20x110mm autocannon round.
I don't think it comes with the model, in the game I almost positive you have to pay the points for it. Personally, I don't like the Autocannon, it's only AP4, It can't even take a space marines armor out and it's only 2 shots, I would much rather have a twin-linked heavy bolter or something more purpose built.
You are probably thinking of an externally powered machine gun, such as the 25mm autocannon on the M3 Bradley. However, manually powered chain guns, such as the Josselyn Revolver were patented in 1866.
The Denel NTW-20 uses a 20x89mm cartridges, while the Denel NTW-20x110 and Croatian RT-20 both use a 20x110mm autocannon cartridge. A prototype 25mm sniping weapon has been developed in the US, but is not currently in service.
Fathullah Shirazi invented the "autocannon" in or around 1582Jagmohan Lal Razdan, was a pioneer of radiology in IndiaNarinder Singh Kapany is known as father of fibre optics for his work with optic fibres c.1950Emperor Ashoka of India established a chain of hospitals in the Mauryan era alongside the first "hospitals for animals"Supriyo Datta - Das and Datta transistor, discovery of SpintronicsAjay Bhatt co-invented the USB.
AnswerA Chaos Predator costs 70 pts without upgrades. Upgrading the autocannon to a twin-linked lascannon: 35 ptsTake side sponsons with heavy bolters (30 pts) or lascannons (60 pts).Dozer blade: 5 ptsExtra armour: 15 ptsDaemonic possession: 20 ptsDirge Caster: 5 ptsOne of the following pintle mounted weapons:- Twin-linked bolter: 5 pts- Combi weapon: 10 pts- Havoc launcher: 15 pts
Atom bomb. Army, artillery, attack, air-force, aggression, ack-ack, ammunition, AK-47, armistice, armalite, armour, Africa Korps, admiral, arbalest, arquebus, arrow, articles of war, aide-de-camp, auxillary, armament, aerial bombardment, axe, abwehr, assault rifle, anti-tank, anti-personnel, arado, avro, airacobra, anson, archers, autocannon, automatic weapons, Armstrong gun, armoured car, albatross, attrition, arms, AWOL, Abatis, ambush, arsenal, Anzac, armada, askari, assegai, aventail, ambuscade, arms race, adlertag, axis, Alamo, avalanche (operation), Alamo, avenger,
Well, there are a variety of weapons systems which the military will refer to as a "gun" (a rifle isn't referred to as a gun - it's referred to either as a rifle, a weapon, or a small arm), and you didn't really specific how big you had in mind. Light machine guns through field artillery pieces are designated as "guns". That would include the M249 Squad Automatic Weapon, the M60 and M240 medium/General Purpose machine guns, the M2 HBAR .50 machine gun, the 105 and 120mm cannons mounted on tanks, the 105 and 155mm field artillery guns, etc. The M249, M240, and M2 can be found in a wide variety of units. The 25mm autocannon used on the M2 and M3 Bradley IFVs will typically be found in armored cavalry and mechanized infantry units. The aforementioned 105 and 120mm guns used on tanks will be found in armor and armored cavalry units. The aforementioned 105 and 155mm howitzers will be found in field artillery units.
A "minigun" is an externally powered multi-rotating barreled gun that shoots the 7.62x51mm NATO round (".30cal") anywhere from 2000-6000 rounds per minute depending on the specific variant and gearing. Typical firing rate is about 4000 rounds per minute, or about 66 rounds per second. For reference, an AK47 fires about 10 rounds per second.The typical 7.62x51mm NATO round has a muzzle energy of 3500 joules yielding a overall muzzle energy delivery rate of 231kW.A "chaingun" is an externally powered single barreled gun that uses a chain drive to operate the reciprocating bolt with extreme ruggedness and reliability. The standard Mk242 chaingun shoots the 25x137mm cannon round at an average of 180 rounds per minute, or 3 shots per second.A typical 25x137mm round has a muzzle energy of 105,000 to 120,000 joules depending on the type of projective (AP/Sabot/HEI) yielding an overall muzzle energy delivery rate of 360kW for the Mk 242 chaingun - not including the POI effect of HEI munitions.Short answer: Minigun fires faster. Chaingun delivers more power in a shorter amount of time more reliably with more types of munitions. At the end of the day, a minigun is just a quick gun and the chaingnun is an autocannon. Chaingun for the win.
AnswerFor Warhammer 40K but there isn't really a best , they all have pros and cons. Usually Space Marines are very strong or chaos for fantasy but it all depends on what you like go with your first instinct.Here is some good tips: Firstly choose an army that you think looks nice or you like the looks of. Then pick up the codex of the army and have a flick through it. If you start to like the army, vehicles and the characters, then start planning your army. Cut out some circles and write down some of the characters on them etc. Eldar harlequin with 5 guardians. Don't just go straight into buying because you might not actually want or need that item that you bought. After planning start buying your characters that you think are good in a battle of Warhammer 40k and start owning with your army.AnswerThen again it is also the type of tactics you will use in a game of Warhammer 40k. For example, if you like to be the stealthy type team, Eldar are particularly good. Research your team before buying any thing. Most Warhammer shops allow you to have a read through their books. Each army has it's upsides and down sides
This can be a little bit of a tough question to answer, as 'machine gun' defines an operating mechanism, but it also used as a class of weapon. Any weapon with a bore of 20 millimetres or greater is classed as a cannon, even though many of them actually are machine guns. However, for argument's sake, we're going to go with the class definition, and limit it to weapons which do not fall into the category of an autocannon. In this class, the Belgian BRG-15 - which fired a 15.5x115 cartridge, was the most powerful. However, it never saw adoption by any military force, since the project was canceled due to the end of the Cold War. However, as the post-Cold War world is presenting new challenges, it is quite possible that this project may be taken off the shelf, and become a reality. Until such time as that occurs, the most powerful weapons in class which actually are in use would be the Soviet KPV and Chinese QJG-02 machine guns, both of which fire the 14.5x115 cartridge.
If there are sturdy trees: a shot from an elevated position would give the best chance for a headshot.More detailed guideFollow these instructions very carefully. Any mistake on the part of a hunter could result in an immediate, excruciatingly painful death.Set two foot-hold traps in the path of the Rex.Place an XXXXXXL connibear trap next to them.The above two will most probably fail to capture your cute quarry. Not to worry! Just make a 500x500 foot dead-fall trap next to it.Now your prey is trapped!The shotgun part is a bit problematic, though. You can't kill a Rex with just a shotgun.Now, It's a good time to use your contacts at the US Air Force. Call for an MQ-1 Predator.Give the trapped beast a wide berth i.e. at least five hundred meters.Order the controller at USAF to fire a Hellfire missile at the dinosaur.Hopefully, the T. Rex is dead by now. Walk up to it and shoot it with your shotgun for good measure.Now you can claim to have killed a Tyrannosaurus rexusing traps and shotguns. (I forgot to mention that you'll need a hot-tub time travel machine or a real life version of Jurassic Park to encounter this type of prey. Happy Hunting!)---As detailed in the classic story A Gun for Dinosaur(1956), even large caliber rifles (Nitro Express .450, .470, or .700; .416 Weatherby or Remington Magnum) would have difficulty stopping a T-Rex, much less the slug shotguns typical of 19th century big game hunters. Heavy gauge cable netting or a deep trap could work, to at least partly immobilize your prehistoric quarry. Best bet would still be an anti-tank missile or 30mm autocannon.