Confringo uses heat, like a bomb, whereas Expulso appears to use pressure
Stun: Stupefy Push Away: Impedimenta Light on Fire: Incendio Shield Charm: Protego Patronus: Expecto Patronum Body-Bind: Petrificus Totalus Bleed: Sectumsempra Explode: Expulso Disarming: Expelliarmus Explode: Bombarda Explode: Confringo Pick Up by Ankle: Levicorpus Wipe Memory: Obliviate Damage: Reducto Those are all the defensive spells I really know. Some are offensive, I think, but that's still them.
Depends which console your using for ps3 it's R2 stupefy,explelliarmus,percitifus totalus,confundo,confringo,wingardium -leviosa
Shaman are not priests. Priests heal with holy spells while shaman heal with nature spells. Priests also deal damage with shadow spells while shaman deal damage with nature and elemental spells. They are two totally different classes.
These spells don't exist in the reality, so it is up to you to decide. Actually, I don't remember 'Protego Totalum' in any of the books, but of course I may have forgot.
Sorcery spells in Magic: The Gathering can only be cast during your main phase, while instant spells can be cast at any time. This difference affects gameplay strategies by allowing instant spells to be used more flexibly, such as in response to an opponent's actions. Players must consider timing and sequencing when choosing between sorcery and instant spells to maximize their effectiveness in different situations.
In Magic: The Gathering, hexproof means a creature can't be targeted by spells or abilities your opponents control. Shroud means a creature can't be targeted by any spells or abilities, including your own.
Some spells that Harry Potter used are: Accio, Crucio, Alohamora, Impedimenta, Expelliarmus, Expecto Patronum, Protego, Langlock, Levicorpus, Aguamenti, Colloportus, Confringo, Diffindo, Dissendium, Engorgio, Episkey, Imperio, Impervius, Incarcerous, Liberacorpus, Lumos, Muffliato, Nox, Point Me, Reducto, Relashio, Rennervate, Reparo, Rictusempra, Riddikulus, Sectumsempra, Stupefy, and Wingardium Leviosa.
In Magic: The Gathering, shroud prevents a permanent from being targeted by spells or abilities, including its controller's. Hexproof, on the other hand, only prevents the permanent from being targeted by spells or abilities controlled by opponents.
In Magic: The Gathering, lands are cards that provide mana to cast spells, while spells are cards that have various effects such as summoning creatures or casting spells. Lands are used to generate mana, which is needed to cast spells, while spells are the actions or effects that players can use to affect the game.
No, there are no true spells or magic.
One key difference between infrared and ultraviolet radiation is their wavelengths. Infrared radiation has longer wavelengths than visible light, while ultraviolet radiation has shorter wavelengths. Additionally, ultraviolet radiation is more energetic than infrared radiation.
i think there are multiple fire spells. the only ones mentioned in the books are Incendio and Confringo. *Flagrate and the fiendfyre curse are also fire spells. Dumbledore also uses an unknown spell in HBP to summon a firestorm. Gubraithian fire and the bluebell flames could also be counted. All of these are in the book canon.