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Stopping Medrano at the end of the QOS game on PS2 is tough and near impossible in 007 difficulty, where I discovered a secret no one's yet published. Normally you face 9 mercs, 3 on each of 3 ramps up to Medrano's chopper. But if you get past the first 3 without killing them, no more mercs appear! While it's super tricky, it's infinitely easier than taking out 9 guys with no time to take cover (in a game where cover is key).

Here's how it's done. First, press the 'roll' button ASAP to roll all the way up the ramp. (Note that Bond is auto-crouched at the beginning. Don't bother standing. Every millisecond counts). The first 2 mercs shoot you to pieces, but don't shoot back. Instead press roll over and over. Stay mostly to the left and you can make it past them (since more bullets miss you rolling vs. running).

The 3rd merc rolls out ahead at the bend into the 2nd ramp and will rifle-whip you dead unless you roll to the right of him. This leaves you with a bad angle to make the left-hand turn onto the 2nd ramp. This is the one brief moment when you run, not roll, to make that turn. If you run wide enough of him, merc #3 may miss you.

Here you'll be amazed to see no extra mercs ahead. Quickly resume rolling up the ramp since the 3 behind will still be firing. If you slightly zig-zag your rolls, you can avoid enough lead to reach the 3rd ramp for a free and clear run to the chopper. I achieved this an average of 1 out of 4 times trying vs. the 1 in 15 against 9 mercs.

When you reach the chopper, aim at Medrano's legs. I used the shotgun since it has the widest reticule to light him up with. In 007, 3 blasts in the red take him down. But if you prefer a machinegun, zoom in on his thigh, keep your sights slightly ahead of him, and keep the trigger down. He'll run right into the fire. Good luck, Bond.

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14y ago

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Stopping Medrano at the end of the QOS game on PS2 is tough and near impossible in 007 difficulty, where I discovered a secret no one has published. Normally you face 9 mercs, 3 on each of 3 ramps up to Medrano's chopper. But if you get past the first 3 mercs without killing them, no more mercs appear! While it's super tricky, it's infinitely easier than taking out 9 mercs with no time to take cover (in a game where cover is key).

Here's how it's done. First, press the stand button ASAP (as Bond is bogusly auto-crouched at the beginning). Then roll all the way up the ramp. The first 2 mercs shoot you to pieces, but don't shoot back. Instead press roll over and over. Stay mostly to the left and you can make it past them (since more bullets miss you rolling vs. running).

The 3rd merc rolls out ahead at the bend into the 2nd ramp and will rifle whip you dead unless you roll to the right of him. This leaves you with a bad angle to make the left-hand turn onto the 2nd ramp. So this is the one place where you run, not roll, to make that turn. If you run wide enough of him, merc #3 may miss you.

Here you'll be amazed to see no extra mercs ahead. But quickly resume rolling up the ramp, as the 3 behind will still be firing. If you slightly zig-zag your rolls, you can avoid enough lead to reach the 3rd ramp for a free and clear run to the chopper. I achieved this an average of 1 out of 4 times trying vs. the 1 in 15 against 9 mercs.

When you reach the chopper, aim at Medrano's legs. Use the shotgun since it has the widest reticule to light him up with. In 007, 3 blasts in the red will take him down far easier than having to track him all the way with a machinegun. Zoom in on his thigh and keep your sights slightly ahead of him. He'll run right into the blasts. Good luck, Bond.

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Wiki User

14y ago
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