anti aliasing (AA) is the process of smoothing edges so they dont appear jagged. The number associated with it (2x, 4x, 8x, 16x, 32x) is the number of samples taken to smooth it. to make it appear smoother, pixels around an area are added together then an average color is found. basically, the higher the number, the smoother it will appear. however, AA is some of the most taxing work that a CPU/GPU will do and can quickly overwhelm it
the wikipedia article here shows very good examples of the different levels of anti aliasing
http://en.wikipedia.org/wiki/Anti-aliasing
An anti-glare material is designed to reduce or eliminate the reflection of strong or dazzling light.
I would say their the same because tails beats up anti tails and anti tails can beat up tails their clones so my guess is their the same but they know how to hurt each other like for example anti tails knows how to hurt tails feelings but that might not affect him even though he says mean things
I found out the "device 0 cannot run this title" problem, I am running in dual screen and this message appears when I am using both screens, if i plug out the second screen when i start the game it dosent apear. I hope this can help all of you. -PerLoL- alex:its not a problem just unchek the anti aliasing in the nvidia control panel....(for Windows XP)
Valve Anti-Cheat was created in 2002.
If you mean just a normal one, you can get it from Duke Horacio during the quest Dragon Slayer or you can buy one off of another player or from the Grand Exchange.
Anti- aliasing smoothens the edges after rendering a shape. It can be done using many algorithms
Anti- aliasing smoothens the edges after rendering a shape. It can be done using many algorithms
4 x (anti-aliasing)
An anti aliasing device uses the technique of minimizing distortion when presenting a high-resolution image at a lower worst quality image. Anti aliasing devices are often used in photography, computer graphics and digital audio among other things.
Because its a shortcut to the advanced settings. Next time, set the Shaders to Low, then switch on the Anti Aliasing. Then apply and go back to the options. You'll see that the AA is back on off, but the advanbce options, Shaders is on High. So it does work.
From the Vibration Analysis Dictionary (www.vibronurse.com): Aliasing - A phenomenon which can occur whenever a signal is not sampled at greater than twice the maximum frequency component, causing high frequency signals to appear at low frequencies. Aliasing is avoided by filtering out signals greater than half the sample rate. Anti-aliasing filter - A low-pass filter designed to filter out frequencies higher than 1/2 the sample rate in order to prevent aliasing.
anti aliasing (AA) is the process of smoothing edges so they dont appear jagged. The number associated with it (2x, 4x, 8x, 16x, 32x) is the number of samples taken to smooth it. to make it appear smoother, pixels around an area are added together then an average color is found. basically, the higher the number, the smoother it will appear. however, AA is some of the most taxing work that a CPU/GPU will do and can quickly overwhelm it the wikipedia article here shows very good examples of the different levels of anti aliasing http://en.wikipedia.org/wiki/Anti-aliasing
Turn down the graphics options. Shadows and anti-aliasing are major computer eating elements of games.
It most likely has scratches or a ring my game does the same
Its the smoothing for the game so you dont see the rough edges or rough shadowes ect. But if your computer is slow it will slow it down.
Your computer is probably below recommended specs. Try turning down the anti-aliasing, the resolution, texture quality etc.
I'll take a shot at this, though it's a bit difficult to explain. OK. Let's say you've got an array of pixels: 12345 67890 ABCDE If you try to draw a single black pixel line at 45 degrees on a white background it's going to hit parts of, say, 45 89 AB But pixels are indivisable, so each of those pixels is either on (white) or off (black). Anti-aliasing attempts to correct for this by painting the various pixels touched by the line in various shades of grey. When viewed from a distance, the greys blend nicely and the line appears much closer to the desired result. This approach minimizes the "jagged line" affect when lines or edges are at some angle other than horizontal or vertical. So..."aliasing" is just what happens if you don't have some sort of "anti-aliasing" technology to solve the problem. All in all, a relatively simple concept...but difficult to explain! Dave