It is a standard mp3, with a variable bit rate ("vbr"), produced by the "lame" encoding engine (http://lame.sourceforge.net/).
The '0' indicates it is the best quality lame vbr preset, although 'v2' is supposed to be nearly as good while taking up less space.
For most people, a v0 or v2 mp3 is indistinguishable from the source material ("transparent").
The initial velocity, v0, is the velocity of an object at the starting position. It is not confined to a specific position on the x-axis as it represents the velocity at the beginning of motion.
SSF2 v0.b will come out on saturday.
v0=v1+v2
v = v0 + a t v = velocity (m/s) V0 = initial velocity at t = 0 (m/s) a = acceleration (9.81 for earth) t = time (sec)
In physics, v0 typically represents the initial velocity of an object at the start of a motion or trajectory. It is used to describe the speed and direction of an object at the beginning of an experiment, calculation, or analysis.
Acceleration is the rate of change in velocity.
maby next year
There are a few: v=d/t v=v0+at are the most basic
The equation of motion is V = V0 + a*t V - velocity V0 - initial velocity a - acceleration t - time V0 = 0, a = 6, t = 5 V = 0+6*5 V = 30 meters per second. The mass is irrelevant for the question.
It doesn't change its velocity suddenly. The change is gradual.Any object that is in the air is accelerated by gravity towards the earth.The value of acceleration g is about 9.8 m/sec2. Therefore,The vertical speed of a ball thrown at vertical velocity v0 will be v0-gt.When t=v0/g, the vertical velocity becomes zero, so the ball starts to fall down.
That depends on its initial velocity and its acceleration. V1 = V0 + a * t
Not necessarily. Velocity takes into account both speed and direction, whereas acceleration only looks at changes in speed. So two cars with the same acceleration could have different velocities if they are moving in different directions.