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explode(xy) that is for money

if(getMouseDown(),water(getXMouse(),getY Mouse(),0,-40,40,5,20,50,false) say("AAAAAHHHHHHHHH!!! A TORNATO!!!",5),0); for controllable tornado(you may want to change to none in items and hand)

X(a),getY(a)+1 0,0,0,5,2));if(getY(a)>300,destroy(aa));if(getY(a)>370,explode(getX(a),getY(a),.5 ));if(t%30==0,assign(b,create( "bowlball",random()*500,40,0,5 00));fire(getX(b),getY(b)+10,0 ,0,5,2));if(getY(b)>300,destroy(b));if(getY(b)>300,destroy(b));if(getY(b)>370,explode(getX(b),getY(b),.5 ));if(t%40==0,assign(c,create( "bowlball",random()*500,40,0,4 00));fire(getX(c),getY(c)+10,0 ,0,5,2));if(getY(c)>300,destroy(c));if(getY(c)>370,explode(getX(c),getY(c),.5 ));if(getY(b)>300,destroy(b));if(getY(b)>370,explode(getX(b),getY(b),.5 ));if(t%40==0,assign(c,create( "bowlball",random()*500,40,0,4 00));fire(getX(c),getY(c)+10,0 ,0,5,2));if(getY(c)>300,destroy(c));if(getY(c)>370,explode(getX(c),getY(c),.5 ));

use for meteor shower

yPosa=yPosa+20;

shock(xPosa,yPosa);

if(yPosa>370,xPosa=random()*500);

if(yPosa>370,yPosa=20);

yPosb=yPosb+30;

shock(xPosb,yPosb);

if(yPosb>370,xPosb=random()*500);

if(yPosb>370,yPosb=20);

yPosc=yPosc+40;

shock(xPosc,yPosc);

if(yPosc>370,xPosc=random()*500);

if(yPosc>370,yPosc=20); for shooting stars witch electrocute him

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14y ago
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14y ago

If you want to know what scripts are, they're just really complicated cheat codes. If you need some,here are some of my favorites.Just copy these.

A tornado=

if(getMouseDown(),water(getXMouse(),getY Mouse(),0,-40,40,5,20,50,false) say("AAAAAHHHHHHHHH!!! A TORNATO!!!",5),0);

Click for a flaming mouse=

if(getMouseDown(),fire(getXMouse(),getYM ouse(),0,0,5,2));

Float Generators=

water(70*1,390,0,-10,10,.5,10,10,0);

water(70*2,390,0,-10,10,.5,10,10,0);

water(70*3,390,0,-10,10,.5,10,10,0);

water(70*4,390,0,-10,10,.5,10,10,0);

water(70*5,390,0,-10,10,.5,10,10,0);

water(70*6,390,0,-10,10,.5,10,10,0);

water(70*7,390,0,-10,10,.5,10,10,0);

HYPER!=

setBuddyRot(.01);addBuddyVel((randomBet( -10,700)-getBuddyX())*.075,(325-getBuddy Y())*.75)

These are some I made myself.

A water paradise=

strength=10;water's pushing power;

spread=.3;rate that drops expand at;

size=3;size of drops;

;

water(round(randomBet(10, 540)), 10, 0, 60, strength, spread, size, false);

water(round(randomBet(10, 540)), 10, 0, 60, strength, spread, size, false);

water(round(randomBet(10, 540)), 10, 0, 60, strength, spread, size, false);

water(round(randomBet(10, 540)), 10, 0, 60, strength, spread, size, false);

water(round(randomBet(10, 540)), 10, 0, 60, strength, spread, size, false);

r=r+1;

if(t%4==0, water(0, 0, getBuddyX()/20+8, getBuddyY()/20, 100, 0, 10, 1, false));

if(t%4==2, assign(t, t+1));

if(r%delay==0, assign(t, t+1));

water(275, 399, 0, -30, 200, .5, 2, 5, 7, 8, -400, 80, .1 false);

t=t+1;

if(t%2,water(sin(t*.075)*125+275,cos(t*.052)*100+200,0,0,140,.075,2,2,false),0)

water(80,0,0,25,15,.7,10,10,0);

water(0,350,25,0,20,.7,10,10,0);

water(470,400,0,-25,15,.7,10,10,0);

water(540,80,-25,0,20,.7,10,10,0);

A fire paradise=

strength=10;fire's pushing power;

spread=.3;rate that drops expand at;

size=3;size of drops;

;

fire(round(randomBet(10, 540)), 10, 0, 60, strength, spread, size, false);

fire(round(randomBet(10, 540)), 10, 0, 60, strength, spread, size, false);

fire(round(randomBet(10, 540)), 10, 0, 60, strength, spread, size, false);

fire(round(randomBet(10, 540)), 10, 0, 60, strength, spread, size, false);

fire(round(randomBet(10, 540)), 10, 0, 60, strength, spread, size, false);

r=r+1;

if(t%4==0, fire(0, 0, getBuddyX()/20+8, getBuddyY()/20, 100, 0, 10, 1, false));

if(t%4==2, assign(t, t+1));

if(r%delay==0, assign(t, t+1));

fire(275, 399, 0, -30, 200, .5, 2, 5, 7, 8, -400, 80, .1 false);

t=t+1;

if(t%2,fire(sin(t*.075)*125+275,cos(t*.052)*100+200,0,0,140,.075,2,2,false),0)

fire(80,0,0,25,15,.7,10,10,0);

fire(0,350,25,0,20,.7,10,10,0);

fire(470,400,0,-25,15,.7,10,10,0);

fire(540,80,-25,0,20,.7,10,10,0);

Hope these help!

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