Feedback should be your top priority at the stage. So, you need to:
1. Get out of your office and down to the streets;
2. Bother at least 100 people;
3. Collect notes on how the respond & what they say while using your prototype. Get email addresses, too.
4. Refine your prototype
5 REPEAT.
Starting marketing it with content on social media, blogs, guest posts, etc.
Do this until maybe 1000 to 2000 have messed it with it and you're getting a 80-90% "This is great!" Response.
Also sign up for showcases, tech demos, pitch events, tech meetups, etc. Go there to get play tests or demos.
Then, you need to hand off your prototype to the developers. Sometimes, this might be a little be hard. Failures could occur.
So, you might need a handoff tool. At last, I would like to share such a tool with you.
Mockplus Cloud
It helps you establish smooth design handoff and better collaboration with developers. Mockplus makes it easy to deliver the design specs much faster and more accurate.
Hopefully, this helps.
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prototype 2 installation password
1 purpose of a prototype is to find design flaws. If any were made, another prototype might be made. If not, the next step would be manufacturing.
it's a prototype that Microsoft is making. so far the xbox 720 is a prototype in the process of being a system.
http://pcgameff.blogspot.com/2009/07/description-in-prototype-players-engage.html try this i hopeit helps
yes