sonic.exe is a evil demon that dose not really kill people.In other words he just tortures them((people)).He gets to get people but he cant get in our world,the game ,which is based off of him,gives a potel to our world.He is a little real because if you get lukey enough when you play the game he might suck you in to his world.......
The writing "I am God" at the end of Sonic.exe suggests that the character believes they have immense power and control over the game world. It signifies a menacing and omnipotent presence, adding to the dark and twisted nature of the character.
in one game called Sonic.exe: the parasite it Shows he is a good guy cause he helped tails survive parasite
In the context of the Sonic.exe horror game and its associated lore, Sonic.exe is depicted as an invincible, supernatural entity. The character embodies elements of horror and is often portrayed as a malevolent force that cannot be easily defeated. While fan theories and adaptations may explore various scenarios, in the original narrative, Sonic.exe is generally considered unkillable, representing an eternal threat to those who encounter him.
Sonic.EXE originated from a creepypasta story that depicted a haunted video game featuring Sonic the Hedgehog. In the narrative, the protagonist discovers a cursed game where Sonic is portrayed as a malevolent entity, leading to disturbing events and the deaths of characters. The game is said to manipulate reality, causing harm to anyone who plays it. This eerie premise spawned various fan adaptations, expanding on the concept of Sonic.EXE as a killer.
Sonic.exe is a fictional character from a popular creepypasta story that depicts a sinister version of Sonic the Hedgehog. In this narrative, Sonic.exe embodies malevolence, often engaging in violent and disturbing actions against other characters. The character's evil nature is a central theme of the horror story, making Sonic.exe a symbol of corrupted innocence. Ultimately, the character represents the darker side of the beloved video game franchise.