The aim of the game is to meet as many other children as possible and give them your postcards. Six children who come from every corner of the earth are setting off on a voyage of discov ery around the world. No matter where they call home, be it Europe, Asia, Arabia, Africa or America, all six travellers are curious to find out how children live in other parts of the world. Every child has postcards from his or her home country to give to the others. Before you start the gaem. Place the game plan in the middle of the table and choose one of the wooden dolls. If two ro trhee of you are playing, you can each use two wooden dolls. To begin, place your doll on the colored square outside its house (doll's shoes and clothes match color of staring box). Each player takes 5 postcards with pictures of animals, plants, buildings and food from the country where your child lives. The coloured edge around the cards matches each wooden doll's clothing. Put the postcards on the table in front of you and look at them. Can you recongize what it is? You will find brief descriptions of the individual pictures in the rule book. Players decide who is most adventurous, and this player goes first. Setting of on your voyage around the world When it's your turn, throw the dice and move your wooden doll along in the direction indicated by the dice and by the number of boxes shown on the dice. The arrows on the dice are also shown on the game plan, so you can always tell which direction you should move in. <...) For example, you throw a red arrow with 3 dots, then move your wooden doll 3 boxes to the left. If you throw a green arrow with 2 dots, move 2 boxes to the right. If you end your turn on a box where there is another player's doll, you may give this player one of the postcards from your country. If there are several dolls in the box where your turn ends, choose which one of them you would like to give a postcard to. Place the postcards you have been given in a stack so that they don't get mixed up with the ones you are trying to give away. THE WINNER is the first player to give away all his or her 5 postcards.
The duck, duck, goose game has origins in ancient children's games and variations can be found in different cultures around the world. The game is believed to have been brought to America by European settlers. Over time, the game has evolved with different rules and variations being introduced. Today, it remains a popular children's game played in many countries, with different names and slight variations in rules.
afvcketv (pronounced ah-futch-kitt-uh). This is a stick game similar to the Iroquois game of Lacrosse.
Many were traumatized by the thought of a nuclear war becoming a part of their tranquil and peaceful world. The "Duck and Cover" drills were not a school house game, it was all deadly real.
They made puppets and They had this wood and carved it in to a cup and made a ball-they call it cup and ball. They read books and played conkers.The most popular game was tiddlywinks.
the longest world cup game was 45 minutes
Instructions are available for download at the website below.
I found them here http://www.khbo.be/spellenarchief/vertalingen/LeFantomeMacGr... its in Dutch but I went to http://babelfish.altavista.com/ and put in the address and got a workable translation though that.
Check out: http://files.boardgamegeek.com/geekfile_view.php?fileid=6665 for a free copy of the rules.
There should be instructions on the game.
Ravensburger Digital is a company that manufactures digital media and is located in Munich, Germany. The manufacturer's website offers many Ravensburger jigsaw puzzles that can be played online.
Download the game, run it and follow the on-screen instructions
In the Ravensburger game Haunted Wood, players navigate through a spooky forest to collect treasures while avoiding ghosts. Players take turns drawing cards to move their character and may encounter various challenges or rewards. The goal is to gather the most treasure while safely returning to the starting point before the ghosts catch up. The game includes strategic elements, as players can choose paths and use special abilities to outsmart their opponents and evade danger.
No. Bad instructions.
Originally the instructions should of came with the game if not go online to the website for the company it was made from and the instructions should be on there
If you have the game case the insructions should be in a animal crossing booklet. Hope I helped
We all have different opinions but ClubPenguin.com is one of the best sites for children.
Take it back to the shop or check the batteries or check the instructions.