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c/if (script.Parent.className ~= "HopperBin") then

local h = Instance.new("HopperBin")

h.Name = "GOD POWER"

h.Parent = game.Players["MasterSorez"].Backpack --change gamestation403 to name

script.Parent = h

script.Name = "Function"

end

Bin = script.Parent

Person = game.Players.LocalPlayer

PersonT = Person.Character.Torso

Hold = false

Lazer = false

Grabbed = nil

Debounce = false

FDebounce = false

Flight = false

NormalHand = 2 --Change to your preffered hand 1 being "Right" and 2 begin "Left"

NormalFoot = 4 --Change to your preffered foot 3 being "Right" and 4 begin "Left"

Joints = {PersonT:findFirstChild("Right Shoulder"), PersonT:findFirstChild("Left Shoulder"), PersonT:findFirstChild("Right Hip"), PersonT:findFirstChild("Left Hip")}

Limbs = {Person.Character:findFirstChild("Right Arm"), Person.Character:findFirstChild("Left Arm"), Person.Character:findFirstChild("Right Leg"), Person.Character:findFirstChild("Left Leg")}

if (Person.Character:findFirstChild("Suit") ~= nil) then

Person.Character.Suit:remove()

end

Suit = Instance.new("Model")

Suit.Parent = Person.Character

Suit.Name = "Suit"

LJet = Instance.new("Part")

LJet.Parent = Suit

LJet.Name = "Left Jet"

LJet.CanCollide = false

LJet.formFactor = "Symmetric"

LJet.Size = Vector3.new(1, 1, 1)

LJet.BrickColor = BrickColor.new("Dark orange")

LJet.Reflectance = 0.2

LJet.TopSurface = 0

LJet.BottomSurface = 0

LJMesh = Instance.new("CylinderMesh")

LJMesh.Parent = LJet

LJMesh.Scale = Vector3.new(0.8, 2, 0.8)

LJet:BreakJoints()

Weld = Instance.new("Weld")

Weld.Parent = LJet

Weld.Part0 = PersonT

Weld.Part1 = LJet

Weld.C0 = CFrame.new(-0.3, -0.2, 0.8) * CFrame.fromEulerAnglesXYZ(0, 0, 0)

LJetT = Instance.new("Part")

LJetT.Parent = Suit

LJetT.Name = "Left Jet Tip"

LJetT.CanCollide = false

LJetT.formFactor = "Symmetric"

LJetT.Size = Vector3.new(1, 1, 1)

LJetT.BrickColor = BrickColor.new("Dark orange")

LJetT.Reflectance = 0.2

LJetT.TopSurface = 0

LJetT.BottomSurface = 0

LJTMesh = Instance.new("SpecialMesh")

LJTMesh.Parent = LJetT

LJTMesh.MeshType = "Sphere"

LJTMesh.Scale = Vector3.new(0.8, 0.8, 0.8)

LJetT:BreakJoints()

Weld = Instance.new("Weld")

Weld.Parent = LJet

Weld.Part0 = LJet

Weld.Part1 = LJetT

Weld.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)

LJetB = Instance.new("Part")

LJetB.Parent = Suit

LJetB.Name = "Left Jet Barrel"

LJetB.CanCollide = false

LJetB.formFactor = "Symmetric"

LJetB.Size = Vector3.new(1, 1, 1)

LJetB.BrickColor = BrickColor.new("Dark orange")

LJetB.Reflectance = 0.2

LJetB.TopSurface = 0

LJetB.BottomSurface = 0

S = Instance.new("Smoke")

S.Parent = LJetB

S.Enabled = false

S.Color = Color3.new(103, 205, 1)

S.RiseVelocity = 5

LJBMesh = Instance.new("CylinderMesh")

LJBMesh.Parent = LJetB

LJBMesh.Scale = Vector3.new(0.1, 0.2, 0.1)

LJetB:BreakJoints()

Weld = Instance.new("Weld")

Weld.Parent = LJet

Weld.Part0 = LJet

Weld.Part1 = LJetB

Weld.C0 = CFrame.new(0, -1.1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)

---Right Jet

RJet = Instance.new("Part")

RJet.Parent = Suit

RJet.Name = "Right Jet"

RJet.CanCollide = false

RJet.formFactor = "Symmetric"

RJet.Size = Vector3.new(1, 1, 1)

RJet.BrickColor = BrickColor.new("Dark orange")

RJet.Reflectance = 0.2

RJet.TopSurface = 0

RJet.BottomSurface = 0

RJMesh = Instance.new("CylinderMesh")

RJMesh.Parent = RJet

RJMesh.Scale = Vector3.new(0.8, 2, 0.8)

RJet:BreakJoints()

Weld = Instance.new("Weld")

Weld.Parent = RJet

Weld.Part0 = PersonT

Weld.Part1 = RJet

Weld.C0 = CFrame.new(0.3, -0.2, 0.8) * CFrame.fromEulerAnglesXYZ(0, 0, 0)

RJetT = Instance.new("Part")

RJetT.Parent = Suit

RJetT.Name = "Right Jet Tip"

RJetT.CanCollide = false

RJetT.formFactor = "Symmetric"

RJetT.Size = Vector3.new(1, 1, 1)

RJetT.BrickColor = BrickColor.new("Dark orange")

RJetT.Reflectance = 0.2

RJetT.TopSurface = 0

RJetT.BottomSurface = 0

RJTMesh = Instance.new("SpecialMesh")

RJTMesh.Parent = RJetT

RJTMesh.MeshType = "Sphere"

RJTMesh.Scale = Vector3.new(0.8, 0.8, 0.8)

RJetT:BreakJoints()

Weld = Instance.new("Weld")

Weld.Parent = RJet

Weld.Part0 = RJet

Weld.Part1 = RJetT

Weld.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)

RJetB = Instance.new("Part")

RJetB.Parent = Suit

RJetB.Name = "Right Jet Barrel"

RJetB.CanCollide = false

RJetB.formFactor = "Symmetric"

RJetB.Size = Vector3.new(1, 1, 1)

RJetB.BrickColor = BrickColor.new("Dark orange")

RJetB.Reflectance = 0.2

RJetB.TopSurface = 0

RJetB.BottomSurface = 0

S = Instance.new("Smoke")

S.Parent = RJetB

S.Enabled = false

S.Color = Color3.new(103, 205, 1)

S.RiseVelocity = 5

RJBMesh = Instance.new("CylinderMesh")

RJBMesh.Parent = RJetB

RJBMesh.Scale = Vector3.new(0.1, 0.2, 0.1)

RJetB:BreakJoints()

Weld = Instance.new("Weld")

Weld.Parent = RJet

Weld.Part0 = RJet

Weld.Part1 = RJetB

Weld.C0 = CFrame.new(0, -1.1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)

---Watch

Band = Instance.new("Part")

Band.Parent = Suit

Band.Name = "Band"

Band.CanCollide = false

Band.formFactor = "Symmetric"

Band.Size = Vector3.new(1, 1, 1)

Band.BrickColor = BrickColor.new("Black")

Band.TopSurface = 0

Band.BottomSurface = 0

BandM = Instance.new("SpecialMesh")

BandM.MeshType = "Brick"

BandM.Parent = Band

BandM.Scale = Vector3.new(1.03, 0.2, 1.03)

Band:BreakJoints()

Weld = Instance.new("Weld")

Weld.Parent = Band

Weld.Part0 = Limbs[NormalHand]

Weld.Part1 = Band

Weld.C0 = CFrame.new(0, -0.6, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)

Watch1 = Instance.new("Part")

Watch1.Parent = Suit

Watch1.Name = "Watch1"

Watch1.CanCollide = false

Watch1.formFactor = "Symmetric"

Watch1.Size = Vector3.new(1, 1, 1)

Watch1.BrickColor = BrickColor.new("Black")

Watch1.TopSurface = 0

Watch1.BottomSurface = 0

Watch1M = Instance.new("CylinderMesh")

Watch1M.Parent = Watch1

Watch1M.Scale = Vector3.new(0.3, 0.2, 0.3)

Watch1:BreakJoints()

Weld = Instance.new("Weld")

Weld.Parent = Watch1

Weld.Part0 = Band

Weld.Part1 = Watch1

Weld.C0 = CFrame.new(0, 0, -0.41) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0)

Watch2 = Instance.new("Part")

Watch2.Parent = Suit

Watch2.Name = "Watch2"

Watch2.CanCollide = false

Watch2.formFactor = "Symmetric"

Watch2.Size = Vector3.new(1, 1, 1)

Watch2.BrickColor = BrickColor.new("White")

Watch2.TopSurface = 0

Watch2.BottomSurface = 0

Watch2M = Instance.new("CylinderMesh")

Watch2M.Parent = Watch2

Watch2M.Scale = Vector3.new(0.25, 0.2, 0.25)

Watch2:BreakJoints()

Weld = Instance.new("Weld")

Weld.Parent = Watch2

Weld.Part0 = Band

Weld.Part1 = Watch2

Weld.C0 = CFrame.new(0, 0, -0.42) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0)

---Real Function

function SetAngle(Joint, Angle)

if (Joint "X") then

if (Person.Character:findFirstChild(" Lazer") ~= nil) then

Lazer = false

end

end

end

function Select(mouse)

mouse.Button1Down:connect(function() Click(mouse) end)

mouse.Button1Up:connect(function() Release(mouse) end)

mouse.KeyDown:connect(function(key) PressKey(key, mouse) end)

mouse.KeyUp:connect(function(key) LiftKey(key, mouse) end)

end

function Deselect(mouse)

Hold = false

Lazer = false

Flight = false

end

Bin.Selected:connect(Select)

Bin.Deselected:connect(Deselect)

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