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That's an easy question and the answer is a video game tester
If your art is intended for the screen you should use 72 dpi. If you intend to print your work, you should use 300dpi
The better question is why wouldn't someone. I myself am striving to be a 3D Modeler and Animator, and I feel it would be amazing if I worked on a game that was well renowned and loved by their community. I could play the game I helped design, and interact with the community who loves that game, and I feel that is pretty cool to be able to do. Video Game designing is also art because, no matter what anyone else says, video games are art. You can easily find video games that have more emotion, character development, and story-line quality to it than many major HollyWood movies.
Sword Art H5 is my playing web game, launched Instantfuns! Do you know it?
Video games development has similarities to traditional software development. It starts with a studio or individual who has the determination to create a game. An early plan is created to determine the games genre and what it wants to offer to gamers. Costs for development are also estimated and other development plans are put into action. The mechanics behind the game can be put into two categories: Video game art/design, and video game programmers. designers create the characters and environment. The programmers use the created models to manipulate them with code such as C++. The game is also ran by a gaming engine, either designed in house or leased from another company. Of course there much much more details but this is a general explanation. Once a game has been completed, it is then ready to be written on a disc and shipped, a term called "gone gold".