Of all the cards in the game, only the following fit the bill:
Level 4 or lower:
A Hero Lives ("Elemental HERO" monsters only)
Babycerasaurus (Dinosaur-Type monsters only)
Batteryman Micro-Cell ("Batteryman" monsters only)
Destiny Signal ("Destiny HERO" monsters only)
Divine Wind of Mist Valley (WIND Attribute monsters only)
Double Tag Team ("Gladiator Beast" monsters only)
Gemini Soldier (Gemini Monsters only)
Gusto Egul (Non-Tuner "Gusto" monsters only)
Hero Signal ("Elemental HERO" monsters only)
Karakuri Soldier mdl 236 "Nisamu" ("Karakuri" monsters only)
Koa'ki Meiru Urnight ("Koa'ki Meiru" monsters only)
Masked HERO Dian ("HERO" monsters only)
Mind Master (Psychic-Type monsters only; Forbidden)
Minoan Centaur (Beast-Warrior-Type Normal Monsters only)
Moonlit Papillon ("Butterfly Guerilla" monsters only)
Morphtronic Celfon ("Morphtronic" monsters only)
Naturia Cliff ("Naturia" monsters only)
Naturia White Oak ("Naturia" monsters only)
Queen's Pawn ("Amazoness" monsters only)
Rescue Rabbit (Normal Monsters only)
Shark Cruiser (WATER Attribute monsters only)
Snake Whistle (Reptile-Type monsters only)
Steelswarm Caller ("Steelswarm" monsters only)
Superancient Deepsea King Coelacanth (Fish-Type monsters only)
Test Ape ("Gladiator Beast" monsters only)
Upstart Golden Ninja ("Ninja" monsters only)
Vortex the Whirlwind (Winged-Beast-Type monsters only)
Wind-Up Honeybee ("Wind-Up" monsters only)
Wind-Up Magician ("Wind-Up" monsters only)
XX-Saber Emmersblade ("X-Saber" monsters only)
Level 4 only:
M-X-Saber Invoker (EARTH Attribute and Warrior- or Beast-Warrior-Type monsters only)
Mysterious Triangle ("Alien" monsters only)
Pandaborg (Psychic-Type monsters only)
Soul Rope
Summoner Monk
Level 3 or lower:
Emergency Teleport (Psychic-Type monsters only)
Naturia Antjaw ("Naturia" monsters only)
Rescue Cat (Beast-Type monsters only; Forbidden)
Serpentine Princess
Shien's Footsoldier ("Six Samurai" monsters only)
Shrine of Mist Valley (WIND Attribute monsters only)
Super-Nimble Mega Hamster (Beast-Type monsters only)
Level 3 only:
Deep Sea Diva (Sea-Serpent-Type monsters only)
Overdrive Teleporter (Psychic-Type monsters only; Forbidden)
Tour Guide From the Underworld (Fiend-Type monsters only)
Level 2 or lower:
Apprentice Magician (Spellcaster-Type monsters only)
Gusto Gulldo ("Gusto" monsters only)
Reinforce Truth (Warrior-Type monsters only)
Road Warrior (Warrior- and Machine-Type monsters only)
Level 1 only:
One for One
Stygian Security (Fiend-Type monsters only)
Stardust Dragon will be able to use its effect to negate a card. However, it will not be able to Special Summon itself from the Graveyard. This is because it was not properly Synchro Summoned first; therefore, it is not eligible to be Special Summoned from the Graveyard.The effect of Starlight Road does not state that the Special Summon is treated as a Synchro Summon. It does not properly Synchro Summon Stardust Dragon.For confirmation on this ruling, click on the "Related Link" below.
Stardust Dragon is Synchro Summoned, which does not require the Player to discard any cards. To Synchro Summon Stardust Dragon, you must have one face-up Tuner monster and one or more face-up non-Tuner monsters on the field. The Levels of the Tuner and the non-Tuner monster(s) must equal 8 exactly. If all of these requirements are met, you can send the monsters from your side of the field to the Graveyard to Synchro Summon Stardust Dragon from your Extra Deck.For more information on how to Synchro Summon, click on the "Related Link" below.
According to Kaiser Colosseum's effect, the controller's opponent cannot have more monsters on the field than the controller. For example, if you have one monster on your side of the field, and your opponent also has one then your opponent cannot perform any Summon that would allow him/her to obtain more monsters than you control.In answer to your question, Stardust Dragon could only be re-Special Summoned onto the field if the amount of monsters on that particular side of the field would not exceed the controller of Kaiser Colosseum (if the controller was the opponent). This is because Stardust Dragon still occupies one Monster Card Zone.For example, if you control one monster and a face-up, active Kaiser Colosseum, and your opponent also controls one monster and a Stardust Dragon in their Graveyard due to its negation effect, your opponent cannot Special Summon Stardust Dragon onto the field at the End Phase. This is because, your opponent would control more monsters than you do.If you were referring to the Synchro Summoning of Stardust Dragon, your opponent could only Synchro Summon it if the amount of monsters on your opponent's field remain equal to or less than the amount on your field after the Synchro Summon.For example, if you have five monsters on your side of the field, and your opponent has two, if the monsters are appropriate, your opponent can Synchro Summon Stardust Dragon to their side of the field, as the amount of monsters on their side of the field would still be less than your side.However, in another scenario, your opponent has five monsters on your side of the field, and you only have one. You activate Kaiser Colosseum; however, the monsters on your opponent controls are unaffected as it was activated after they were placed on the field. In this scenario, unless the Synchro Summon of Stardust Dragon would require all five of the monsters on their side of the field, they could not perform the aforementioned action. This is because, if they used four monsters or less, the amount of monsters they control would exceed yours (Stardust Dragon still occupies one Monster Card Zone. Therefore, if your opponent were to use four monsters, they would end up with two monsters after completing the Synchro Summon, which would exceed your amount).For more information regarding the rulings of Kaiser Colosseum, click on the "Related Link" below.
Initially, a monster who can only be special summoned, may only reach the field by following the method on its card - unless an effect specifically states otherwise. As for reviving them from the graveyard, there are two subsets of special summon-only monsters. They are; "Can only be Special Summoned by..." If this kind of monster is properly special summoned by the listed method, you can bring it back with cards like Monster Reborn. The two Envoys belong to this group, as do all Rituals, Fusions and Synchros by default, except for a few who have text that include them in the second group below. "Cannot be Special Summoned except by..." Even if this monster is properly special summoned by the listed method, it can't be brought back by cards like Monster Reborn. Dark Armed Dragon and Judgment Dragon are examples of this kind, as do a few Rituals, Fusions or Synchros, like Dark Paladin, who cannot be special summoned except by Fusion Summon. Lastly, again unless specificaly stated otherwise, the card's special summon requirements are from the hand only. You cannot remove a Light and Dark monster to special summon the Envoys from the graveyard, they can only be special summoned this way while in hand. However on the plus side, if they were properly special summoned, you can bring them back with Monster Reborn, and they do not need another Light and Dark monster to be removed when you do this.
No. You can only re-summon it via a ritual spell card and by resolving the effect(s) it describes.
A "Special Summon" refers to a Summon that is performed through the effect of a card. Special Summoning is not a game mechanic, but more so a generalization of any method of Summoning that is not a Normal Summon, Flip Summon, or Set. Special Summons do not count towards the one Normal Summon/Set per turn rule and can be performed as many times as a player prefers in one turn.There are three methods to Special Summoning (Note that a Special Summoned card that does not fall under any of the following categories, such as with the effect of Call of the Haunted, is merely considered a Special Summon):Fusion Summon - This Special Summon is performed upon the effect of Polymerization (unless otherwise indicated by the Fusion Monster). For more information regarding Fusion Summons, click on the corresponding "Related Link" below.Ritual Summon - This Special Summon is performed upon the effect of a Ritual Spell Card and its corresponding Ritual Monster. For more information regarding Ritual Summons, click on the corresponding "Related Link" below.Synchro Summon - This Special Summon is similar to a Contact Fusion and can only be performed with Tuner Monsters. For more information regarding Synchro Summons, click on the corresponding "Related Link" below.Exeed Summon - This Special summon is a new way to summon that people in japan can already use. Exeed summoning is performed by placing two monsters with the same level on top of each other and then you can summon an Exeed monster with the same rank as one of the monsters level. EX: I place a level four monster like ax raider on another card with the same level like maurauding captain and I place the Exeed monster which is rank four on top of both cards.For more information on Special Summoning, click on the "Special Summon" "Related Link" below.
Stardust Dragon will be able to use its effect to negate a card. However, it will not be able to Special Summon itself from the Graveyard. This is because it was not properly Synchro Summoned first; therefore, it is not eligible to be Special Summoned from the Graveyard.The effect of Starlight Road does not state that the Special Summon is treated as a Synchro Summon. It does not properly Synchro Summon Stardust Dragon.For confirmation on this ruling, click on the "Related Link" below.
Stardust Dragon is Synchro Summoned, which does not require the Player to discard any cards. To Synchro Summon Stardust Dragon, you must have one face-up Tuner monster and one or more face-up non-Tuner monsters on the field. The Levels of the Tuner and the non-Tuner monster(s) must equal 8 exactly. If all of these requirements are met, you can send the monsters from your side of the field to the Graveyard to Synchro Summon Stardust Dragon from your Extra Deck.For more information on how to Synchro Summon, click on the "Related Link" below.
A Fusion Summon is the game mechanic where a player initiates a Special Summoning of a Fusion Monster. This is usually used with the effect of Polymerization.For more information on what a Fusion Summon or Fusion Monster is, or how to initiate a Fusion Summon, click on the "Related Link" below.
Synchro Monsters are the newest type of Monster Card. Their color frame is white and include "/Synchro" next to their Monster Type. They are included in the Extra Deck (formally known as the Fusion Deck) along with the Fusion Monsters (Note that with the release of Synchro Monsters, Konami has placed a limit of 15 cards in an Extra Deck. This means that you can only have a combined total of 15 Fusion and Synchro Monsters in your Extra Deck).You must Synchro Summon a Synchro Monster to place it on the field. To Synchro Summon a monster, you must have one Tuner Monster and one or more non-Tuner Monsters face-up on the field. The combined Levels of the Tuner Monster and the other monsters you wish to use as Synchro Material Monsters must equal the Level of the Synchro Monster. Once these requirements are met, you can send the monsters to the Graveyard to Synchro Summon the appropriate Synchro Monster face-up onto your side of the field (this is treated as a Special Summon as well). It is important to note that the Tuner Monster and the other Synchro Material Monsters must be FACE-UP on the field. Almost always, you cannot use more than one Tuner Monster in the Synchro Summon (except in the case of XX-Saber Gottoms).For more information regarding Synchro Monsters, click the first "Related Link" below.For more help on how to Synchro Summon, click on the second "Related Link" below.
Synchro Summoning is the process by which Players send, usually, a Tuner Monster and one or more non-Tuner monsters to the Graveyard from the field while they are face-up. This allows you to Special Summon one Synchro Monster from your Extra Deck. The combined Levels of the Synchro Material Monsters must be equal to the Synchro Monster itself. You can only Synchro Summon during your Main Phases (except with the card Urgent Tuning). This process is similar to the coined term, "Contact Fusion". Note that some Synchro Monsters may require specific Tuners or non-Tuner Monsters.For more detailed instructions on how to Synchro Summon, you can choose the "Tutorial" option in the World Championship Mode, or click on the "Related Link" below.
A Tribute Summon is the "Normal Summon" of Level 5 or higher monsters. To Normal Summon these cards, you must first Tribute monsters on your side of the field. To Tribute Summon a Level 5 or 6 monster, you must Tribute one monster. To Tribute Summon a Level 5-12 monster, you must Tribute two monsters.To Set a Level 5 or higher monster, you must still follow the same guidelines concerning Tributes as stated above.A Tribute Summon is treated as a Normal Summon (however, some monsters state specific ones, such as the Monarch series). Therefore, you can generally only Tribute Summon or Tribute Set once during each turn (it also counts towards your Normal Summon limit). It is also important to note that Tributing a monster is considered a Cost for a Tribute Summon or Tribute Set. Because it is a Cost, if the Tribute Summon is negated by a card effect, the Tributed monster does not return to the field.For more information regarding Tribute Summoning and Tribute Sets, click on the appropriate "Related Links" below.
According to Kaiser Colosseum's effect, the controller's opponent cannot have more monsters on the field than the controller. For example, if you have one monster on your side of the field, and your opponent also has one then your opponent cannot perform any Summon that would allow him/her to obtain more monsters than you control.In answer to your question, Stardust Dragon could only be re-Special Summoned onto the field if the amount of monsters on that particular side of the field would not exceed the controller of Kaiser Colosseum (if the controller was the opponent). This is because Stardust Dragon still occupies one Monster Card Zone.For example, if you control one monster and a face-up, active Kaiser Colosseum, and your opponent also controls one monster and a Stardust Dragon in their Graveyard due to its negation effect, your opponent cannot Special Summon Stardust Dragon onto the field at the End Phase. This is because, your opponent would control more monsters than you do.If you were referring to the Synchro Summoning of Stardust Dragon, your opponent could only Synchro Summon it if the amount of monsters on your opponent's field remain equal to or less than the amount on your field after the Synchro Summon.For example, if you have five monsters on your side of the field, and your opponent has two, if the monsters are appropriate, your opponent can Synchro Summon Stardust Dragon to their side of the field, as the amount of monsters on their side of the field would still be less than your side.However, in another scenario, your opponent has five monsters on your side of the field, and you only have one. You activate Kaiser Colosseum; however, the monsters on your opponent controls are unaffected as it was activated after they were placed on the field. In this scenario, unless the Synchro Summon of Stardust Dragon would require all five of the monsters on their side of the field, they could not perform the aforementioned action. This is because, if they used four monsters or less, the amount of monsters they control would exceed yours (Stardust Dragon still occupies one Monster Card Zone. Therefore, if your opponent were to use four monsters, they would end up with two monsters after completing the Synchro Summon, which would exceed your amount).For more information regarding the rulings of Kaiser Colosseum, click on the "Related Link" below.
Initially, a monster who can only be special summoned, may only reach the field by following the method on its card - unless an effect specifically states otherwise. As for reviving them from the graveyard, there are two subsets of special summon-only monsters. They are; "Can only be Special Summoned by..." If this kind of monster is properly special summoned by the listed method, you can bring it back with cards like Monster Reborn. The two Envoys belong to this group, as do all Rituals, Fusions and Synchros by default, except for a few who have text that include them in the second group below. "Cannot be Special Summoned except by..." Even if this monster is properly special summoned by the listed method, it can't be brought back by cards like Monster Reborn. Dark Armed Dragon and Judgment Dragon are examples of this kind, as do a few Rituals, Fusions or Synchros, like Dark Paladin, who cannot be special summoned except by Fusion Summon. Lastly, again unless specificaly stated otherwise, the card's special summon requirements are from the hand only. You cannot remove a Light and Dark monster to special summon the Envoys from the graveyard, they can only be special summoned this way while in hand. However on the plus side, if they were properly special summoned, you can bring them back with Monster Reborn, and they do not need another Light and Dark monster to be removed when you do this.
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Synchro Summoning is the process of Special Summoning a Synchro Monster from your Extra Deck onto your side of the field by utilizing a Tuner Monster and various non-Tuner Monsters whose combined Levels must match the Level of the Synchro Monster. For more information on Synchro Summoning and the process of it, click on the "Related Link" below.