Multimedia refers to the combination of different forms of media like text, images, audio, video, and animations in a single presentation. Hypermedia, on the other hand, extends multimedia by adding hyperlinks that allow users to navigate between different pieces of content, creating a web-like structure for accessing information. In essence, hypermedia is a more interactive and interconnected form of multimedia.
Some examples of hypermedia include websites with embedded links to other web pages, interactive e-books with multimedia content, and educational software that incorporates videos, audio clips, and interactive simulations to enhance learning.
Traditional databases are designed to store and manage structured data like text and numbers, while multimedia databases are specifically tailored to handle multimedia data such as images, videos, and audio. Multimedia databases use special indexing and retrieval techniques to efficiently manage and retrieve multimedia content, whereas traditional databases rely on more standardized querying methods. Additionally, traditional databases are typically more mature and widely used compared to multimedia databases.
The incorporation of multimedia database systems will improve the quantity and quality of information manipulated by computer users in all fields, computer aided design, and information retrieval. The area of intelligent multimedia content analysis and retrieval techniques is an emerging discipline. Techniques for representing and extracting semantic information from media such as speech, images, and video are required. When a multimedia application lacks a database, the data structure is buried in the script, where all of its value is lost. This omission also makes the script more complicated and less flexible. Using a multimedia database makes the data structure logic available to other multimedia applications and simplifies the script so that many scripts can share the same multimedia metadata. In addition, when a multimedia or abstract data database is organized and annotated for one application, other applications can use those annotations without going through the same time-consuming process. This capability adds great value to the data through reuse and controlled redundancy. When multimedia application content is controlled by the multimedia database, multimedia content can be added, deleted, or modified without modifying the application script. For example, interactive kiosks that display, describe, and demonstrate products can be updated automatically without reprogramming the application script. Furthermore, a multimedia application such as a multimedia textbook can actually control the operation of book topics that have the same look and feel. This control lets the script perform as a template: An entire series of math textbooks (algebra, calculus, trigonometry, and geometry), including text and video, can use the same multimedia application because all data is physically separate. Search and retrieval operations are critical in interactive multimedia applications; they must be equally efficient and powerful. Search and retrieval of multimedia and abstract data is challenging, but multimedia databases make it feasible through internal storage format flexibility and efficient operation. The DBMS should have significant knowledge about the data and its structure to enable powerful semantic optimizations and intelligent searches. Search and retrieval operations also give the application access to media components so that they can be dynamically and seamlessly processed when necessary. By: IBZ_BEAST
Developments in information technology have dramatically impacted multimedia by enabling faster processing speeds, higher storage capacities, and improved connectivity. This has allowed for the creation and consumption of richer, more complex multimedia content such as high-definition videos, virtual reality experiences, and interactive applications. Additionally, advances in data compression and transmission technologies have made it easier to distribute multimedia content across various platforms and devices.
It seems like there is a typo in your question. However, if you meant to ask about the difference between "information" and "data," data refers to raw facts and statistics, while information is processed data that has meaning and context.
Multimedia is based on two key concepts; integration and interactivity while hypermedia is based on a relational database organisation
Passive media does not require significant user activity or commands. Interactive multimedia in comparison is based on user control and manipulation. Interactive media includes gaming applications, where passive media can include the playback of audio files.
A multimedia system has four basic characteristics. It must be computer controlled, it must be integrated, it must be digital, and it must be interactive.
Hypertext - Hypertext is basically the same as regular text - it can be stored, read, searched, or edited - with an important exception: hypertext is text with pointers to other text. The browsers let you deal with the pointers in a transparent way -- select the pointer, and you are presented with the text that is pointed to.Hypermedia - Hypermedia is a superset of hypertext. Hypermedia documents contain links not only to other pieces of text, but also to other forms of media - sounds, images, and movies. Images themselves can be selected to link to sounds or documents. This means that browsers might not display a text file, but might display images or sound or animations. Hypermedia simply combines hypertext and multimedia.
Hypermedia allows non-linear navigation and interaction with elements such as text, images, audio, and video through hypertext links, providing a more interactive user experience. In contrast, linear media presents content in a pre-determined sequence without options for user navigation, such as traditional TV shows or movies.
Some examples of hypermedia include websites with embedded links to other web pages, interactive e-books with multimedia content, and educational software that incorporates videos, audio clips, and interactive simulations to enhance learning.
Navigational media elements in multimedia are typically referred to as "controls" or "user interface elements." These elements help users interact with and navigate through multimedia content, such as play, pause, rewind, and volume controls.
The hyperlink is what points to the location of which the hypermedia is stored and to the hypermedia itself
differentiate between interactive and non-interactive multimedia
Embedded references in hypermedia documents are called hyperlinks. Hyperlinks are clickable elements that direct users to another resource, such as another webpage, document, or multimedia file. They are a fundamental feature of the web that enable users to navigate and interact with content easily.
where are pictures hypermedia stored
Piet A. M. Kommers has written: 'Cognitive Support for Learning' 'Document management for hypermedia design' -- subject(s): Hypertext systems, Interactive multimedia