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Roblox allows players to create their own games using its proprietary engine, Roblox Studio, which can then be played by other users. Games are coded under an object-oriented programming system utilizing a dialect of the programming language Lua U to manipulate the environment of the game. Users are able to create purchasable content through one-time purchases, known as "game passes", as well as microtransactions which can be purchased more than once, known as "developer products" or "products". Revenue from purchases is split between the developer and the Roblox Corporation 30–70, in favor of Roblox Corp. The majority of games produced using Roblox Studio are developed by minors, and a total of 20 million games a year are produced using it.

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Q: What game engine does Roblox use?
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