Not sure but I believe you are saying a "maze".
I can do it with 7 lines... But I cannot draw in this Wiki interface...
1 2 3 4 5 6 7 8 9 first, you are going to cross over 7,8, and 9 and go a little out of the box. second, you are going to draw a line from were you left off and cross over 6 and 2 and go out side of the box. third, go straight down over 1,4, and 7 fourth, cross over 7,5, and 3 And Master Piece. You are done.
draw a line with the mouse to cross on
draw a five pointed star
you draw lines that lead to all the presents then to the flag
using a ruler, draw any two lines that cross each other
Don't draw big lines, take your time and draw little lines and details!!! Always looks better that way.
Draw a straight line from opposite corners. Where the lines cross is the centre.
draw one line, then keeping the rule orientated the same way, slide it slightly out from the line, then draw another line. as long as the lines would never cross each other (even if you extended them passed the end of your paper) they are parellel.
Draw four perpendicular lines that cross each other. Like this: # except at right angles. Count the angles - 4 in the centre square, and 12 around the overlapping parts.
draw a circle and cross 12 lines through it like a pizza moron
In the minds of the people who draw and print the maps, and of the people who read them.
you draw straight lines with a ruler
Line Rider is an AWESOME game where you draw lines for a little dude to ride one. :)
To effectively draw electric field lines, start by placing positive charges as the source and negative charges as the sink. Draw lines that start at positive charges and end at negative charges, with the lines closer together indicating stronger electric fields. Remember that electric field lines never cross and always point away from positive charges and towards negative charges.
Just draw a line... not a straight line, but a curvy one... Some people would draw two parallel curvy lines, with equally-spaced diagonal lines between, to represent the 'twist' of the rope.
Draw two lines that meet somewhere