tom Clancy's Rainbow Six: Eagle Watch (1999)Tom Clancy's Rainbow Six: Rogue Spear (1999)Tom Clancy's Rainbow Six: Rogue Spear: Urban Operations(2000)Tom Clancy's Rainbow Six: Covert Operations Essentials(2000)Tom Clancy's Rainbow Six: Rogue Spear: Black Thorn(2001)Tom Clancy's Rainbow Six: Take-Down - Missions in Korea(2001)Tom Clancy's Rainbow Six: Lone Wolf (2002)Tom Clancy's Rainbow Six 3 (2003)Tom Clancy's Rainbow Six 3: Raven Shield (2003)Tom Clancy's Rainbow Six: Broken Wing (2003)Tom Clancy's Rainbow Six: Urban Crisis (2003)Tom Clancy's Rainbow Six 3: Black Arrow (2004)Tom Clancy's Rainbow Six 3: Athena Sword (2004)Tom Clancy's Rainbow Six 3: Iron Wrath (2005)Tom Clancy's Rainbow Six: Lockdown (2005)Tom Clancy's Rainbow Six: Critical Hour (2006)Tom Clancy's Rainbow Six: Vegas (2006)Tom Clancy's Rainbow Six: Vegas 2 (2008)Ghost Recon Series: Squad-based first-person shooters/third-person shooters. As opposed to the Rainbow Six games, Ghost Recon usually takes place in larger, outdoor environments. Tom Clancy's Ghost Recon (2001)Tom Clancy's Ghost Recon: Desert Siege (2003)Tom Clancy's Ghost Recon: Island Thunder (2003)Tom Clancy's Ghost Recon: Jungle Storm (2004)Tom Clancy's Ghost Recon 2 (2004)Tom Clancy's Ghost Recon 2: Summit Strike (2005)Tom Clancy's Ghost Recon: Advanced Warfighter(2006)Tom Clancy's Ghost Recon Advanced Warfighter 2(2007)Tom Clancy's Ghost Recon Predator (2011)Splinter Cell Series: Third person stealth games, lately spawned a line of books written by a series of different authors, all writing under thepseudonym David Michaels. Tom Clancy's Splinter Cell (2002)Tom Clancy's Splinter Cell: Pandora Tomorrow (2004)Tom Clancy's Splinter Cell: Chaos Theory (2005)Tom Clancy's Splinter Cell: Essentials (2006)Tom Clancy's Splinter Cell: Double Agent (2006)Tom Clancy's Splinter Cell: Conviction (2010)End War Series : Franchise set in a speculative World War 3, taking place in 2020. Tom Clancy's EndWar (2008)H.A.W.X. Series : Air combat.Tom Clancy's H.A.W.X. (2009)GENERAL| Ghost Recon Series Overview || The Ghosts FAQ |Major firepower: Klaus Henkel with the MM1 and M136 in Island ThunderLATEST UPDATES:This page last updated on: 2007 May 20Added the Russian Kord 12.7 Heavy Machine Gun (giving a final total of 54 entries)GHOST RECON 1 WEAPONS LISTHere is a list of all the weapons that show up in Ghost Recon 1 and its mission packs for both single player and multiplayer game types. The majority of the weapons used by the Ghosts are listed in the game manuals. However, some weapons used by the enemies do not show up in the manuals, and can only be found listed as ".gun" files in GR's "Equip" folder.Ghost Recon 1 weapons appear in green.Desert Siege weapons appear in yellow. There are 9 new weapons introduced in Desert Siege. All Desert Siege weapons are multiplayer-only unless indicated.Island Thunder weapons appear in blue. There are 12 new weapons introduced in Island Thunder. All Island Thunder weapons are only available in Quick Mission mode or multiplayer unless indicated.Most of the descriptions for the weapons that appear in the original Ghost Recon are derived from the game manual. A few descriptions come from Ghost Recon.com's "official"weapons page. Descriptions for Desert Siege weapons come from an official Ubi Soft Desert Siege press information package. Descriptions for the Island Thunder weapons were written by us following our own research.For more details about the weapons stats, check out German fan site RainbowSix.org's GR weapons section.PLEASE NOTE: Thanks to all the fans that have e-mailed us about how some of the names and weapons specs in this list are not totally accurate (e.g. the M4 should be the M4A1, the M16A2 looks more like a M16A4, the MP5 should be a MP5A4, the MP5 SD should be the MP5SD5 and it fires standard NATO 9x19mm, not subsonic rounds). Our goal for this weapons page is to give some brief information (including some interesting historical notes) so players can differentiate between the huge number of weapons in the GR series. The names and specs in the descriptions below reflect what is seen in-game and in the manuals, which the game designers have either purposely (to avoid intellectual property issues) or perhaps mistakenly deviated from real world info.HAND-HELDM67 Hand Grenade - The M67 fragmentation hand grenade is the current U.S. Army standard-issue hand grenade.M18 Claymore - The M18 directional anti-personnel fragmentation mine consists of a curved rectangular plastic shell with C3 explosive inside. When triggered, the explosive releases 700 deadly steel balls which blow out towards one direction in a fan-shaped pattern.M2 Demolitions Charge - The M2 demo charge is capable of destroying roads, bridges, and other structures.AN/GVS-5 Binoculars - The AN/GVS-5 is a hand-held binocular-like laser range finder which can determine ranges up to 10,000m.AN/GSQ-187 Sensor - The AN/GSQ-187 is a placed remote sensor that detects enemy movements based on changes in seismic, acoustic, thermal, and magnetic energy in the area.PISTOLSM9 - The M9 is a 9mm pistol with a magazine capacity of 15 rounds. It is the current standard-issue sidearm used in the U.S. Army.M9 SD - The M9SD is the M9 pistol equipped with a silencer and subsonic ammunition. It sacrifices power for quieter operation.M1911 - Designed by John Browning and selected by the U.S. armed forces in 1911, the Model 1911 .45 caliber pistol has been adopted by many armies around the world as a standard sidearm. This pistol is only used by enemies in Ghost Recon, and appears in the very first mission.Papashvili brandishes the M1911 in GR's first levelHK4 - The HK4 was the first pistol designed by Heckler & Koch in the mid-1960's. The German firm used the name "HK4" because the handgun was available in four calibers. The version used in Island Thunder is 9mm semi-automatic.Makarov - The Makarov is a Russian-designed semi-automatic 9mm pistol. More info here.SUBMACHINE GUNSMP5 - The MP5 SMG fires a 9x19mm pistol ammunition round from a 30-round magazine.MP5 SD - The MP5 SD is the MP5 SMG with an integral silencer. It fires a subsonic 9mm round.Bizon - The Bizon is a Russian 9mm submachine gun. It fires a 9 x 18mm Makarov round at a cyclic rate of 700 rounds per minute.Star Z84 - The Z84 is the Spanish army's standard submachine gun manufactured by Star. It fires a 9mm round at a cyclic rate of 600 rounds per minute.Samopal 25 - The Samopal 25 is a 9mm submachine gun designed in Czechoslovakia during the Soviet era. It is identical to the Samopal 23 but the "25" designation indicates a folding stock.ASSAULT RIFLESM16A2 - The M16A2 is the U.S. Army standard-issue rifle. It fires 5.56x45mm ammunition fed by a 30-round magazine.M16/M203 - This variant of the M16A2 comes with the M203 underbarrel 40mm grenade launcher attached. The M203 is a single-shot breach-loading weapon.OICW/GL - The OICW (Objective Individual Combat Weapon) weapons system consists of an assault rifle firing 5.56x45mm ammunition and a 20mm semi-automatic grenade launcher. The grenade launcher is mounted above the rifle barrel and loads from a 6-round magazine. The two systems can be separated and the assault rifle-only portion can be used independently of the grenade launcher.OICW - Ghost Recon allows the choice of this version of the OICW which consists of the assault rifle portion only.AK47 - The AK47 fires the 7.62 x 39mm M1943 round. The weapon is fed by a 30-round detachable magazine. This weapon is not playable in Ghost Recon, but enemies that show up early in Ghost Recon (like the Georgian rebels) will use it against you in the single-player missions.AK74 - The AK74 fires 5.45mm ammo fed by a 30-round magazine. It was introduced into Soviet Army service in 1974, but there were so many AK47s around that many reserve units still use the older weapons even today. Enemies like the elite Russian soldiers that show up in GR's later levels will use it against you.AK74/GL - This version of the AK74 comes with an underbarrel grenade launcher attached. This weapon is not playable in Ghost Recon, but is used by enemies in the single-player missions (e.g. the swamp mission).AK74U - The AK74U was developed from the AK74, but features a shorter barrel, lesser muzzle velocity, a higher rate of fire, but lower consistency of fire. The AK74U is intended for special subunits of airborne troops, signal men, combat engineers, drivers of combat vehicles, crews of missile launchers and special law enforcement subunits. (Info taken from this page.) This weapon is only used by enemies in Ghost Recon, and first appears in the Docks mission.The Russian AK74U spotted in the Docks levelGroza/GP25 - The Groza is a Russian bullpup assault rifle design. It fires a 9x39mm round at a cyclic rate of 700 rounds per minute. The variant in Desert Siege utilizes an underbarrel GP25 40mm grenade launcher.AN94 - The AN94 is a Russian assault rifle design, slated to replace the AK74. It fires the Russian 5.45mm round. It has two different rates of fire, depending on the cyclic setting. The first is a 2-round burst mode that cycles at 1800 rounds per minute. In fully automatic mode, the rifle cycles at 600 rounds per minute.AN94/GP25 - This version of the AN94 comes with a GP25 underbarrel 40mm grenade launcher attached.A91 - The A91 is a Russian compact assault rifle design. It fires a 9x39mm round at a cyclic rate of 800 rounds per minute.Samopal vz 58 - The Samopal vz 58 (1958 version) was the Czechoslovakian version of the AK47. It also fires the Soviet standard 7.62 x 39mm round. Although manufactured during the Soviet era, it still sees service in both the Czech Republic and Slovakia today.CARBINESM4 - The M4 carbine is a scaled-down version of the M16 rifle. It fires the same 5.56x45mm ammunition from the same 30-round magazines.SA80 - The SA80 is a scaled-down carbine version of the L85 IW (Individual Weapon) assault rifle used by the British Army. It fires the NATO standard 5.56x45mm round from a 30-round magazine.FN-FAL Para Variant - The FN-FAL is a Belgian assault rifle manufactured by Fabrique Nationale. The Para variant is a slightly shorter and lighter carbine version of the assault rifle designed for use by paratroops. It fires a 7.62x51mm round at a cyclic rate of 600 rounds per minute.M4 SOCOM (Silenced) - This SOCOM (Special Operations Command) version of the M4 carbine appears in the Island Thunder single player campaign as a specialist's weapon. It fires the same 5.56x45mm rounds. It is equipped with the M4 SOPMOD (Special Operations Peculiar Modification) kit. Thisaccessory kit includes an ACOG scope that allows for better target acquisition in low-light and night situations. The M4 SOCOM in Island Thunder also uses a sound suppressor.Henry Ramirez with the M4 SOCOM in Island ThunderSNIPER RIFLESM24 - The M24 is the current sniper rifle system of the U.S. Army. It is a bolt-action rifle firing a 7.62x51mm round from a 6-round magazine. It has a 10x power telescopic sight.L96A1 - The L96A1 is a bolt-action single-shot sniper rifle that is in current use by the British Army. It fires 7.62x51mm ammunition from a 10-round box magazine.M82A1 Barrett - The M82A1 is a 0.50 caliber semi-automatic rifle. The extreme power of the rounds it fires makes it ideal for taking out lightly armored vehicles. The weapon is fed from a 10-round box magazine.SVD - The SVD, or Dragunov, is a semi-automatic rifle firing 7.62x54mm ammunition of Russian design. It is fed from a 10-round box magazine.PSG1 - The PSG1 is a sniper rifle manufactured by Heckler and Koch. The rifle fires a 7.62x51mm round in semi-automatic mode only.M98 Barrett - The M98 is an American rifle manufactured by Barrett. The rifle fires a 0.338 Lapua Magnum round only in semi-automatic mode.SR25 - The SR25 is a semi-automatic sniper rifle based on the M16 assault rifle, but chambered for 7.62mm caliber rounds. It uses a 20-round magazine. It appears in the Island Thunder single player campaign as a specialist's weapon.SR25 SD - This is a silenced SR25 equipped with a suppressor.LIGHT MACHINE GUNSM249 SAW - The M249 SAW (Squad Automatic Weapon) is a light support weapon that fires 5.56x45mm ammunition. It is commonly fed from a 200-round drum magazine.RPK74 - The RPK74 is a heavier variant of the AK-74 assault rifle. It fires a 5.45x39mm round.Degtyarev DP - The Degtyarev DP was the standard light machine gun of the Soviet army during World War II. It fires a 7.62x54mm round at a cyclic rate of 550 rounds per minute. Ammunition is fed from a 47-round drum.RP46 - The RP46 is a newer version of the Degtyarev DP. The RP46 has a higher rate of fire but is heavier than the DP. The RP46 features a distinct carrying handle. It can use either belt-fed ammunition or a drum magazine.MEDIUM MACHINE GUNSMG3 - The MG3 fires a 7.62x51mm round. It has a specially made drum that holds 100 rounds of linked ammunition.M60 - The M60 is an American general-purpose machine gun. It fires a 7.62x51mm round at a cyclic rate of 600 rounds per minute.PKM - The PKM is a Russian medium machine gun. It fires a 7.62x54mm round at a cyclic rate of 700 rounds per minute. This weapon shows up in both single player and multiplayer Desert Siege.FN M240G - Manufactured for the US Army and Marines by Belgian company FN, the M240G has largely replaced the M60. The M240G fires a 7.62mm round at an operator adjustable rate of 750 to 950 rounds per minute. The "G" indicates this is the ground infantry modified version of the M240 that is mounted on AFVs. The version seen in Island Thunder has a large AN/PVS-17 scope mounted on it for night use.HEAVY MACHINE GUNSBrowning M2 .50 Caliber Heavy Machine Gun - This is a stationary tripod-mounted belt-fed heavy machine gun used by the U.S. and its allies. It can be found in a few fortified areas in Ghost Recon, and cannot be carried around. During use, it requires a short period to cool in order to avoid overheating and jamming.Kord 12.7 Heavy Machine Gun - The Russian Kord is a12.7 x 109mm caliber belt-fed, air-cooled, gas-operated full-auto only heavy machine gun. This stationary tripod-mounted weapon can be found in enemy emplacements and cannot be carried around. It is the enemy's equivalent to the Browning M2, and also requires a short period to cool in order to avoid overheating and jamming.A Russian soldier firing an emplaced Kord in Ghost ReconGRENADE LAUNCHERSMM1 - The MM1 is a semi-automatic grenade launcher that fires 40mm grenades. It uses a 12-round magazine. It appears in the Island Thunder single player campaign as a specialist's weapon.AGS17 Automatic Grenade Launcher System - This is a Russian-made emplaced tripod-mounted belt-fed automatic grenade launcher. A drum magazine on its side holds 30mm grenade rounds. The Russian nickname for the weapon is "Plamya" (flame). More info hereSIG552- SucksAK47- Sucks (somewhat)G3k4- AwesomeG36C- AwesomeTAR21- GoodXM8- GoodFAMAS- GoodSCAR-H- SucksHK21- GoodM249- GoodMG36- AverageMk46- SucksM870CS- GoodSPAS-12- GoodM3CS- SucksXM26- AwesomeMP5N- OkayMP9- GoodMP7a1- AwesomeP90- SucksUMP-45- AwesomeMAC11- SucksMk23- AwesomeDesert Eagle- GoodRaging Bull- SucksUSP-40- SucksM92F- AwesomeGlock 19- GoodPSG-1- GoodScout Tactical and other Bolt Actions- GoodShield- Good unless fighting really good/non-noob opponentsYou start out with a few of these, and earn more as you advance in rank on online multiplayer. In single player, you unlock them as you progress through the campaign, generally starting with the worse guns and getting better ones.My personal favorites are the G36C, UMP-45, MP7a1, G3K4 and Mk23. Sometimes, I'll use the SPAS-12 or XM26.Pistols*Mk. 23:ROF: semiFSM:STK:3PN:magazine size:12USP40:FSM:semiSTK:4PN:magazine size:92FS:ROF:FSM:SemiSTK:4PN:magazine size:15Glock18c:best when used at close rangeROF:IncredibleFSM:Semi-Full AutoSTK:5PN:magazine size:10Desert Eagle:ROF:FSM:SemiSTK:2PN:magazine size:7Raging Bull:ROF:FSM:SemiSTK:1PN:magazine size:6P99:ROF:FSM:STK:3PN:magazine size:12SMG's have a short-med effective rangeSMG*MP5:ROF:FSM:STK:PN:magazine size:30Spread Pattern:MP7A1:ROF:FSM:STK:3PN:magazine size:40Spread Pattern:UMP45:ROF:Slow-FastFSM:STK:4PN:magazine size:25Spread Pattern:P90:ROF:FastFSM:Single,3RD, Full AutoSTK:4PN:magazine size:50+1Spread Pattern:MP9:ROF:incredibleFSM:STK:PN:magazine size:30Spread Pattern:MAC11: best when used at close rangeROF:FSM:Full Auto OnlySTK:5PN:magazine size:32Spread Pattern:AUG PARA:ROF:IncredibleFSM:Single-Full AutoSTK:4PN:magazine size:25Spread Pattern:Skorpion V283:ROF:FSM:Full Auto OnlySTK:5PN:magazine size:30Spread Pattern:Type 05 JS:ROF:FSM:STK:4PN:magazine size:50Spread Pattern:Assault Rifles have a short-long effective range depending on the weaponAssault RiflesSCARC-H CQC:ROF:FSM:semi-full autoSTK:3PN:magazine size:Spread Pattern:M8:ROF:IncredibleFSM:STK:2PN:magazine size:30Spread Pattern:AUGA3:ROF:slowFSM:semi-full autoSTK:3PN:magazine size:Spread Pattern:G3KA4:ROF:FSM:STK:2PN:magazine size:30Spread Pattern:552C:ROF:FSM:STK:3PN:magazine size:30Spread Pattern:G36C:ROF:FSM:single-full autoSTK:3PN:magazine size:30Spread Pattern:MTAR21:ROF:IncredibleFSM:Semi-Full AutoSTK:3PN:magazine size:30Spread Pattern:FAMAS:ROF:FSM:STK:3PN:magazine size:25Spread Pattern:AK47:ROF:slow-fastFSM:STK:3PN:magazine size:30Spread Pattern:AKS-74uROF:fastFSM:semi-full autoSTK:3PN:magazine size:30Spread Pattern:FNC:ROF:FSM:3STK:PN:magazine size:30Spread Pattern:L85A2:ROF:slow-fastFSM:semi-full autoSTK:3PN:magazine size:25Spread Pattern:M468:ROF:FSM:STK:PN:magazine size:30Spread Pattern:Light Machine Guns have a short-long effective rangeLMGMK46:ROF:fastFSM:Full Auto OnlySTK:PN:magazine size:100Spread Pattern:21E:ROF:slowFSM:Full Auto OnlySTK:3PN:magazine size:100Spread Pattern:M249SPW:ROF:slow-fastFSM:STK:3PN:magazine size:100Spread Pattern:MG36:ROF:slow-fastFSM:Full Auto OnlySTK:2PN:magazine size:100Spread Pattern:Shotguns have a close-med range. Tests were preformed at short range.ShotgunsM3:ROF:FastFSMumpSTK:1PN:shell capacity:8Spread Pattern:SPAS12:ROF:Slower than 500 and M3FSMump actionSTK:1PN:shell capacity:8Spread Pattern:870MCS:ROF:slower than 500 and M3FSMumpSTK:1PN:shell capacity:8Spread Pattern:XM26-LSS:ROF:SlowFSM:Semi-Full AutoSTK:2PN:magazine size:8Spread Pattern:Tactical 500:ROF:FastFSMumpSTK:1PN:Shell capacity:8Spread Pattern:Sniper rifles are best used at long ranges due to 6x minimum scope power. Read Forenotes at top regarding bolt action 2 hit killsSniper RiflesPSG1:ROF:slowFSM:Semi AutomaticSTK:2PN:magazine size:5Spread Pattern:M40A1:ROF:Bolt ActionFSM:Bolt ActionSTK:1PN:magazine size:5Spread Pattern:SV-98:ROF:Bolt ActionFSM:Bolt ActionSTK:PN:magazine size:5Spread Pattern:Scout TacticalROF:Bolt ActionFSM:Bolt ActionSTK:1PN:magazine size:5Spread Pattern:L96 Arctic WarfareROF:Bolt ActionFSM:Bolt ActionSTK:1PN:magazine size:5Spread Pattern:SR-25 SD (silenced)ROF:SlowFSM:Semi AutomaticSTK:2PN:magazine size:5Spread Pattern: