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explode(xy) that is for money

if(getMouseDown(),water(getXMouse(),getY Mouse(),0,-40,40,5,20,50,false) say("AAAAAHHHHHHHHH!!! A TORNATO!!!",5),0); for controllable tornado(you may want to change to none in items and hand)

X(a),getY(a)+1 0,0,0,5,2));if(getY(a)>300,destroy(aa));if(getY(a)>370,explode(getX(a),getY(a),.5 ));if(t%30==0,assign(b,create( "bowlball",random()*500,40,0,5 00));fire(getX(b),getY(b)+10,0 ,0,5,2));if(getY(b)>300,destroy(b));if(getY(b)>300,destroy(b));if(getY(b)>370,explode(getX(b),getY(b),.5 ));if(t%40==0,assign(c,create( "bowlball",random()*500,40,0,4 00));fire(getX(c),getY(c)+10,0 ,0,5,2));if(getY(c)>300,destroy(c));if(getY(c)>370,explode(getX(c),getY(c),.5 ));if(getY(b)>300,destroy(b));if(getY(b)>370,explode(getX(b),getY(b),.5 ));if(t%40==0,assign(c,create( "bowlball",random()*500,40,0,4 00));fire(getX(c),getY(c)+10,0 ,0,5,2));if(getY(c)>300,destroy(c));if(getY(c)>370,explode(getX(c),getY(c),.5 ));

use for meteor shower

yPosa=yPosa+20;

shock(xPosa,yPosa);

if(yPosa>370,xPosa=random()*500);

if(yPosa>370,yPosa=20);

yPosb=yPosb+30;

shock(xPosb,yPosb);

if(yPosb>370,xPosb=random()*500);

if(yPosb>370,yPosb=20);

yPosc=yPosc+40;

shock(xPosc,yPosc);

if(yPosc>370,xPosc=random()*500);

if(yPosc>370,yPosc=20); for shooting stars witch electrocute him

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15y ago

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