shift heads is awsome
When you begin, there is a safe on your left. in the room before you see Vinnie's car, there is a key card for the safe and that's where the armory is, in the safe.
6,22,12
what is the code of safe in the house 2
i think it is probablee somethin like the guy and a dog then a number 234 but then a car and a man goin into batman film and killen peeple
safe house code 6-22-4 gun shop code 12-1-19 clothing shop code 18-23-3 behind the bar code 23-9-11 villa code 2-17-6 or 5 north road code 20-8-0 shift heads world act 5 all codes
one in the garage on the counter in the safe house and the other is in alonzo's safe house on the desk after you play the tape
When you begin, there is a safe on your left. in the room before you see Vinnie's car, there is a key card for the safe and that's where the armory is, in the safe.
You twist the safe knob in the order 6,22,4 (safe house)
4526
6,22,12
6-22-4
go to the safe house and wait a while. Then the black fox will call you and tell you that alanzo is un italy.so go to the airport but before that fill up on ammo and heal yourself
In the world of spies and espionage, a "safe house" was a location that a defector (person changing sides) could be taken to and hidden from people that did not want them to change sides.
'LED' shower heads are safe to use, additionally, they provide a visual indicator of water temperature, rather than relying on touch.
A safe house is a house that slaves are safe in. An abolitionists usually owned the house and slaves knew it was a safe house by a light in the window! <There were other ways but that was the main one.>
Gun Store, Gun Club, home, safe, armory, factory, idustrial building, vehicle, box, safe deposit box, rack, wall mount, etc..
Slaves called a safe house on the Underground Railroad a "station" or a "depot."