it depends if you are f2p or p2p if you are f2p, its probably either runecrafting or magic and p2p its combat stats or fletching
noob
138 for members, and 126 for f2p.138 for p2p as the new summoning skill adds one combat level for a certain amount of summoning levels gained.hence the availability to reach level 138 is only for p2p since summoning is a p2p skill.
Hi, i have a way of getting p2p for free for dofus its basicly very easy, if you want to know more email me in my email dofusp2p@live.com
No p2p only noob
i don't know either but i know p2p means pay 2 play... well i think
In P2P file sharing there is no dedicated server to transfer or share files. In file sharing using email you use a client server architecture, meaning every time you send something it goes from your computer to a server and then to the computer you are sending to. In P2P file sharing it simply goes from your computer to the next. P2P is found in file distribution with Bit-Torrent and in file sharing with eMule and LimeWire.
eBay is a P2P application.
the safest p2p program i wood have to say is gigatribe but with this you cant search or share with all the people on the server just the ones you allow
Usually referring to software you may have loaded for the purpose of sharing files. Gnutella, emule, bittorrent come to mind.
Simple anwser no. Imvu is client server not p2p
No. you must be in a P2P server to cast that spell.
i will like to get an answer from someone pls
They are predominantly p2p, however a server is usually utilized to connect users or chat pre-game.
* Traffic congestion on the network has been an issue since the inception of the client-server paradigm. As the number of simultaneous client requests to a given server increases, the server can become overloaded. Contrast that to a P2P network, where its aggregated bandwidth actually increases as nodes are added, since the P2P network's overall bandwidth can be roughly computed as the sum of the bandwidths of every node in that network. * The client-server paradigm lacks the robustness of a good P2P network. Under client-server, should a critical server fail, clients' requests cannot be fulfilled. In P2P networks, resources are usually distributed among many nodes. Even if one or more nodes depart and abandon a downloading file, for example, the remaining nodes should still have the data needed to complete the download
* Traffic congestion on the network has been an issue since the inception of the client-server paradigm. As the number of simultaneous client requests to a given server increases, the server can become overloaded. Contrast that to a P2P network, where its aggregated bandwidth actually increases as nodes are added, since the P2P network's overall bandwidth can be roughly computed as the sum of the bandwidths of every node in that network. * The client-server paradigm lacks the robustness of a good P2P network. Under client-server, should a critical server fail, clients' requests cannot be fulfilled. In P2P networks, resources are usually distributed among many nodes. Even if one or more nodes depart and abandon a downloading file, for example, the remaining nodes should still have the data needed to complete the download email:-tsk0707@gmail.com
with the Web, a browser is a client process and a Web server is a server process. With p2p file sharing, the peer that is downloading the file is labeled as the client, and the peer that is uploading the file is labeled as the server .